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After twenty years of self-imposed exile, Boo Taylor finds he must return to Sweetpatch Island, South Carolina, following his father's mysterious death.
"Scatterbrained Cornelius, King of Kazoo, and his resourceful daughter, Bing, explore a mysterious cave at the top of Mount Kazoo. There they discover a famous alchemist named Quaf is planning a dangerous and forbidden experiment. Now Cornelius, Bing, and the brilliant royal inventor Torq must go all out to stop Quaf before his crazy undertaking threatens the entire kingdom" --
Tinkie and Tess fly away with the Sand Man on Christmas Eve to visit the Welsh Rabbit, the Educated Cow, King Snooze, and other remarkable characters. Numerous enchanting illustrations by Edward L. Chase.
A disturbing literary dystopian science fiction debut set in a near-future Vancouver during a deadly insomnia pandemic for fans of The Leftovers Dawn breaks over Vancouver and no one in the world has slept the night before, or almost no one. A few people, perhaps one in ten thousand, can still sleep, and they’ve all shared the same golden dream. After six days of absolute sleep deprivation, psychosis will set in. After four weeks, the body will die. In the interim, panic ensues and a bizarre new world arises in which those previously on the fringes of society take the lead. Paul, a writer, continues to sleep while his partner Tanya disintegrates before his eyes, and the new world swallows the old one whole.
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
"The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore. These are their tales... Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna. The Book of Nod is a collection of mythic texts for use in the Vampire : T he Masquerade Roleplaying Game. Presented as an epic poem, the Book of Nod is an in - game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine."--Amazon.com
Jeff Browning is a teenage boy who, following the mysterious disappearance of his father (a brilliant physicist), finds a portal in his father's office that transports him to another dimension.The dimension is populated by fantastic and dangerous creatures and also an advanced society of humans. That society, while very different from those on earth, is oddly similar, in some ways, to the society in which Jeff grew up.As Jeff looks for clues regarding what may have happened to his father, he is accused by some of being a spy while thought by others to be a prophesized figure . . . who may be the key to victory in a developing war.This review is from: Land of Nod, The Artifact The Kindle seems to have encouraged me to read things I would normally overlook. The Land of Nod is one of them; it sits on the same bookshelf as a Harry Potter book. And that is why I thoroughly enjoyed it. A normal, intelligent boy, Jeff, leading a normal life, suddenly finds himself in another dimension; the author is superb at describing the fantastical elements of this dimension and I had no trouble at all imagining the strange effects, creatures, and, well, just about everything of this strange land. The reader always has a firm foot on the ground, because, as Jeff is not one of the fantasy characters, he regularly compares features of the world in which he finds himself with planet earth - and that's why I liked the book - it didn't overreach my sci-fi boundaries of credibility. The book ends with some unanswered questions - which I won't detail, or I would be giving things away - so I am hoping this means a sequel............I would, without a shadow of a doubt, snap it up in a jiff. This review is from: Land of Nod, The Artifact: This book details the adventures of Jeff Browning, a fourteen year old boy who is struggling with the loss of his father. Jeff has dreams that frighten him and he tries to avoid sleep as much as he can. One day he decides to search his late father's office, and while he is in there he finds a strange machine with a hole in the center that leads to somewhere else. He climbs into it and embarks on a strange series of adventures; finding that his father is not dead, but is there too. The characters are well drawn, and the strange world is also well crafted. The beasts that Jeff must fight are quite frightening and the battles are very realistic. Despite the battles and other scary things there is no real gore, and no adult situations so this is a good adventure book for readers of all ages. I enjoyed this book immensely and highly recommend it!This review is from: Land of Nod, The Artifact Great young adult fantasy. The story captures your imagination and the characters are likable, of course I have my favorite one. You are sucked into a demension where all is strange yet familiar. You feel like it's a place you can call home, if you're not eaten by rodent sized T-Rex or jellyfish that fall from trees, first. This book is the first book in a trilogy but it doesn't leave the reader with too many unanswered questions. It has a good storyline that flows and can stand alone, but this reader can't wait for book two.A TRUE FIVE STAR GEM....PERIOD!!!
Can warthogs fly? Do tigers eat broccoli? For answers, follow along as Warthog lies his way to the throne in this timeless, yet most timely, Tale from the Watering Hole. Will the Truth catch up with the king? ​Find out as Alex Beard’s whimsical animals come to life to illuminate real world truths for children of all ages. With a nod to Aesop and Kipling, this funny and pointed parable has lessons for everyone, from the playground to the boardroom and beyond!