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The 2006 World Cup final between Italy and France was a down-and-dirty game, marred by French superstar Zidane's head-butting of Italian defender Materazzi. But viewers were also exposed to the poetry, force, and excellence of the Italian game; as operatic as Verdi and as cunning as Machiavelli, it seemed to open a window into the Italian soul. John Foot's epic history shows what makes Italian soccer so unique. Mixing serious analysis and comic storytelling, Foot describes its humble origins in northern Italy in the 1890s to its present day incarnation where soccer is the national civic religion. A story that is reminiscent of Gangs of New York and A Clockwork Orange, Foot shows how the Italian game -- like its political culture -- has been overshadowed by big business, violence, conspiracy, and tragedy, how demagogues like Benito Mussolini and Silvio Berlusconi have used the game to further their own political ambitions. But Winning at All Costs also celebrates the sweet moments -- the four World Cup victories, the success of Juventus, Inter Milan, AC Milan, the role soccer played in the resistance to Nazism, and the great managers and players who show that Italian soccer is as irresistible as Italy itself.
Calcio is John Foot's love letter to Italian football and its absorbing history. 'Calcio' tells the story of Italian football from its origins in the 1890s to the present day. It takes us through a history of great players and teams, of style, passion and success, but also of violence, cynicism, catenaccio tactics and corruption. We meet the personalities that have shaped this history - from the Italian heroes to the foreigners that failed, the model professionals to the mavericks. 'Calcio' evokes the triumphs (the 1982 World Cup victory) and the tragedies (Meroni, the 'Italian George Best', killed by his number one fan), set against a backdrop of paranoia and intrigue, in a country where the referee is seen as corrupt until proven otherwise. Calcio is no longer a game. It is sometimes difficult to define it as a sport. It is certainly big business and a fanatical civic religion. There is no moral code here. Winners are always right, losers always wrong. This history of Italian football - the first written in English - is a mix of serious analysis and comic storytelling, with vivid descriptions of games, goals, dives, missed penalties, riots and scandals in the richest and toughest league in the world.
Kicks, Spits, and Headers documents two years of football by a self-proclaimed accidental footballer. Coming of age during the student and worker revolt of the 1960s-1970s, the Italian 'hot autumn, ' Paolo Sollier brought these countercultural energies and Marxist politics on to the football pitch, inadvertently becoming an icon along the way. Here he describes, in lucid and humorous prose, the challenges of trying make sense of and balance the tensions and contradictions between being a professional footballer and a political militant
The Italian love affair with sport is passionate, voracious, all-consuming. It provides a backdrop and a narrative to almost every aspect of daily life in Italy and the distinctively pink-coloured newspaper La Gazzetta dello Sport is devoured by almost half a million readers every day. Narrating the history of modern Italy through its national passion for sport, Sport Italia provides a completely new portrayal of one of Europe's most alluring, yet contradictory countries, tracing the highs and lows of Italy's sporting history from its Liberal pioneers through Mussolini and the 1960 Rome Olympics to the Berlusconi era. By interweaving essential themes of Italian history, its politics, society and economy with a history of the passion for sport in the country, Simon Martin tells the story of modern Italy in a fresh and colourful way, illustrating how and why sport is so strongly embedded in both politics and society, and how it is inseparable from the concept of Italian national identity. Showing sport's capacity to both unite and deeply divide, this book reveals a novel and previously unexplored element of the history of a society and its state, which will be an essential read for sports fans, historians and students alike.
Essential Soccer Skills progresses from beginner basics to advanced techniques, featuring illustrated sequences on how to learn and master key skills, and tips on how to improve your overall form. Essential Soccer Skills covers everything from the basics and rules of the game to the types of players--goalkeepers, defenders, midfielders, attackers--to skills and team tactics like stepovers, heading, and volleying. Essential Soccer Skills is the go-to guide for anyone interested in learning more about soccer and becoming a better player.
Presents an introduction to the open-source electronics prototyping platform.
"In the thirty years since Dick Hebdige published Subculture: The Meaning of Style, the seemingly antithetical worlds of punk rock and academia have converged in some rather interesting, if not peculiar, ways. A once marginal subculture documented in homemade 'zines and three chord songs has become fodder for dozens of scholarly articles, books, PhD dissertations, and conversations amongst well-mannered conference panelists. At the same time, the academic ranks have been increasingly infiltrated by professors and graduate students whose educations began not in the classroom, but in the lyric sheets of 7" records and the cramped confines of all-ages shows. Punkademics explores these varied intersections by giving voice to some of the people who arguably best understand the odd bedfellows of punk and academia. In addition to being one of the first edited collections of scholarly work on punk, it is a timely book that features original essays, interviews, and select reprints from notable writers, musicians, visual artists, and emerging talents who actively cut & paste the boundaries between punk culture, politics, and higher education"--Publisher's description
The Singularity. It is the era of the posthuman. Artificial intelligences have surpassed the limits of human intellect. Biotechnological beings have rendered people all but extinct. Molecular nanotechnology runs rampant, replicating and reprogramming at will. Contact with extraterrestrial life grows more imminent with each new day. Struggling to survive and thrive in this accelerated world are three generations of the Macx clan: Manfred, an entrepreneur dealing in intelligence amplification technology whose mind is divided between his physical environment and the Internet; his daughter, Amber, on the run from her domineering mother, seeking her fortune in the outer system as an indentured astronaut; and Sirhan, Amber’s son, who finds his destiny linked to the fate of all of humanity. For something is systematically dismantling the nine planets of the solar system. Something beyond human comprehension. Something that has no use for biological life in any form...
Ideas are embedded in social arrangements, which in turn produce effects. With this simple premise, this radically accessible systems design book makes a compelling case for arrangements as a rich and overlooked terrain for social justice and world building. Unpacking how ideas like racism and sexism remain sturdy by embedding themselves in everything from physical and social infrastructure to everyday speech and thought habits, this book gives readers the tools to sense, intervene in and imagine new arrangements.
Who are children of genetically modified soy production? What disowned bastards are produced by the hybridisation of agri-business, biotech, capital and culture? To answer these questions the Walking Archive embarks on a trip through the opaque and strange world of genetically modified soya plants in Argentina in search of its inhabitants, forms and structures, languages and narratives. In the style of Gulliver's Travels it makes visible some of the routes in the soya chain giving shape to a new international division of labour food policy in global semiocapitalism.