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United States of America, 2033 A.D. In a time of widespread poverty, inequality and political unrest, Special Prosecutor Eustace Fargo’s controversial new justice laws have come into effect. Protests and violence meet the first Judges as they hit the street to enforce the Law; the cure, it’s clear, is far worse than the disease. Is this a sign of things to come?
A life hanging in the balance…a family torn apart. The #1 internationally bestselling author Jodi Picoult tells an unforgettable story about family secrets, love, and letting go. On an icy winter night, a terrible accident forces a family divided to come together and make a fateful decision. Cara, once protected by her father, Luke, is tormented by a secret that nobody knows. Her brother, Edward, has secrets of his own. He has kept them hidden, but now they may come to light, and if they do, Cara will be devastated. Their mother, Georgie, was never able to compete with her ex-husband’s obsessions, and now, his fate hangs in the balance and in the hands of her children. With conflicting motivations and emotions, what will this family decide? And will they be able to live with that decision, after the truth has been revealed? What happens when the hope that should sustain a family is the very thing tearing it apart?
A deeply researched portrait of the controversial Supreme Court justice covers his career achievements, his appointment in 1986, and his resolve to support agendas from an ethical, rather than political, perspective.
Readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers' alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers. This book is the definitive guide to the world of Magnamund and the many roleplaying possibilities it provides.. If you can imagine an adventure, it awaits you somewhere on the face (or in the dark caverns) of Magnamund. There is a gazetteer section with maps, images, and detailed descriptions of the many realms that make up Magnamund. Notes on cultures, monsters, and the inevitable dangers of the land will be at your fingertips. The gazetteer will also provide Games Masters with statistics for dozens of terrible beasts and vile henchmen to throw at those foolish enough to oppose the rise of the Darklords What you will not find in these pages are overly complicated or burdensome rules. The combat of Lone Wolf is quick and simple, with greater emphasis placed on the descriptions and action of titanic conflict rather than the dice rolls involved. The real battle should be against the Darklords, not the rules involved to doing so. The basic rules of Lone Wolf are just that- basic. They provide the foundation for all action in Magnamund without getting in the way of the saga that is your campaign.
UNITED STATES OF AMERICA, 2041 A.D. Eustace Fargo’s new justice system has been in effect for eight years. The old days of waiting times and backlogs are over: judgement is quick, and sentencing is instantaneous. The old police academies have all shut down, and the new order is triumphant. But are things any better? Unrest is worse than ever. Criminals are more likely to kill rather than be caught. There’s a war coming for the streets…
The third volume of the hit series exploring the history of 2000 AD’s all-powerful “Judges.” United States of America, 2051 A.D. It has been twenty years since Eustace Fargo’s justice bill was passed. There are new weapons on the streets and vast city blocks rising to the sky, as the first human being sets out to visit another star system. New York, California and Texas cry out for autonomy, chafing against a federal government they feel has lost control. Reeling from news of Chief Justice Fargo’s death in service, the nation asks: has it all been worth it?
Landmark court cases in the history of formal U.S. relations with Indian tribes are Corn Tassel, Standing Bear, Crow Dog, and Lone Wolf. Each exemplifies a problem or a process as the United States defined and codified its politics toward Indians. The importance of the Lone Wolf case of 1903 resides in its enunciation of the "plenary power" doctrine?that the United States could unilaterally act in violation of its own treaties and that Congress could dispose of land recognized by treaty as belonging to individual tribes. In 1892 the Kiowas and related Comanche and Plains Apache groups were pressured into agreeing to divide their land into allotments under the terms of the Dawes Act of 1887. Lone Wolf, a Kiowa band leader, sued to halt the land division, citing the treaties signed with the United States immediately after the Civil War. In 1902 the case reached the Supreme Court, which found that Congress could overturn the treaties through the doctrine of plenary power. As he recounts the Lone Wolf case, Clark reaches beyond the legal decision to describe the Kiowa tribe itself and its struggles to cope with Euro-American pressure on its society, attitudes, culture, economic system, and land base. The story of the case therefore also becomes the history of the tribe in the late nineteenth century. The Lone Wolf case also necessarily becomes a study of the Dawes Allotment Act of 1887 in operation; under the terms of the Dawes Act and successor legislation, almost two-thirds of Indian lands passed out of their hands within a generation. Understanding how this happened in the case of the Kiowa permits a nuanced view of the well-intentioned but ultimately disastrous allotment effort.
Launched in the 80's, the Lone Wolf series of gamebooks quickly became firm favourites among a growing fan base. Alone among the gamebooks of their day, Lone Wolf was the only one to feature a cohesive and exciting world, and an extended campaign in which your character could grow and expand as he travelled through all 28 books of the original series. This was the first true mega-campaign! Prepare to return to the world of Magnamund, this time with your friends. The Lone Wolf Multiplayer Gamebook is a full roleplaying game, based on the simple rules system of the solo books - it is so easy, anyone can play! The first book in this range brings you the core rules, introduces the Kai Lord character class and presents three introductory scenarios to get you started.
For the first time, the life and mind of Anders Behring Breivik, the most unexpected of mass murderers, is examined and set in the context of wider criminal psychology. *Winner of the 2016 Silver Falchion Award for Best Nonfiction Adult Book* July 22, 2011 was the darkest day in Norway’s history since Nazi Germany’s invasion. It was one hundred eighty-nine minutes of terror, from the moment the bomb exploded outside a government building until Anders Behring Breivik was apprehended by the police at Utøya Island. Breivik murdered seventy-seven people, most of them teenagers and young adults, and wounded hundreds more. The massacre left the world in shock. Breivik is the archetypal "lone wolf killer," often overlooked until the moment they commit their crime. He has inspired others like him, just as Breivik was inspired by Timothy McVeigh and Theodore Kaczynski. No other killer has murdered more people single-handedly in one day. Adam Lanza studied Breivik’s now infamous manifesto prior to his own unthinkable crime. Breivik was Lanza’s role model, as he will no doubt be for others in the future who are frustrated with their societies, and most of all, their lives. Breivik is also unique as he is the only "lone wolf" killer in recent history to still be alive and in captivity. With unparalleled research and a unique international perspective, The Mystery of the Lone Wolf Killer examines the massacre itself and why this lone-killer phenomenon is increasing worldwide.