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A collection of reissued stories with simple vocabulary featuring Dick, Jane, and other familiar characters.
Millions of Americans remember Dick and Jane (and Sally and Spot, too!). Now Dick and Jane and all their pals are back with revised editions of these classic readers for a whole new generation of readers to enjoy! Jump and Run Sally said, "Oh, look. Mother can jump. Mother can jump and play."
Millions of Americans remember Dick and Jane (and Sally and Spot, too!). Now Dick and Jane and all their pals are back with revised editions of these classic readers for a whole new generation of readers to enjoy! Jump and Run Sally said, "Oh, look. Mother can jump. Mother can jump and play."
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.
Walk, Run, Skip, and Jump! is aligned to the Common Core State Standards for English/Language Arts, addressing Literacy.RI.K.2 and Literacy.L.K.1. Two word sentences are paired with large full-page photographs of children having fun with walking, running, skipping, and jumping. This book should be paired with “Let's Play!" (9781448888993) from the InfoMax Common Core Readers Program to provide the alternative point of view on the same topic.
In this collection of sixteen stories, Gordimer brings unforgettable characters from every corner of society to life: a child refugee fleeing civil war in Mozambique; a black activist's deserted wife longing for better times; a rich safari party indulging themselves while lionesses circle their lodge. Jump is a vivid, disturbing and rewarding portrait of life in South Africa under apartheid.
Illustrations and simple text describe some sights and sounds associated with each season.
The popular purple dinosaur has his own series of great books for preschoolers.
Walk, Run, Skip, and Jump! is aligned to the Common Core State Standards for English/Language Arts, addressing Literacy.RI.K.2 and Literacy.L.K.1. Two word sentences are paired with large full-page photographs of children having fun with walking, running, skipping, and jumping. This book should be paired with “Let's Play!" (9781448888993) from the InfoMax Common Core Readers Program to provide the alternative point of view on the same topic.
Open the gates of the Wonder Garden to explore five of Earth's most extraordinary habitats, each filled with incredible creatures and epic scenery. Trek through the Amazon Rainforest, travel to the Chihuahuan Desert, dive in the Great Barrier Reef, delve deep into the Black Forest and stand on the roof of the world - the Himalayan Mountains - to see nature at its wildest. Breathtaking, engraved illustrations bring to life Earth's spectacular Wonder Garden.