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A MYSTERIOUS INVASION FROM BEYOND SPACE AND TIME Surprise raids are ravaging the kingdom of Gramarye. Longships filled with Vikings wielding the magical, paralyzing Evil Eye plunder, kill, and burn whole villages, then disappear back into the dark seas. But where did this enemy, and their mysterious god-king Kobold, even come from? For Gramarye exists not in the past, but the far future: a lost colony planet that’s reverted to a simple medieval lifestyle… complete with fearing and persecuting the witches and warlocks among them, people born with natural psionic abilities (and the only known espers in the universe). This island kingdom represents the only sentient life on the planet… or so they thought, before the brutal marauders appeared. Rod Gallowglass is an agent of an interplanetary government, stationed on the recently rediscovered Gramarye to protect its precious psionic community, and gradually guide the kingdom toward integration and membership in the galactic union. A modern man of science and technology, the locals mistake him for a powerful warlock (despite his claims he isn’t). Now King Tuan and his subjects look to the “High Warlock” to help them repel the invaders. Can the High Warlock not only drive the barbarians back into the sea, but deduce where they came from, why they’re attacking, and how to end their raids forever? If you’re intrigued by this blend of swords, sorcery, and science, you’ll enjoy reading King Kobold Revived.
Gaius Balderus has led a storied life. From humble beginnings, he made a name for himself as fearsome warrior, a renowned general, adviser to kings and paramour to princesses. Gaius’s very presence commands respect and fear, so much so that everyone is too afraid of him to allow him to reveal his softer side. Gaius gives up everything and finds a chance to start again on the frontier of human civilization, where humans and monsters alike scrabble for existence in a hostile forest. When he runs into a tribe of kobolds, small furry creatures who are fleeing from human aggression, they immediately distrust him and everything about him. Can this gentle giant of a man come to peace with his past and win the friendship of the adorable kobolds?
Spacefaring explorer Rod Gallowglass discovers a lost colony planet with a bizarre pseudo-medieval culture, witches and warlocks, and monsters out of myth and legend. How can a place like this even exist?
Every family has a special heirloom that's passed from generation to generation, and the Crafters' heirloom is their magical power--and the family familiar, Willow. Weaving the legend of witches, warlocks, and alchemists with original stories are Christopher Stasheff, Katherine Kurtz, Esther Friesner, and others.
The never before told story behind the legend of Count Dracula! The story of the Count’s greatest love, Mina Harker, and the bloodthirsty vampire hunters whose cruel pursuit drove the master of the night to actions ever more ruthless. The Count Dracula sets the record straight … The first in the Saberhagen Dracula series.
Reproduction of the original: Lancashire Folk-Lore by John Harland, T.T. Wilkinson
A FAMILY LOST IN A WORLD OF MAGIC AND MONSTERS A scientist from Earth at heart, Rod Gallowglass has come to terms with the “magic” of the medieval lost colony planet of Gramarye, and is just beginning to understand his own powers. But when his enemies lure his family through a portal into what appears to be an alternate universe, he must follow them into a world where magic really does seem to work and where the laws of the universe seem to have been rewritten. Reluctantly drawn into a dynastic conflict, hunted by monsters both faery and human, can Rod and his wife Gwen keep their children free and safe, let alone find a way back to their home world of Gramarye? Bringing his renowned blend of science fiction and fantasy back to the world of Gramarye, Christopher Stasheff once again redefines what is real and what is “magic.”
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."
Discover the amazing adventures of heroes and monsters. The Children's Book of Mythical Beasts and Magical Monsters is the latest in the series that includes the successful Children's Book of Art and Children's Book of Music. From early Aboriginal dreamtime to the legends of the Aztecs, this colourful and vibrant introduction to myths will help your child to discover storytelling from different cultures. All the classic myths are retold in the Children's Book of Mythical Beasts and Magical Monsters. Eyecatching pages introduce your child to epic tales such as Theseus and the Minotaur and the rise and fall of Atlantis. It's a mythical and magical tour not to be missed.