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“Kid” Wolffe is an up-and-coming boxer in 1920s New York. An honest fighter’s got little chance at success on the mob-controlled circuit—until ambitious lieutenant “Hinky” Friedman starts making moves to take over her boss’s business, and sees a use for the kid. Teitelstam is a struggling tattoo artist, whose natural talent for ink magic won’t amount to much without formal training. So he’s got no idea why Hinky would offer him ten times what he’s worth to come work for her. But Hinky has a vision for a better world, and her high-stakes plan to make it reality requires both Wolffe’s fists and Teitelstam’s magic. What neither Wolffe nor Teitelstam expects is to fall in love; and in this world, love might be more dangerous than deadly magic or an underworld turf war…
Asher has been training her entire life to become a Sor-Commander. One day, she'll give her soul to the gilded, mechanical body of the Sor and become a commander to a whole battalion of Dedicates. These soldiers, human bodies encased in exoskeletons, with extra arms, and telepathic subordination to the Sor-Commanders, are the only thing that's kept the much larger Levastani army of conquest at bay for decades. But while on a training journey, Asher and her party are attacked, and her commander is incapacitated, leaving her alone to lead the unit across a bitterly cold, unstable mountain. Worse, one of the Dedicates is not what they seem: a spy for the enemy, with their own reasons to hate their mechanical body and the people who put them in it. To get off the mountain alive, Asher and her unit will need to decide how much they're willing to sacrifice -- and what for.
Kyle Murchison Booth, archivist at the Parrington Museum, has heard of Thirdhop Scarp. Everyone has. The house has been notorious ever since the night that homeowner J.A. Cathcart murdered his entire family, and was found cupping the heart of his eldest daughter in his hands as tenderly as he would a wounded bird. It is not the first time the house has experienced unsettling events. And it will not be the last. Now the new owner of Thirdhop Scarp, one Marcus Oleander, is gathering an esoteric order at the house, including Miss Griselda Parrington, daughter of the museum's founder. The museum director demands that Mr Booth discredit Oleander’s occult teachings and end his influence over the credulous Miss Parrington. Reluctantly, Mr Booth joins the weekend séance. In the beautiful but eerie surrounds of the house and gardens, Mr Booth is drawn into an investigation that spans years – and reveals the house to be much, much more than it seems…
A crucial, genre-bending tale, equal parts Ned Vizzini and Patrick Ness, about the life-saving power of friendship. Solomon and Ash both experienced a traumatic event when they were twelve. Ash lost all memory of that event when she fell from Solomon’s treehouse. Since then, Solomon has retreated further and further into a world he seems to have created in his own mind. One that insulates him from reality, but crawls with foes and monsters . . . in both animal and human form. As Solomon slips further into the place he calls Darkside, Ash realizes her only chance to free her best friend from his pain is to recall exactly what happened that day in his backyard and face the truth—together. Fearless and profound, Sam J. Miller’s follow up to his award-winning debut novel, The Art of Starving, spins an intimate and impactful tale that will linger with readers.
A Library Journal Horror Best Seller From Nebula Award winner Sam J. Miller comes a frightening and uncanny ghost story about a rapidly changing city in upstate New York and the mysterious forces that threaten it. Ronan Szepessy promised himself he’d never return to Hudson. The sleepy upstate town was no place for a restless gay photographer. But his father is ill and New York City’s distractions have become too much for him. He hopes that a quick visit will help him recharge. Ronan reconnects with two friends from high school: Dom, his first love, and Dom’s wife, Attalah. The three former misfits mourn what their town has become—overrun by gentrifiers and corporate interests. With friends and neighbors getting evicted en masse and a mayoral election coming up, Ronan and Attalah craft a plan to rattle the newcomers and expose their true motives. But in doing so, they unleash something far more mysterious and uncontainable. Hudson has a rich, proud history and, it turns out, the real-state developers aren’t the only forces threatening its well-being: the spirits undergirding this once-thriving industrial town are enraged. Ronan’s hijinks have overlapped with a bubbling up of hate and violence among friends and neighbors, and everything is spiraling out of control. Ronan must summon the very best of himself to shed his own demons and save the city he once loathed.
