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Garry Kasparov has dominated the world of competitive chess for longer than any world champion. The period 1999–2005 represents one of the most fascinating and controversial phases of his career, including repeated and frustrated attempts to reunify the world championship. Following his retirement, this must-have guide is a celebration of the final years of one of the greatest players of our time. A large selection of games are covered, accompanied by in-depth annotation and analysis. Including games right up to the eve of his retirement, this is the most up-to-date and comprehensive guide available, representing an unrivalled opportunity to draw on Kasparov's phenonemal experience on the chess board.
Every chess player knows that some moves are harder to see than others. Why is it that, frequently, uncomplicated wins simply do not enter your mind? Even strong grandmasters suffer from blind spots that obscure some of the best ideas during a game. What is more: often both players fail to see the opportunity that is right in front of their eyes. Neiman and Afek have researched this problem and discovered that there are actually reasons why your brain discards certain ideas. In this book they demonstrate different categories of hard-to-see chess moves and clearly explain the psychological, positional and geometric factors which cloud your brain. Invisible Chess Moves with its many unique examples, instructive explanations and illuminative tests, will teach how to discover your blind spots and see the moves which remain invisible for others. Your results at the board will improve dramatically because your brain will stop blocking winning ideas.
The stunning story of Russia's slide back into a dictatorship-and how the West is now paying the price for allowing it to happen. The ascension of Vladimir Putin-a former lieutenant colonel of the KGB-to the presidency of Russia in 1999 was a strong signal that the country was headed away from democracy. Yet in the intervening years-as America and the world's other leading powers have continued to appease him-Putin has grown not only into a dictator but an international threat. With his vast resources and nuclear arsenal, Putin is at the center of a worldwide assault on political liberty and the modern world order. For Garry Kasparov, none of this is news. He has been a vocal critic of Putin for over a decade, even leading the pro-democracy opposition to him in the farcical 2008 presidential election. Yet years of seeing his Cassandra-like prophecies about Putin's intentions fulfilled have left Kasparov with a darker truth: Putin's Russia, like ISIS or Al Qaeda, defines itself in opposition to the free countries of the world. As Putin has grown ever more powerful, the threat he poses has grown from local to regional and finally to global. In this urgent book, Kasparov shows that the collapse of the Soviet Union was not an endpoint-only a change of seasons, as the Cold War melted into a new spring. But now, after years of complacency and poor judgment, winter is once again upon us. Argued with the force of Kasparov's world-class intelligence, conviction, and hopes for his home country, Winter Is Coming reveals Putin for what he is: an existential danger hiding in plain sight.
Over the past few years the great chess player Garry Kasparov has written five best-selling books praising the contributions to chess made by the previous world champions. The series is called ''My Great Predecessors''. As a reaction to this wonderful series of books, leading chess writer Tibor Károlyi has written this imaginary sixth volume. In gently humorous – but chessically serious – style, the author imagines Kasparov is annotating over 70 of his own lost games, and blaming all these defeats on the bad influence of each of the previous world champions, providing in-depth analysis to show how he was misled by them. The book also serves as a highly instructive, practical chess book – to beat Kasparov, the greatest player of all time, took some pretty special chess, and readers will enjoy learning from this. It is astonishing how the author has managed to find so many games that exhibit uncanny similarities between Kasparov and his predecessors, which makes the content of the book extremely plausible – as if Kasparov himself were writing it. This is a brilliant and totally original chess book that could only have been written by someone with great knowledge of Kasparov and the past world champions.
Genius in the Background introduces brilliant chess that will be unfamiliar to even well-read chess players. Twelve chess stars are profiled with examples of their greatest achievements, but these stars are not famous they are geniuses who stay in the background.For example, Pervakov and Afek are not household names but they compose chess studies and puzzles of such elegance and cleverness that they deserve to be famous. The names of top players such as Garry Kasparov and Veselin Topalov may be famous to chess fans, but they did not become World Champions without great help two of their coaches are profiled in this book and provide insights into the education of a champion.A broad range of chess is covered by the twelve profiles from openings to endgames, puzzles to training. The common thread is beauty and brilliance that deserves to be better known."
On September 10, 1984, Anatoly Karpov and Garry Kasparov appeared on the stage of the Hall of Columns in Moscow for the first game of their match for the World Chess Championship. The clash between the reigning champion and his brazen young challenger was highly anticipated, but no one could have foreseen what was in store. In the next six years they would play five matches for the highest title and create one of the fiercest rivalries in sports history. The matches lasted a staggering total of 14 months, and the ‘two K’s’ played 5540 moves in 144 games. The first match became front page news worldwide when after five months FIDE President Florencio Campomanes stepped in to stop the match citing exhaustion of both participants. A new match was staged and having learned valuable lessons, 22yearold Garry Kasparov became the youngest World Chess Champion in history. His win was not only hailed as a triumph of imaginative attacking chess, but also as a political victory. The representative of ‘perestroika’ had beaten the old champion, a symbol of Soviet stagnation. Kasparov defended his title in three more matches, all of them full of drama. Karpov remained a formidable opponent and the overall score was only 7371 in Kasparov’s favour. In The Longest Game Jan Timman returns to the KasparovKarpov matches. He chronicles the many twists and turns of this fascinating saga, including his behindthe scenes impressions, and takes a fresh look at the games.
"Chess gets a hold of some people, like a virus or a drug," writes Robert Desjarlais in this absorbing book. Drawing on his lifelong fascination with the game, Desjarlais guides readers into the world of twenty-first-century chess to help us understand its unique pleasures and challenges, and to advance a new "anthropology of passion." Immersing us directly in chess’s intricate culture, he interweaves small dramas, closely observed details, illuminating insights, colorful anecdotes, and unforgettable biographical sketches to elucidate the game and to reveal what goes on in the minds of experienced players when they face off over the board. Counterplay offers a compelling take on the intrigues of chess and shows how themes of play, beauty, competition, addiction, fanciful cognition, and intersubjective engagement shape the lives of those who take up this most captivating of games.
This edition describes how Gary Kasparov progressed from prodigy to champion and gives details of his recent career from 1988 to 1995. It also affords insight into the thought processes of the man who has been chess World Champion since 1985. Many of the game notes are Kasparov's own.
Maurice Ashley immigrated to New York from Jamaica at the age of twelve, only to be confronted with the harsh realities of urban life. But he found his inspiration for a better life after stumbling upon a chess book and becoming hypnotized by the game’s philosophies; his dedication would eventually lead him to break the chess world’s color lines by becoming an International Grandmaster in 1999. During his ascent to chess’s pinnacle, Ashley realized that chess strategies could be used as an educational tool to help children avoid the pitfalls often associated with growing up. In this book, he serves up compelling anecdotes about how chess has positively affected young players. He also offers tips on technique, how to make the game fun for children of all ages and levels, and how to overcome the myth that chess isn’t cool. Through his guidance and references to various developmental theories, readers will understand how chess strategies can improve a child’s mental agility, creativity, and problem-solving skills. Chess for Success is a much-anticipated resource for parents, teachers, counselors, youth workers, and chess lovers.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.