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Noni yearns to do magic and finds little consolation in the book of stories her mother left her. She envies her friend Twig’s magical skills. When Saronians steal everyone’s magic, Noni’s reading skill becomes important. She and Twig set off to find the Book of Spells. Eventually they arrive at the castle where the Book is hidden. With the loss of magic, the ‘Dragon Hold’ weakens. One dragon escapes, wreaks havoc, and ends up at the castle. Pintz, Wanda and deBoyas, the Saronian Mages who take everyone’s magic, quarrel after finding some dragon scales. After a dragon attack, deBoyas abandons the other two. He tries to return to Sarony, but is ‘bound’ to Mitlery. When he learns this, he swears to kill Pintz to free himself. His search eventually takes him to the castle. Pintz and Wanda learn about the Book of Spells and decide to destroy it. They are at the castle when Noni and Twig arrive. Will Noni locate the Book of Spells in time?
From the author of The Iron Druid Chronicles, a thrilling novel that kicks off a fantasy series with an entirely new mythology—complete with shape-shifting bards, fire-wielding giants, and children who can speak to astonishing beasts “A spectacular work of epic fantasy . . . an absolute delight.”—Shelf Awareness MOTHER AND WARRIOR Tallynd is a soldier who has already survived her toughest battle: losing her husband. But now she finds herself on the front lines of an invasion of giants, intent on wiping out the entire kingdom, including Tallynd’s two sons—all that she has left. The stakes have never been higher. If Tallynd fails, her boys may never become men. SCHOLAR AND SPY Dervan is an historian who longs for a simple, quiet life. But he’s drawn into intrigue when he’s hired to record the tales of a mysterious bard who may be a spy or even an assassin for a rival kingdom. As the bard shares his fantastical stories, Dervan makes a shocking discovery: He may have a connection to the tales, one that will bring his own secrets to light. REBEL AND HERO Abhi’s family have always been hunters, but Abhi wants to choose a different life for himself. Embarking on a journey of self-discovery, Abhi soon learns that his destiny is far greater than he imagined: a powerful new magic thrust upon him may hold the key to defeating the giants once and for all—if it doesn’t destroy him first. Set in a magical world of terror and wonder, this novel is a deeply felt epic of courage and war, in which the fates of these characters intertwine—and where ordinary people become heroes, and their lives become legend. Don’t miss any of Kevin Hearne’s action-packed Seven Kennings series A PLAGUE OF GIANTS • A BLIGHT OF BLACKWINGS • A CURSE OF KRAKENS (Coming Later!)
A practical guide to the magical systems of pre-Christian Iceland • Reveals spells and workings drawn directly from surviving magical books from the 16th to 20th century preserved at the National Library in Reykjavík • Explores the history of magic in Iceland through original translations of Icelandic folktales about famous magicians and about legendary grimoires, such as the Galdrabók, the oldest and most complete book of its kind • Explains how to personalize the spells through the creation of unique signs and symbols based on the mythic names of Odin and Icelandic magical alphabets During the Christianization of Europe in the Middle Ages, many books of magic were lost as the ancient pagan traditions were suppressed. But in Iceland the practice of recording magical spells in books continued in secret for centuries, on a scale not seen elsewhere. Now housed in the National Library in Reykjavík, these surviving grimoires, which represent only a hundredth of what was lost, reveal a rich magical tradition that continued to evolve into the 20th century. Drawing directly from the actual surviving Icelandic books of magic, Stephen Flowers presents a complete system of magic based on Icelandic lore and magical practices from the 16th century onward. He explores the history of magic in Iceland in pagan and early Christian times and reveals specific practical techniques and ritual templates that readers can adapt to their unique purposes. Illustrating traditional Icelandic magical practices and the Icelanders’ attitudes toward them, he shares original translations of Icelandic folktales about famous magicians, such as the legend of Gray-Skin, and about legendary grimoires, such as the Galdrabók, the oldest and most complete book of its kind. After initiating the reader into the grammar and symbols of Icelandic magic through history and lore, Flowers then presents an extensive catalog of actual spells and magical workings from the historical Icelandic books of magic. These examples provide ready-made forms for practical experimentation as well as an exemplary guide on how to create signs and symbols for more personalized magical work. The author also includes guidance on creating unique magical signs from the 100 mythic names of Odin, which he translates and interprets magically, and from Icelandic magical alphabets, symbols that connect Icelandic magic to the ancient runic tradition.
From the New York Times bestselling creator of the Iron Druid Chronicles comes the sequel to A Plague of Giants: A world-breaking war—an invasion of giant warriors—inspires a movement to fight back. SOLDIER AND AVENGER Daryck is from a city that was devastated by the war with the Bone Giants, and now he and a band of warriors seek revenge against the giants for the loved ones they’ve lost. But will vengeance be enough to salve their grief? DREAMER AND LEADER Hanima is part of a new generation with extraordinary magical talents: She can speak to fantastical animals. But when this gift becomes a threat to the powers-that-be, Hanima becomes the leader of a movement to use this magic to bring power to the people. SISTER AND SEEKER Koesha is the captain of an all-female crew on a perilous voyage to explore unknown waters. Though her crew is seeking a path around the globe, Koesha is also looking for her sister, lost at sea two years ago. But what lies beyond the edges of the map is far more dangerous than storms and sea monsters. . . . In this sequel to A Plague of Giants, these characters and more will become the voices of a new generation bringing hope and revolution to a war-torn world. Don’t miss any of Kevin Hearne’s action-packed Seven Kennings series A PLAGUE OF GIANTS • A BLIGHT OF BLACKWINGS • A CURSE OF KRAKENS (Coming Later!)
