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Twelve-year-old Hope lives in a post-World War III town called White Rock where everyone must participate in Inventions Day, though Hope's inventions always fail. Her unique skill set comes in handy after a group of bandits after valuable antibiotics invades the town.
Amy Lennox doesn't know quite what to expect when she and her mother pick up and leave Germany for Scotland, heading to her mother's childhood home of Lennox House on the island of Stormsay. Amy's grandmother, Lady Mairead, insists that Amy must read while she resides at Lennox House—but not in the usual way. It turns out that Amy is a book jumper, able to leap into a story and interact with the world inside. As thrilling as Amy's new power is, it also brings danger: someone is stealing from the books she visits, and that person may be after her life. Teaming up with fellow book jumper Will, Amy vows to get to the bottom of the thefts—at whatever cost.
Illustrations and rhyming text describe different leaves and the trees from which they fall.
Tom Stoppers's play "Jumpers" is both a high-spirited comedy and a serious attempt to debate the existence of a moral absolute, of metaphysical reality, of God. Michael Billington in "The Guardian" described the play succinctly: "The new Radical Liberal Party has made the ex-Minister of Agriculture Archbishop of Cantebury, British astronauts are scrapping with each other on the moon, and spritely academics steal about London by night indulging in murderous gymnastics: this is the kind of manic, futuristic, topsy-turvy world in which Stoppard's dazzling new play is set. And if I add that the influences apparently include Wittgenstein, Magritte, the Goons, Robert Dhery, Joe Orton, and The Avengers, you will have some idea of the heady brew Stoppard has here concocted." The protagonist incude an aging Professor Of Moral Philosophy -- trying to compose a lecture on "Man -- Good, Bad or Indifferent" -- while ignoring a corpse in the next room; his beautiful young wife, an ex-musical comedy Queen, lasciviously entertaining his university boss down the hall; her husband's specially trained hare, Thumpers; and a chorus of gymnasts, Jumpers.
As a "Jumper," Griffin can teleport to any place he has ever been, and he's on a quest to avenge the murder of his parents.
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
When an earthquake causes the deadly band of air that covers the post World War III Earth to begin to sink over the town of White Rock, twelve-year-old Hope must lead a team through the Bomb's Breath and across the Forbidden Flats to obtain the mineral which will save the town.
The Time Jumpers are heading to the future in the third book in this action-packed series from New York Times bestselling author Wendy Mass! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Chase and Ava are ready for their next adventure! When they touch a glowing cube in their magic suitcase, they jump forward in time! In the future, they find awesome flying cars and tons of robots. But they don't have much time to explore . . . bad guy Randall is after them! Chase and Ava need to act fast to put the cube back where it belongs. Will they complete their mission . . . or will Randall steal the cube? Oriol Vidal's engaging illustrations appear on every page. Newly independent readers will eat up this time-travel series from New York Times bestselling author Wendy Mass.
A rerelease of the Caldecott Medal-winning story features simple, evocative text that describes a cool, moonlit night and a group of children who meet outside to dance in the grass and play tag while the wind blows gently around them.
When Chase and Ava touch a dinosaur egg inside their magical suitcase, they jump back to prehistoric times! They'll need to work to return the egg to its rightful nesting place before they become dinosaur dinner. Newly independent readers will eat up this time-travel series