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Get ready for the biggest, baddest KenKen puzzles yet from the New York Times! This New York Times edition of KenKen contains 300 5x5 and 7x7 size puzzles with "How to Solve" instructions and an introduction by puzzlemaster Will Shortz. The puzzles use all four mathematical operations and increase in difficulty like they do in the Times.
This book will challenge KenKen puzzle lovers -- of intermediate to expert levels -- to further improve their logic and reasoning skills with a-puzzle-a-day. It is suitable for ALL puzzle lovers, math and logic aficionados, and anyone who enjoys exercising their brain on a regular basis or who is interested in improving their thought processes.You'll find a KenKen puzzle for every day of the year in this book. That's right -- 365 puzzles, ranging in size from 4 x 4 to 9 x 9, and ranging in difficulty from easy to advanced levels! We're hopeful that you will find time each day to indulge in just one intriguing puzzle.You'll also discover three different types of KenKen puzzles: KenKen is an exciting, mind-expanding puzzle based on the 'The Art of Teaching without Teaching', an ingenious teaching philosophy developed by KenKen's creator and renowned educator, Tetsuya Miyamoto.Give your brain a treat with these fascinating puzzles starting today!
This book will challenge KenKen puzzle lovers -- of intermediate to expert levels -- to further improve their logic and reasoning skills with a-puzzle-a-day. It is suitable for ALL puzzle lovers, math and logic aficionados, and anyone who enjoys exercising their brain on a regular basis or who is interested in improving their thought processes.You'll find a KenKen puzzle for every day of the year in this book. That's right -- 365 puzzles, ranging in size from 4 x 4 to 9 x 9, and ranging in difficulty from easy to advanced levels! We're hopeful that you will find time each day to indulge in just one intriguing puzzle.You'll also discover three different types of KenKen puzzles: KenKen is an exciting, mind-expanding puzzle based on the 'The Art of Teaching without Teaching', an ingenious teaching philosophy developed by KenKen's creator and renowned educator, Tetsuya Miyamoto.Give your brain a treat with these fascinating puzzles starting today!
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
KenKen is the world's fastest growing puzzle since sudoku. It was developed in a Japanese Classroom in 2004 by renowned educator, Tetsuya Miyamoto, and was later introduced internationally as both an adult and educational math and logic puzzle in 2008. Originally intended to improve reasoning, creativity, concentration, and perseverance, this simple yet sophisticated puzzle has since expanded beyond the classroom into a global sensation. KenKen can be found daily in The New York Times and is now available in over 200 publications worldwide. Unlimited KenKen puzzles can be accessed on www.kenkenpuzzle.com and can also be played on mobile devices via the KenKen Classic app. It is supported by the National Council of Teachers of Mathematics (NCTM), the world's largest math education organization, and is used by over 30,000 educators worldwide. ]How to Play? Contents: IntroductionHow to Use This BookThe Rules of KenKenStep-by-Step Tutorial for Beginners3x3 Puzzles4x4 Puzzles (Easiest Level): Addition, Addition & Subtraction, All 4 Operations4x4 Puzzles (Easy Level): Addition, Addition & Subtraction, All 4 Operations4x4 Puzzles (Medium Level): Addition, Addition & Subtraction, All 4 Operations5x5 Puzzles (Easiest Level): Addition, Addition & Subtraction, All 4 Operations5x5 Puzzles (Easy Level): Addition, Addition & Subtraction, All 4 Operations5x5 Puzzles (Medium Level): Addition, Addition & Subtraction, All 4 Operations6x6 Puzzles (Easiest Level): Addition, Addition & Subtraction, All 4 Operations6x6 Puzzles (Easy Level): All 4 OperationsSolutions Readership: General public who like to solve puzzles. Keywords: Math Puzzles;Logic Puzzles;Make Math Fun;New York Times;Will Shortz;Tetsuya Miyamoto;Educational Games;Suduko;KenKenReview:0
KenKen is the world's fastest growing puzzle since sudoku. It was developed in a Japanese Classroom in 2004 by renowned educator, Tetsuya Miyamoto, and was later introduced internationally as both an adult and educational math and logic puzzle in 2008. Originally intended to improve reasoning, creativity, concentration, and perseverance, this simple yet sophisticated puzzle has since expanded beyond the classroom into a global sensation. KenKen can be found daily in The New York Times and is now available in over 200 publications worldwide. Unlimited KenKen puzzles can be accessed on www.kenkenpuzzle.com and can also be played on mobile devices via the KenKen Classic app. It is supported by the National Council of Teachers of Mathematics (NCTM), the world's largest math education organization, and is used by over 30,000 educators worldwide.
