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Japan's about to get WRECKED! The bounty on Crash's head has gone public, and Killtopia's deadliest Mech hunters are ready to collect. Leading the charge is King Kaiju; a mechanised corporate mascot of death, who belongs to the evil Kaiju Cola Mega-Corporation. There's just one problem: the world's greatest Wrecker - Stiletto - has gotten to Crash first. Their explosive showdown sends Stiletto's peak celebrity status into a flaming tailspin that threatens to change Japan forever.
Ten years ago, Neo Tokyo was suddenly infested by killer mecha. Today, the machines are haunted by high-tech bounty hunters known as ‘Wreckers’ in the city’s Sector-K district – now rebranded as ‘Killtopia,’ and home to the world’s most popular bloodsport. While on a hunt, an amateur and unlicensed Wrecker, Shinji, encounters Crash: the world’s first sentient mecha. In Crash’s code lies the cure to the Rot – a nanomachine plague that’s slowly killing humanity, including Shinji’s only remaining – his sister, Omi. Together they set off to heal the planet, being pursued by only every Wrecker, yakuza ganga, android assassin, influencer, and scumbag in Neo Tokyo.
Killtopia is set in future Japan, and follows a salvage hunter called Shinji and his robot sidekick, Crash. Raise total hell! Shinji and Crash are reunited after an explosive siege at Stiletto Corp. Now, Crash must use his code to cure the lethal nano disease that has crippled the planet. Meanwhile, Stiletto has an identity crisis after her near-death experience. Her celebrity status ruined, she begins a path of redemption to bring balance to the city's twisted society. Far away, a dire new threat is stirring deep within the ruins of Killtopia. Yurei, a malfunctioning line of companion dolls, has developed a god complex and seeks to rewrite the human species forever. War is only a few lines of code away...
Frank At Home On The Farm is an unsettling and engrossing, psychological horror, mystery set in the early 1920s. Part Lynchian nightmare, part Cronenbergian body horror, written by Jordan Thomas and Illustrated by Clark Bint, published by Scout Comics. Frank Cross returns from World War 1 badly damaged by his experiences and wanting nothing more than to settle back down with his family at their farm. However, upon arrival he discovers his family missing. Frank’s search for answers only heightens his fear and anxiety as townspeople struggle to remember anything about his parents or brother and he’s confronted with nothing but dead ends. All the while Frank’s desperation grows he becomes more and more aware of the bizarre behavior of the farm’s animals. They seem to be watching his every move, gathering at night and sometimes Frank can swear he even hears them speak. Frank feels crazy just thinking it…but could they have something to do with his family’s disappearance?
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.
Before they were hunted by the Imperium for leading a rebellion against Motherworld, Devra and Darrian Bloodaxe first went to war for their home. On the planet Shasu the royal House of Bloodaxe stands on the precipice of all out anarchy. After the Royal Family is slaughtered on Motherworld, the Imperium believes the perpetrators to be hiding amongst the tribal wilderfolk of Shasu. Torn between loyalty to Motherworld and the love for his late wife and her people, Lord Yisrael struggles under the weight of his crown. The brewing conflict threatens to turn son against daughter, children against father, and Shasu against Motherworld. The galaxy will never be the same again. From the mind of Zack Snyder, written by Mags Visaggio with art by Clark Bint and Francesco Segala, Rebel Moon: House of the Bloodaxe is a thrilling epic, and direct prequel to the Netflix original movie. Collects Rebel Moon: House of the Bloodaxe #1-4 “If you thoroughly enjoyed Zack Snyder’s film… this comic is for you.” – Comical Opinions