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The ruler of Dome City continues to hunt the elusive Junk Rabbit as the bodies pile up. Meanwhile, an old book unearthed in the homeless city reveals the mysterious origin of the Junk Rabbit, but the truth of the past is not welcome news.
Another failed attempt to catch the Junk Rabbit forces the ruler of Dome City to employ black market military hardware. The abuse of power alarms the city detective, who digs into the Rulers past and finds a horrific connection to the Junk Rabbit.
The Junk Rabbit’s hidden lair is revealed, opening the door for political and military forces to capture and expose the Rabbit’s secret identity. Meanwhile, a bloody connection between the homeless and the ultra-rich is finally ripped open.
MINISERIES FINALE The secret of the Junk Rabbit is revealed! Captured and stripped, the Rabbit’s life hinges on a desperate do-or-die plot by an unlikely duo using trashed ancient technology. Will it be enough to save the Rabbit, or will other sacrifices have to be made?
Tar loves Gemma, but Gemma doesn't want to be tied down - not to anyone or anything. Gemma wants to fly. But no one can fly forever. One day, somehow, finally you have to come down. Commissioned and produced by Oxford Stage Company, Junk premiered at The Castle, Wellingborough, in January 1998 and went on to tour throughout the UK in 1998 and 1999. "John Retallack's excellent adaptation of Melvin Burgess's controversial Carnegie Medal winning novel is splendidly unpatronising...a truly cautionary tale" (Independent)
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Honoria refuses to believe that her lover could have betrayed her—and Rome—by leading the German attack. But she puts her worry aside to defend the Roman camp from a band of raiders. Arminius struggles to keep his forces united when the tribal bands of Germania begin to fracture beneath old blood feuds.
The First biennial report [October 1, 1912-September 30, 1914] contains also the act known as the "Board of control law" and reports of the institutions for the biennial period ending September 30, 1914.
A deadly underground game might just be altering reality itself in this all-new adventure set in the world of the hit Rabbits podcast. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WALL STREET JOURNAL • “A wild ride . . . impossible to put down.”—Publishers Weekly (starred review) It’s an average work day. You’ve been wrapped up in a task, and you check the clock when you come up for air—4:44 p.m. You check your email, and 44 unread messages have built up. With a shock, you realize the date is April 4—4/4. And when you get in your car to drive home, your odometer reads 44,444. Coincidence? Or have you just seen the edge of a rabbit hole? Rabbits is a mysterious alternate reality game so vast it uses the entire world as its canvas. Since the game started in 1959, ten iterations have appeared and nine winners have been declared. The identities of these winners are unknown. So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to the secrets of the universe itself. But the deeper you get, the more dangerous the game becomes. Players have died in the past—and the body count is rising. And now the eleventh round is about to begin. Enter K—a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, rumored to be the winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts, or the whole world will pay the price. Five days later, Scarpio is declared missing. Two weeks after that, K blows the deadline: Eleven begins. And suddenly, the fate of the entire universe is at stake.