"The Tangram is one of the most ancient puzzles in the world, focused on deciphering silhouettes composed with the seven pieces. This book presents a collection of totally different types of puzzles. The puzzles we present here use the pieces as building blocks only, and present many versatile challenges, from all types of recreational mathematics fields. For example, here you will find symmetry puzzles, cover-up puzzles and even a Poker-related puzzle. In several puzzles we will use not all seven pieces but a subset of them, and there are also puzzles for which you will need to join all pieces from two Tangram sets. From the moment we changed the rules (using the seven pieces to decipher silhouettes) we felt that the sky is the limit! There is something magical and enchanting in those seven pieces that enabled us to find many puzzles and challenges! Almost all the puzzles presented are new, unique and original. Some are based on classic puzzles, as well as more modern ones, modified and presented with using the set of Tangram pieces"--
First published in the eighteenth century, Dee Goong An chronicles three of Judge Dee's celebrated cases, woven together into a novel. A double murder among merchants, the fatal poisoning of a new bride, and an unsolved murder in a small town — these crimes launch Judge Dee down the great silk routes and even into graveyards to consult the spirits of the dead. With his keen analytical wit, can he discover the killers? First of the Judge Dee books, translated by Robert van Gulik.
"Sacred cows make the best hamburger." --Mark Twain Virtually every American, regardless of social status, eats fast food. Cartoonist Mark Pett's Lucky Cow strip embodies the spirit of America's love-hate affair with fast-food joints and the traits they have in common: * High turnover: Two Lucky Cow employees argue over who has seniority; the one who was hired at 9:30 that morning eventually wins. * Uniformity: A Lucky Cow employee boasts that a customer can visit any of the restaurant's franchises and they are all the same--right down to the lackluster customer service. * Cleanliness (or lack of it): People's shoes adhere to the sticky floors, and an employee's skin absorbs so much of the restaurant's grease that water rolls right off it. * Food quality: The response to a customer's query about the Lucky Cluck Chicken Nuggets being organic is met with, "Well, they're made from organs." To help ensure that Lucky Cow would feel authentic, cartoonist Mark Pett worked at McDonald's for a month, experiencing fast-food "culture" for himself and interviewing his coworkers about their lives in the business. So it really is "funny because it's true."
Reading this book will make you less sure of yourself—and that’s a good thing. In The Invisible Gorilla, Christopher Chabris and Daniel Simons, creators of one of psychology’s most famous experiments, use remarkable stories and counterintuitive scientific findings to demonstrate an important truth: Our minds don’t work the way we think they do. We think we see ourselves and the world as they really are, but we’re actually missing a whole lot. Chabris and Simons combine the work of other researchers with their own findings on attention, perception, memory, and reasoning to reveal how faulty intuitions often get us into trouble. In the process, they explain: • Why a company would spend billions to launch a product that its own analysts know will fail • How a police officer could run right past a brutal assault without seeing it • Why award-winning movies are full of editing mistakes • What criminals have in common with chess masters • Why measles and other childhood diseases are making a comeback • Why money managers could learn a lot from weather forecasters Again and again, we think we experience and understand the world as it is, but our thoughts are beset by everyday illusions. We write traffic laws and build criminal cases on the assumption that people will notice when something unusual happens right in front of them. We’re sure we know where we were on 9/11, falsely believing that vivid memories are seared into our minds with perfect fidelity. And as a society, we spend billions on devices to train our brains because we’re continually tempted by the lure of quick fixes and effortless self-improvement. The Invisible Gorilla reveals the myriad ways that our intuitions can deceive us, but it’s much more than a catalog of human failings. Chabris and Simons explain why we succumb to these everyday illusions and what we can do to inoculate ourselves against their effects. Ultimately, the book provides a kind of x-ray vision into our own minds, making it possible to pierce the veil of illusions that clouds our thoughts and to think clearly for perhaps the first time.