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The first book of the Cole Twins Saga. An orphaned girl, escaping the captivity of an evil lord, finds refuge in an enchanted forest where Woodlings live. Finding a single mystical key, the kind wizard of the wood tells her the key is one of seven lost keys, each possessing one of the true powers of magic. To save the Woodlings from destruction the girl begins a quest to find and unite the seven keys. Journeying through a world rich with mystery, beauty, horror, and legend, a world on the verge of destruction, her mind, body, and spirit are tested. Helped and hindered along her journey by enchanted beings and demons, the girl faces obstacles at every turn on her quest for the magical keys.
"The Three-Headed Dragon and the Golden Keys is an adventure story about four young students who fi nd adventure in todays world and in medieval times. Gordon, Alita, Carlos, and Louis have formed a little club they call the Daredevil Detective Agency. These fourth and fi fth graders will try to solve the problems of a mine shaft collapse, an unruly wizard, and an enemy Golden Knight. But their biggest dilemma is a fi re-breathing, three-headed dragon that would like to possess the golden keys to the kingdom. You will also meet an unusual collection of people who help these young detectives survive their quest while they are in the medieval world."
Before being betrayed and imprisoned, Parlee must find her way through sleepy villages, a guarded bridge, a mysterious cove and an enchanted forest on her way to Braunfield Castle. In her pocket she carries one of the three Dragon Keys which legend says holds the freedom of her world, and a scheming Generals power in check. No truly noble quest would be complete without an entourage of diverse companions, and Parlee and the Dragon Keys provides them. Miles: a humble donkey cart driver who offers Parlee a ride and has a familiar face that she cant quite place. Through Parlees youthful eyes he seems old and worn, but in his case looks are deceiving. Kig: a dashing swordsman, with questionable credentials, is Parlees soul-mate, but true love never follows a straight course which puts their devotion to one another to the test. Smolder: a Moon Dragon who is eager to learn more about humans and quickly forms a bond with Parlee; but even this sweet-natured friend has an agenda of his own. One of these three friends will betray her, one will deliver her to the enemy and the third will desert her for a pretty face. Knowing all this in advance will not help you to untangle the web of intrigue and plot deceptions that will lead you on an adventure with a twist of faith.
In the Kingdom of Shengxiao a tradition has been carried on for centuries, the Annual Shengxiao Games. The Kingdom of Shengxiao was created by the Gods for the first twelve animals that won the Challenges of the Five Earthly Elements of Water, Fire, Metal, Earth, Wood. Their purpose was to guard the Heavenly Gates from enemies. When the murder of one of the Families’ High Elders takes place, a Key is released for another family to claim, this also meant that all Twelve Keys had now been challenged. To protect the Kingdom, it is decreed that the games be changed back to the original Dragon Games which were fought to the death leaving only one winner. Only those who belonged to the Dragonian Clan could make a challenge for the Key. A Prince who is traitor to his father the King, a Prince who does not know he is a Prince, becomes the King’s Spy, and a cousin of the King who wants the Crown are the main challengers for the Key. The Water Element Game is the first of the challenges to take place resulting in an unexpected winner. With four challenges remaining, the King’s Spy must do everything he can to win the Games and the Kingdom for his King. AK Sharma is a published poet, writer of the Arlo the Ant children’s book series, and author of her debut fantasy fiction novel The Twelve Keys. This is the first book of the ‘Kingdom’ series based on the Chinese Zodiac [Shengxiao in Mandarin]. A broadcaster with the BBC for six years, Anita’s passion for the written word has finally been brought to life through her first novel. The inspiration for the novel comes from spending over eight years living and working in China. Anita travelled to over thirteen different cities and was able to discover and experience the rich culture that China has to offer. With two grown up daughters and two young grandsons, Anita fulfils her passion for writing in-between travelling for work and spending time with her family. With one of her ‘bucket-list’ dreams realised with The Twelve Keys, the second book of the series is now in the process of being written, so watch this space. Visit www.nannibooks.com to find out more about Anita and her children’s books written under her pseudonym ‘Nanni’, the name given to her by her grandsons.
THE DRAGON KEY will capture the imagination of children of all ages with the delightful story, read aloud functionality of narration and images that move! Nicholas, the young master of the house, his dear friend Lulu and her little brother Tobey discover a very old key while searching for change to buy sweets in a closet filled with old jackets. This antique key with the dragon symbol opens a door, only seen by those who believe, to a wondrous and mysterious place. Follow Nicholas, Lulu and Tobey as they meet the characters, explore the maze, answer riddles and discover the surprising world of The Forbidden Corner. The Forbidden Corner Adventures launches its new book series with, THE DRAGON KEY. Based on the actual theme park and manor house of the Yorkshire Dales in Northern England, touted UK's #1 Family Day Out, this magical world is revealed and the series of adventures begins.
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
When middle school puzzle master Sam and history wiz Martina win a contest for a summer trip across the US, they discover they've been drafted into something vastly more extraordinary. Joining another kid on the trip, Theo, a descendant of George Washington himself, they must follow clues to find seven keys left behind by the Founding Fathers. Together the keys unlock Benjamin Franklin's greatest invention--a secret weapon intended to defend the country. Each key is hidden in a unique location around the U.S., protected with puzzles, riddles, and traps. This has kept the weapon safe . . . until now! Gideon Arnold, a dangerous descendant of the infamous Benedict Arnold, is on the chase. In competition with Arnold and his thugs to reach the artifacts first, Sam, Martina, Theo, and readers must use their wits to solve ingenious puzzles, escape death-by-booby-trap, and, by the end of the series, save our nation by uncovering many of its greatest secrets.
Book 12 is the epic finale to the New York Times bestselling How to Train Your Dragon series! The Doomsday of Yule has arrived, and the future of dragonkind lies in the hands of one boy with nothing to show, but everything to fight for. Hiccup's quest is clear... But can he end the rebellion? Can he prove himself to be king? Can he save the dragons? The stakes have never been higher, as the very fate of the Viking world hangs in the balance!
This book is for those who seek the light in all its glory — for the highest good for themselves and for others — in every moment of their lives. This book is for the people who say, “I want to know God within me.” It is for everybody who seeks communion, a oneness, with God. All on the path seeking higher light will find this material easy to use, for there is truth in this book. There is energy behind every word. Every meditation was shared and experienced by Robert and others. This speaks of the validity of what we are saying — the energy behind the words, the energy behind the masters. The beauty of this book is that, after a few chapters, the readers will feel that they already know the answers. They will already know the next step they need to take. So in many ways, this book simply states what all of you already know within your beings. We are just mirroring back to you your innermost truth. CHAPTERS INCLUDE • Maintain the Layers of the Aura • Retrieve and Reintegrate • Soul Fragments • Heal with Sacred Temple Energy • Integrate Galactic Consciousness • Activate the Ascension Codes • Connect with the Earth Spirit • Purify Layers of Thought • Connect All Realities • Open to Receive Light • Assimilate the Feminine Energy • Activate Geometric Patterns • Embrace Color Energy • Anchor the Balance from Rainbows • Download Dragon Ascension Energy • Activate and Deactivate • Ethereal Codes • Heal Physical Trauma from Former Lifetimes • Program Sacred Geometry of the Face • Elevate Consciousness with Sound • Access Heart Wisdom • Increase Inner Light • Open to New Truths and Realities • Connect with the Breath • Restore Food’s Original Energy • Ignite Creation Energies