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All manga, all the time, all the Chris Hart way! • Bumper book of 256 manga-packed pages • Learn to draw manga, step by step • One gigantic celebration of manga mania Kids are drawn to manga like magnets, and Christopher Hart's manga books are among the hottest sellers of all books, with more than 2.5 million copies in print. Now Watson-Guptill has gathered Hart's four best-selling Kids Draw books and combined them into one giant manga book. If they're out there in the world of manga, they're in here: cute little critters, sophisticated heroes, witches and wizards, magical boys and magical girls, and everything else manga! Each character is drawn in clear step-by-steps, so young artists can easily follow along. At just 19.95 dollars, Kids Draw Big Book of Everything Manga is one big bundle of manga-drawing fun for one, low price.
Learn to Draw Manga Faces for Kids teaches aspiring young manga artists ages 8 to 12 essential lessons for drawing faces and expressions through a fun graphic novel.
Using step-by-step instruction on how to draw Japanese manga and anime zombies, vampires, and monsters, best-selling author Christopher Hart teaches artists how they can create their own spooky manga characters. With the occult running rampant in today's television, movies, and other media, it's no wonder that the scary, monstrous, and dark characters of manga have become so popular. From drawing monster eyes to goth boys, Manga for the Beginner Midnight Monsters teaches artists how to draw these creepy and mysterious characters that they just can't get enough of. Packed with expert tips on drawing: · Zombies · Vampires · Werewolves · Goths · Witches · Sorcerers · And so much more!
The popularity of manga—Japanese cartooning—continues to grow, inspiring interest in learning how to draw this exciting style of comics. From comic illustration Ikari Studio comes the ultimate guide on how to draw manga. The Monster Book of More Manga is divided into sections focusing on the most popular manga figures and themes—Girls, Boys, Samurai, Monsters, and Computer. This new volume contains brand new sections on Mecha, Villains, and Animals, and a special section on Fairies. Each illustration is broken down into six stages accompanied by step-by-step instructions, taking the artist from an initial black-and-white sketch to the final color piece. They're also accompanied by practical suggestions, hints, and tips. From beginner to advanced, this monster-size manual is the must-have book for anyone interested in learning how to draw manga.
The definitive, behind-the-scenes look at why Pokémon's evolution from a single Japanese video game to global powerhouse captured the world's attention, and how the "gotta catch 'em all" mentality of its fanbase shaped pop culture—and continues to do so today. More than just a simple journey through the history of Pokémon, Daniel Dockery offers an in-depth look at the franchise’s many branches of impact and influence. With dozens of firsthand interviews, Monster Kids covers its beginnings as a Japanese video game created to recapture one man's love of bug-collecting as a child before diving into the decisions and conditions that would ultimately lead to that game's global domination. With its continued growth as television shows, spin-off video games, blockbuster movies, trading cards, and toys, Pokémon is a unique and special brand that manages to continue to capture the attention and adoration of its eager fanbase 25 years after its initial release. Whether it was new animated shows like Digimon, Cardcaptors, and Yu-Gi-Oh!; the rise of monster-catching video games and trading card games; and more, Pikachu, the king of pop culture in the '90s, opened the doors in America to those hoping to capture some of Pokémon's dedicated fans. In Monster Kids, Dockery combines the personal stories of the people who helped bring Pokémon to the global stage with affection and humor, making this book the ultimate look at the rise of the franchise in Japan and then North America, but also the generation of kids whose passion for "catching them all" created a unique cultural phenomenon that continues to make a profound impact today.
This book presents step-by-step instructions for drawing manga monsters, including lovable monsters, screaming banshees, shy ghosts, crazy werewolves, and more.
Sequential images are as natural at conveying narratives as verbal language, and have appeared throughout human history, from cave paintings and tapestries right through to modern comics. Contemporary research on this visual language of sequential images has been scattered across several fields: linguistics, psychology, anthropology, art education, comics studies, and others. Only recently has this disparate research begun to be incorporated into a coherent understanding. In The Visual Narrative Reader, Neil Cohn collects chapters that cross these disciplinary divides from many of the foremost international researchers who explore fundamental questions about visual narratives. How does the style of images impact their understanding? How are metaphors and complex meanings conveyed by images? How is meaning understood across sequential images? How do children produce and comprehend sequential images? Are visual narratives beneficial for education and literacy? Do visual narrative systems differ across cultures and historical time periods? This book provides a foundation of research for readers to engage in these fundamental questions and explore the most vital thinking about visual narrative. It collects important papers and introduces review chapters summarizing the literature on specific approaches to understanding visual narratives. The result is a comprehensive “reader” that can be used as a coursebook, a researcher resource and a broad overview of fascinating topics suitable for anyone interested in the growing field of the visual language of comics and visual narratives.