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Contains twenty, mini-mysteries which provide clues for the reader to help solve the case. Includes solutions and illustrations.
Twelve-year-old detective Jonah Bixby and the reader work together to solve twenty short cases of theft, arson, and murder.
Short mysteries with the solution to the whodunit.
Better than a police academy course, all 80 of these simple stories show one how to find the culprit while everyone else is confused. As readers explore these fascinating whodunits, they enter a bizarre, glamorous, and dangerous world of mobsters, millionaires, and heiresses--and detectives. 102 illustrations.
Would you like to serve on jury and decide whether someone accused of a crime is guilty or not? Who doesn't love a twisty mystery--a locked room, a seemingly impossible crime, a pivotal piece of evidence that seems to make no sense. Here are 15 diabolically clever crimes that made the author smile and say, "You'll never untangle this one"; but you'll want to keep looking till you find the simple twist that lets you sneer and reply, "I fooled you!" These little murders and other crimes hark back to old-fashioned whodunits--you don't need special police knowledge or have to engage in chases and fights. There's not even a complicated logic involved, just good use of your imagination. 96 pages, 12 b/w illus., 5 3/8 x 8 1/4.
You solve the crimes! ... join forces with some expert crime-solvers to untangle the clues and find the guilty parties in these wickedly devious whodunits!
Solve crimes like a detective; find clues where nobody else would think of looking, trap suspects with their own words - 80 simple stories will show you how to find the culprit while everybody else is completely confused. As you explore these fascinating whodunits, you'll enter a bizarre, glamorous, and dangerous world of mobsters, millionaires and heiresses. Includes a section of solutions to each mystery.
Dr. Quicksolve can crack any crime in record time, and his son Junior is following in his footsteps. Learn how they rapidly solve robberies, identify forgeries, capture crazed fans, and track down other criminals--like the bad guys who poisoned the ink in the pen used to sign a merger, or the thieves who carried out the cookie jar caper. Figure out the fun tricks, too, like the one Junior's twin cousins Flora and Fauna like to play on him whenever they get the chance. Remember that things aren't always what they seem, so think carefully and work quickly if you want to keep up with these smart pros!
Mom is very angry. Her very favorite teapot is broken, and no one is 'fessing up. Was it Dad, sitting in his underwear reading the paper? Was it Cat, who was all tangled up in a ball of yarn? Was it Baby perched in his highchair? Or is there a surprising twist to this mystery that teaches Mom a little lesson in anger management? Bill Slavin takes a sly poke at parents in their less-than-finer moments in this funny and energetic story.
Once readers develop a taste for our thrilling little mystery stories, they just want more and more! Based on the grand success of our Five-Minute Mysteries series, this collection features fifteen light and lively tales, each of which can be solved in ten minutes or less. Set in the fictional Tudor Hall in 1926 and starring familiar characters from the classic 1949 board game, these stories give readers an opportunity to sleuth out the culprit among Colonel Mustard, Professor Plum, Mrs. Patricia Peacock, and the others in all manner of fun-to-solve intrigues.