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“A TALE OF TWO SATELLITES!” A series of conflicts between Wonder Woman and her fellow team members comes to a head when the Amazon Princess decides to quit the Justice League of America!
Superman! Batman! Wonder Woman! The Flash! Green Lantern! Aquaman! The Martian Manhunter! The Justice League of America in its very own series! But will their first adventure be their last? Featuring the first appearance of the mind-controlling villain Despero!
Ages of Heroes, Eras of Men explores the changing depiction of superheroes from the comic books of the 1930s to the cinematic present. In this anthology, scholars from a variety of disciplines including history, cultural studies, Latin American studies, film studies, and English examine the superheros cultural history in North America with attention to particular stories and to the historical contexts in which those narratives appeared. Enduring comic book characters from DC and Marvel Comics including Superman, Iron Man, Batman, Wonder Woman and the Avengers are examined, along with lesser-known Canadian, Latino, and African-American superheroes. With a sweep of characters ranging from the Pulp Era to recent cinematic adaptations, and employing a variety of analytical frameworks, this collection offers new insights for scholars, students, and fans of the superhero genre.
 When Superman debuted in 1938, he ushered in a string of imitators--Batman, Wonder Woman, Captain Marvel, Captain America. But what about the many less well-known heroes who lined up to fight crooks, super villains or Hitler--like the Shield, the Black Terror, Crimebuster, Cat-Man, Dynamic Man, the Blue Beetle, the Black Cat and even Frankenstein? These and other four-color fighters crowded the newsstands from the late 1930s through the early 1950s. Most have since been overlooked, and not necessarily because they were victims of poor publication. This book gives the other superheroes of the Golden Age of comics their due.
The first superhero team from the Silver Age of comics, DC's Justice League has seen many iterations since its first appearance in 1960. As the original comic book continued and spin-off titles proliferated, talented writers, artists and editors adapted the team to appeal to changing audience tastes. This collection of new essays examines more than five decades of Justice League comics and related titles. Each essay considers a storyline or era of the franchise in its historical and social contexts.
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.
In this series, acclaimed comics scholar Dr. Julian Darius argues that the DC Universe is old enough to have produced a canon of classic stories. Here, he analyzes this canon as it pertains to the Justice League and DC's universe-wide crossovers. Since 1940, DC Comics has been bringing its heroes together, first as the Justice Society, then (beginning in 1960) as the Justice League, and finally (beginning in 1985) in universe-wide crossovers. Shared super-hero universes achieved widespread attention in the wake of Marvel's movies, but DC's been paving the way since 1940. A decade in the making, CLASSICS ON INFINITE EARTHS takes readers on a tour of this history, using discussion of classic stories as a unique way of illuminating the history and evolution of the DC Universe. In the process, Dr. Julian Darius offers what may be the very first long-term study of how to manage such a shared universe. From Sequart Organization. More info at http: //sequart.org
The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.
A Game of Chance' part 1! J'onn J'onzz takes the novice members of the untested Justice League Detroit to a remote location for some badly needed training. But as luck would have it, Amos Fortune intends to build up his Royal Flush Gang's reputation by destroying the fledgling group!