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Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatized by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history might have actually been supernatural? She's got suspicions about William Tecumseh Sherman. Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter. But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Talk radio host and celebrity werewolf Kitty Norville has agreed to appear on TV's first all-supernatural reality show. What she's expecting is cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics. But what begins as a publicity stunt is all too quickly turning into a fight for her life. Kitty and her fellow housemates arrive at the remote mountain lodge where the show is set, but no sooner does filming start when violence erupts. It doesn't take Kitty long to suspect the show is nothing more than a cover for some nefarious plot. Then the cameras stop rolling, cast members start dying, and Kitty learns she and her monster housemates are not battling for a prize: they are, ironically enough, themselves the ultimate prize, in a very different game. Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in ... before it kills them all.
When her investigations into Wyatt Earp, vampire hunter, and the government's use of werewolves in combat lead her to San Francisco, Kitty Norville, along with her friends, becomes a pawn in the supernatural Long Game, which has been played by vampires through the millennia.
In this action-packed story of supernaturals, a werewolf talk show host for the supernaturally disadvantaged has bitten off way more than she can chew. Kitty Norville is a midnight-shift DJ for a Denver radio station. She's also a closeted werewolf. Her new late-night advice show for the supernaturally disadvantaged is a raging success, but it's Kitty who can use some help. With a sexy werewolf-hunter on her tail -- and a few homicidal undead following her every move -- Kitty's about to face the fight of her life.
Girl by day. Cat by night. Ready for adventure! In the sixth book of this popular chapter book series, Kitty, a little girl with catlike superpowers, must teach a new friend what it takes to be a true superhero. Kitty and the Twilight Trouble is perfect for newly independent readers and for fans of Rebecca Elliott’s Owl Diaries. Kitty is looking forward to visiting the carnival with her family and her cat crew. But her feline friend, Pixie, is too busy spending time with Hazel, a new superhero. When near disaster strikes at the carnival, Kitty uses her catlike superpowers to help. Hazel thinks she can save the day without any assistance from Kitty. Can Kitty show Hazel what being a true superhero means before someone gets hurt? Kitty and the Twilight Trouble is the sixth book in a chapter book series about Kitty and her superhero adventures. With a charming main character, loads of cats, and striking two-color art on every page, Kitty is perfect for newly independent readers. Includes fun facts about cats!
Bad Kitty's in a bad mood . . . a very bad mood, and Puppy is not helping. Enter Uncle Murray, who's tasked with taking care of Puppy for the day, but that's when the trouble begins. When they go on a walk through the park, Uncle Murray almost gets himself arrested while Puppy ends up in the pound, where he meets some very peculiar new pals.
The latest novel in the "New York Times "bestselling series
The latest novel in the Carrie Vaughn's New York Times best selling urban fantasy series featuring werewolf Kitty Vaughn On the heels of Kitty's return from London, a new werewolf shows up in Denver, one who threatens to split the pack by challenging Kitty's authority at every turn. The timing could not be worse; Kitty needs all the allies she can muster to go against the ancient vampire, Roman, if she's to have any hope of defeating his Long Game. But there's more to this intruder than there seems, and Kitty must uncover the truth, fast. Meanwhile, Cormac pursues an unknown entity wreaking havoc across Denver; and a vampire from the Order of St. Lazaurus tempts Rick with the means to transform his life forever.
"Kitty is back in this ... tale in which she discovers that she does not, in fact, like snow. Not at all. Not even a little"--
The final novel in the Kitty Norville series. Kitty is running out of time, after her failed attempt to take down the ancient vampire Roman. The elusive vampire lord has begun his apocalyptic endgame, and Kitty does not know where he will strike next. Meanwhile, pressure mounts as Kitty and her pack realize that not even Denver is safe as they experience the true reach of Roman's cult.