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Puzzle fans will love hitori. Instead of filling in numbers on a grid, they have to black them outlike playing sudoku backwards! Hitori is a new brainchild of Nikoli, publisher of Japan s very first puzzle magazine and a superpower in the puzzle world. The rules are simple: 1) No number may appear more than once in any row or column. 2) Starting with a fully filled grid, the solver has to decide which duplicate numbers to knock out. And 3) all numbers remaining at the end have to be connected together. It s a whole new kind of mind-bending fun."""
Hashi (short for Hashiwokakero, meaning "build bridges") is a new logic puzzle from Japan. In Hashi, the goal is to join islands together with up to two vertical or horizontal bridges, so that every island is connected. The larger in number value the island, the more bridges connect to it (an island of size 6 must be connected to 6 bridges), and no bridge can cross another. Successful logic puzzles have certain things in common: a unique game with one solution, easy to pick up, fun and challenging, able to be put down and picked back up again. Hashi has all these qualities, and puzzle master Alastair Chisholm has created 201 puzzles in three levels of difficulty--Easy, Medium, and Hard; you'll be thinking about them even when you're not working on them.
Hooked on su doku? Then move on up to kakuro! Kakuro is the latest Japanese puzzle craze for all those who thought they had reached the limit in logic puzzles. Kakuro is all about numbers, and like su doku it is solved by using logic, with absolutely no guesswork. However, Kakuro takes puzzling a step further: it requires simple arithmetic skills as well as reasoning. But don't worry if maths isn't your strong point. While some of the logic relies on you being able to add up, the sums only ever involve a few single digits, and the totals in this book are never more than 45. You don't need to be a maths whiz, nor do you need to have a calculator handy. You will have no difficulty in doing the sums in your head. As with the incredibly addictive su doku, the fun in doing kakuro is working out the logic that gets you from the starting position to the single solved grid of digits. So if you're bored with su doku - kakuro is the next logical step . . .
This book introduces a new logic-based multi-paradigm programming language that integrates logic programming, functional programming, dynamic programming with tabling, and scripting, for use in solving combinatorial search problems, including CP, SAT, and MIP (mixed integer programming) based solver modules, and a module for planning that is implemented using tabling. The book is useful for undergraduate and graduate students, researchers, and practitioners.
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
200 all-new Kakuro (or Cross Sums) puzzles, ranging in size and difficulty from easy 3x3 puzzles to monster 26x34 puzzles. Comes with answers and solving tips.
To make an open marriage work, Franklin and Celeste knew they needed to make sure no one ever came between them. That meant no overnights, no falling in love, and either one of them could ask the other to end an outside relationship if it became too much to deal with. It worked for nearly two decades--and their relentless focus on their own relationship let them turn a blind eye to the emotional wreckage they were leaving behind.
Hot on the heels of Sudoku comes Japan's latest craze: Kukuro Kakuro for Kids: Ninja Edition contains 100 puzzles, ranging from White Belt (easy) to Black Belt (challenging), created by puzzle master Alastair Chisholm. With an introduction that gives step-by-step directions for using magic Kakuro Blocks to unlock the mysteries of the grids and challenging puzzles in all shapes, sizes, and levels of difficulty, Kakuro for Kids will soon kick Sudoku off the top of the puzzle charts.
Collection of 300 computer generated Kakuro puzzles. All puzzles in this book are generated using our own invented algorithm. As these puzzles are really complex and challenging, the solutions to all printed puzzles are provided in the book itself.
When you buy this book you get an electronic version (PDF file) of the interior of this book. King-Sized Kakuro Deluxe bundles the biggest and baddest Kakuro puzzles ever. Your brain will work overtime on these colossal logic math puzzles. Kakuro is a fun way for kids and adults to practice addition facts. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 Kakuro puzzle per page, with lots of white space for scribbling. King-Sized Kakuro Mixed Grids is a collection of 153 puzzles: 54 Kakuro 19x19 puzzles 54 Kakuro 20x20 puzzles 54 Kakuro 21x21 puzzles 54 Kakuro 22x22 puzzles 54 extra logic puzzles The goal of Kakuro is to insert numbers into the white cells. Possible numbers are always 1 to 9. The sum of each horizontal block must equal the clue on its left. The sum of each vertical block must equal the clue above it. You can only use a number once in each horizontal or vertical block. I guarantee that every logic puzzle in this Kakuro puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other PuzzleBooks.net books. Kakuro is also known as Cross Sums, Kakro, Kakkuro and Cross Addition. Kakuro is also quite often misspelled as Kakura.