Introduction by Amal El-Mohtar Allosaurus Burgers 57 Reasons for the Slate Quarry Suicides We Are the Cloud Conspicuous Plumage Shattered Sidewalks of the Human Heart Shucked The Beasts We Want to Be Calved When Your Child Strays from God Things with Beards Ghosts of Home The Heat of Us: Notes Towards an Oral History Angel, Monster, Man Sun in an Empty Room
Winner of the 2017 Andre Norton Award for Outstanding Young Adult Science Fiction or Fantasy Book! “Funny, haunting, beautiful, relentless, and powerful, The Art of Starving is a classic in the making.”—Book Riot Matt hasn’t eaten in days. His stomach stabs and twists inside, pleading for a meal, but Matt won’t give in. The hunger clears his mind, keeps him sharp—and he needs to be as sharp as possible if he’s going to find out just how Tariq and his band of high school bullies drove his sister, Maya, away. Matt’s hardworking mom keeps the kitchen crammed with food, but Matt can resist the siren call of casseroles and cookies because he has discovered something: the less he eats the more he seems to have . . . powers. The ability to see things he shouldn’t be able to see. The knack of tuning in to thoughts right out of people’s heads. Maybe even the authority to bend time and space. So what is lunch, really, compared to the secrets of the universe? Matt decides to infiltrate Tariq’s life, then use his powers to uncover what happened to Maya. All he needs to do is keep the hunger and longing at bay. No problem. But Matt doesn’t realize there are many kinds of hunger…and he isn’t in control of all of them. A darkly funny, moving story of body image, addiction, friendship, and love, Sam J. Miller’s debut novel will resonate with any reader who’s ever craved the power that comes with self-acceptance.
“One of the most intriguing future cities in years.” —Charlie Jane Anders “Simmers with menace and heartache, suspense and wonder.” —Ann Leckie A Best Book of the Month in Entertainment Weekly The Washington Post Tor.com B&N Sci-Fi Fantasy Blog Amazon After the climate wars, a floating city is constructed in the Arctic Circle, a remarkable feat of mechanical and social engineering, complete with geothermal heating and sustainable energy. The city’s denizens have become accustomed to a roughshod new way of living, however, the city is starting to fray along the edges—crime and corruption have set in, the contradictions of incredible wealth alongside direst poverty are spawning unrest, and a new disease called “the breaks” is ravaging the population. When a strange new visitor arrives—a woman riding an orca, with a polar bear at her side—the city is entranced. The “orcamancer,” as she’s known, very subtly brings together four people—each living on the periphery—to stage unprecedented acts of resistance. By banding together to save their city before it crumbles under the weight of its own decay, they will learn shocking truths about themselves. Blackfish City is a remarkably urgent—and ultimately very hopeful—novel about political corruption, organized crime, technology run amok, the consequences of climate change, gender identity, and the unifying power of human connection.
From celebrated Relic author Douglas Preston, Wyman Ford races to stop a rogue AI in The Kraken Project, a New York Times bestselling thriller “as chilling as it is provocative" (James Rollins) NASA is building a probe to be splashed down in the Kraken Mare, the largest sea on Saturn's great moon, Titan. It is one of the most promising habitats for extraterrestrial life in the solar system, but the surface is unpredictable and dangerous, requiring the probe to contain artificial intelligence software. To this end, Melissa Shepherd, a brilliant programmer, has developed "Dorothy," a powerful, self-modifying AI whose true potential is both revolutionary and terrifying. When miscalculations lead to a catastrophe during testing, Dorothy flees into the internet. Former CIA agent Wyman Ford is tapped to track down the rogue AI. As Ford and Shepherd search for Dorothy, they realize that her horrific experiences in the wasteland of the Internet have changed her in ways they can barely imagine. And they're not the only ones looking for the wayward software: the AI is also being pursued by a pair of Wall Street traders, who want to capture her code and turn her into a high-speed trading bot. Traumatized, angry, and relentlessly hunted, Dorothy has an extraordinary revelation—and devises a plan. As the pursuit of Dorothy converges on a deserted house on the coast of Northern California, Ford must face the ultimate question: is rescuing Dorothy the right thing? Is the AI bent on saving the world... or on wiping out the cancer that is humankind? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Roland Smith makes his Scholastic debut with a middle-grade adventure novel about the search for a mysterious creature--the giant squid--in this sequel to CRYPTID HUNTERS.Marty and Grace O'Hara's globe-trotting parents disappeared while on assignment for a nature magazine, and now they're living with their Uncle Wolfe, a scientist fascinated by cryptids--creatures that appear in myths but haven't been proven to exist, such as the Loch Ness Monster. Wolfe is planning an expedition to New Zealand to track a giant squid, and he's rented a huge (and possibly haunted) freighter for the trip. But someone on board is determined to sabotage their mission--and if Marty and Grace keeping poking their noses into things, they might end up the saboteur's next victims!