The Teutonic Way (Magic) is the first book in the Teutonic Way series by Kveldúlf Gundarsson. A well renowned heathen community member and leader. This single-volume set includes the original content published in the 90s as well as updated information, charts, tables and more.
A fresh examination of one of the most contentious issues in runic scholarship - magical or not? The runic alphabet, in use for well over a thousand years, was employed by various Germanic groups in a variety of ways, including, inevitably, for superstitious and magical rites. Formulaic runic words were inscribed onto small items that could be carried for good luck; runic charms were carved on metal or wooden amulets to ensure peace or prosperity. There are invocations and allusions to pagan and Christian gods and heroes, to spirits of disease, and even to potential lovers. Few such texts are completely unique to Germanic society, and in fact, most of the runic amulets considered in this book show wide-ranging parallels from a variety of European cultures. The question ofwhether runes were magical or not has divided scholarship in the area. Early criticism embraced fantastic notions of runic magic - leading not just to a healthy scepticism, but in some cases to a complete denial of any magical element whatsoever in the runic inscriptions. This book seeks to re-evaulate the whole question of runic sorcery, attested to not only in the medieval Norse literature dealing with runes but primarily in the fascinating magical texts of the runic inscriptions themselves. Dr MINDY MCLEOD teaches in the Department of Linguistics, Deakin University, Melbourne; Dr BERNARD MEES teaches in the Department of History at the University of Melbourne.
This volume contributes to the study of early English poetics. In these essays, several related approaches and fields of study radiate outward from poetics, including stylistics, literary history, word studies, gender studies, metrics, and textual criticism. By combining and redirecting these traditional scholarly methods, as well as exploring newer ones such as object-oriented ontology and sound studies, these essays demonstrate how poetry responds to its intellectual, literary, and material contexts. The contributors propose to connect the small (syllables, words, and phrases) to the large (histories, emotions, faiths, secrets). In doing so, they attempt to work magic on the texts they consider: turning an ordinary word into something strange and new, or demonstrating texture, difference, and horizontality where previous eyes had perceived only smoothness, sameness, and verticality.
Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories--from Nordic myths to modern novels--are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.
Welcome to P.U.P.I.—Private, Unaffiliated, Paranormal Investigations A handpicked team trained to solve crimes the regular police can't touch—crimes of magic. My name's Bonnie Torres. Recent college grad, magic user and severely unemployed. Until I got a call out of nowhere to interview for a job I hadn't applied for. It smelled fishy, but the brutal truth was I needed the work—so off I went. Two days later I'm a PUPI—me and Nick, Sharon, Nifty and Pietr. Five twentysomethings, thrown into an entirely new career in forensic magic. The first job we get is a doozy: proving that the deaths of two Talents were murder, not suicide. Worse, there are high-profile people who want us to close up shop and go away. We're sniffing out things they'd rather keep buried. Looks as if this job is gonna get interesting. The only problem is, we're making it up as we go along….
• Explains the techniques used to achieve trance in seiðr, how to journey in the Nine Realms, and the different gods and spirits you may encounter • Discusses the tools of seiðr, such as the seiðr staff and hood, and how to create them, empower them, and care for them • Details Norse divination methods, ways to alter fate, healing techniques, the use of protective songs, and the practice of Norse soul retrieval While Norse rune work is well known, there is another major ancient Norse magical practice: seiðr (pronounced “sayther”), a form of trance spirit work and divination. Although seiðr is often considered an ancient form of witchcraft, recent archaeological evidence suggests it is more closely related to shamanism. In this practical guide to seiðr, Dean Kirkland, Ph.D., reconstructs the magical and shamanic techniques of the seiðr priest or priestess using the sagas and other literature from the Viking age, tools found in the archaeological record, and surviving indigenous shamanic traditions. He addresses the misconception that seiðr was a practice reserved only for women and shows how anyone called to this work would have been accepted in ancient Norse society. He discusses the tools of seiðr and how to create them, empower them, and care for them. He explores the use of protective songs (varðlokkur) that involve forming bonds with spirits, a practice he likens to the medicine songs of Amazonian shamans. He explains the techniques used to achieve trance in seiðr and how they are based on finding balance between the light and the darkness. Looking at trance journeying in the Nine Realms of the Norse cosmos, the author discusses the different gods and spirits the seiðr practitioner may encounter in the Upper Realms, the Middle Worlds, and the Lower Realms. He shares exercises on the Wyrd, divination methods in seiðr, as well as ways to alter Ørlög, or fate, through spiritual work. Discussing soul-healing techniques in seiðr, the author looks in depth at the Norse shamanic practices of soul retrieval and reintegration of the soul parts. He then explores seiðr’s role in death, dying, and dealing with the dead, including work with the Valkries and the ancestors. Presenting a historically based handbook for contemporary heathens, this book offers a practical path for anyone seeking to explore Norse trance magic and mysticism.