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The design of this book is based on teaching the ]SP (Jackson Structured Pro gramming) methodology to undergaduates and postgraduates over a period of a number of years. I am grateful for the comments and feedback that have been provided by students who have taken these courses. The aim of the book is to provide readers with an understanding of the concepts behind the ]SP methodology in order that they may apply it for themselves; simply using the notation is not sufficient, it must be used appropriately. The answer to the question "Why is this wrong?" can lead to a greater understanding than a sim ple response to "Is this right?". I have included illegal structures as "under standable mistakes" in the early sections for this reason. It is not necessary for readers of this text to have experience with any par ticular programming language; indeed, one of the virtues of ]SP is that it is lan guage independent. Examples have been given in Pascal, C and COBOL as these are languages which students of ]SP are likely to have met in the course of their studies, or will be meeting while they are learning ]SP. The COBOL lan guage is widely used in industry in a ]SP development environment.
The designer of a software system, like the architect of a building, needs to be aware of the construction techniques available and to choose the ones that are the most appropriate. This book provides the implementer of software systems with a guide to 25 different techniques for the complete development processes, from system definition through design and into production. The techniques are described against a common background of the traditional development path, its activities and deliverable items. In addition the concepts of metrics and indicators are introduced as tools for both technical and managerial monitoring and control of progress and quality. The book is intended to widen the mental toolkit of system developers and their managers, and will also introduce students of computer science to the practical side of software development. With its wide-ranging treatment of the techniques available and the practical guidance it offers, it will prove an important and valuable work.
A description of the principles of and practices in human-computer interfacing, based on applied psychology, while integrating the approach with methods of software engineering. Tasks analysis, command language grammar, display and control interfaces and interface evaluation are examined.
The Software Life Cycle deals with the software lifecycle, that is, what exactly happens when software is developed. Topics covered include aspects of software engineering, structured techniques of software development, and software project management. The use of mathematics to design and develop computer systems is also discussed. This book is comprised of 20 chapters divided into four sections and begins with an overview of software engineering and software development, paying particular attention to the birth of software engineering and the introduction of formal methods of software development. The next section explores some aspects of software engineering that tend to get ignored in the literature, including functional programming, functional-programming languages, and relational databases. The reader is then introduced to structured methods of software development, along with software project management. The final chapter is devoted to software testing, which can be functional or nonfunctional. This monograph will be useful to software engineers and designers.
This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.
This volume constitutes the proceedings of the 8th Conference on Software Engineering Education, SEI CSEE 1995, held in New Orleans, Louisiana, USA in March/April 1995. The volume presents 25 carefully selected full papers by researchers, educators, trainers and managers from the relevant academic, industrial and governmental communities; in addition there are abstracts of keynote speeches, panels, and tutorials. The topics covered include curriculum issues: Goals - what should we be teaching.- Process issues.- Software engineering in special domains.- Requirements and designs.- People, management, and leadership skills.- Technology issues.- Education and training - needs and trends.
Intended as a second course on programming with data structures, this book is based on the notion of an abstract data type which is defined as an abstract mathematical model with a defined set of operations.