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Exploring the Land of Ooo: An Unofficial Overview and Production History of Cartoon Network’s "Adventure Time" is a guide through the colorful and exuberant animated television series that initially aired from 2010 to 2018. Created by visionary artist Pendleton Ward, the series was groundbreaking and is credited by many with heralding in a new golden age of animation. Known for its distinct sense of humor, bold aesthetic choices, and memorable characters, Adventure Time has amassed a fan-following of teenagers and young adults in addition to children. Popularly and critically acclaimed, the show netted three Annie awards, eight Emmys, and a coveted Peabody. In this thorough overview, author Paul A. Thomas explores the nuances of Adventure Time’s characters, production history, ancillary media, and vibrant fandom. Based in part on interviews with dozens of the creative individuals who made the show possible, the volume comprises a captivating mix of oral history and primary source analysis. With fresh insight, the book considers the show’s guest-directed episodes, outlines its most famous songs, and explores how its characters were created and cast. Written for fans and scholars alike, Exploring the Land of Ooo ensures that, when it comes to Adventure Time, the fun truly will never end.
Haunting postcard images of the non-Western world from a century ago. The antique postcards depicted here were acquired in the nineteenth and early twentieth centuries by Western tourists, business people, traders, and colonialists. The circumstances in which the cards were sent, and the details of those who sent them, are largely lost. Yet the audience for collecting them has enjoyed a spectacular growth in recent years and includes not only those with the collecting instinct or the desire to travel but also artists, photographic historians, fashion and jewelry specialists, and designers everywhere. Once it was believed that by taking someone's portrait you stole that person's soul. Here, the human subjects have a powerful presence because they express a deep-seated connection with the land and customs that gave them their identities. Their stories are implicit in their eyes, their costumes, and their postures. Reproduced with complete fidelity, these postcards take us on a magical journey across the world in five travelogues, depicting Asia, the Arab Lands, Africa, the Americas, and Oceania. The book is introduced by one of the greatest and most successful travel writers of our time.
Explore the weird, hilarious world of Adventure Time™ with this beautifully illustrated 2-in-1 book based on the hit Cartoon Network series. All-new, gorgeous, hilarious, and grotesque illustrations? Ancient wizard lore, spells, curses, and jokes? Memories and mementos from a cute demon girl’s childhood? Goofball commentary by Finn, Jake, Marceline, and the Ice King? Check, check, check, check please! A treasure for any fan of the series, this magical and mysterious tome takes a deep dive into the world of Cartoon Network’s Adventure Time™. Aspiring heroes and wizards will find invaluable information in The Enchiridion—the ancient book of Ooo—and true fans will learn everything they ever wanted to know about Marceline the Vampire Queen in her Super Secret Scrapbook. From the creative team behind the New York Times–bestselling Adventure Time Encyclopaedia, this in-world compendium of all things Oooian is a humor-, paradox-, and literary contrivance–filled book true to the imagination, innovation, and heart of Adventure Time™.
Studies the complex system of trade exchanges and commerce that profoundly changed Roman society.
An original study of exile, told through the biography of Austrian writer Stefan Zweig By the 1930s, Stefan Zweig had become the most widely translated living author in the world. His novels, short stories, and biographies were so compelling that they became instant best sellers. Zweig was also an intellectual and a lover of all the arts, high and low. Yet after Hitler’s rise to power, this celebrated writer who had dedicated so much energy to promoting international humanism plummeted, in a matter of a few years, into an increasingly isolated exile—from London to Bath to New York City, then Ossining, Rio, and finally Petrópolis—where, in 1942, in a cramped bungalow, he killed himself. The Impossible Exile tells the tragic story of Zweig’s extraordinary rise and fall while it also depicts, with great acumen, the gulf between the world of ideas in Europe and in America, and the consuming struggle of those forced to forsake one for the other. It also reveals how Zweig embodied, through his work, thoughts, and behavior, the end of an era—the implosion of Europe as an ideal of Western civilization.
Includes Part 1, Number 1: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - June)
This carefully crafted ebook: “EXTRAORDINARY JOURNEYS – Complete Collection: 41 Adventure Classics in One Volume (Illustrated)” is formatted for your eReader with a functional and detailed table of contents: Five Weeks in a Balloon Journey to the Centre of the Earth From the Earth to the Moon Around the Moon The Adventures of Captain Hatteras In Search of the Castaways Twenty Thousand Leagues Under the Sea A Floating City The Adventures of Three Englishmen and Three Russians in South Africa The Fur Country Around the World in Eighty Days The Mysterious Island The Survivors of the Chancellor Michael Strogoff Hector Servadac The Underground City Dick Sand, A Captain at Fifteen The Begum's Fortune Tribulations of a Chinaman in China The Steam House Eight Hundred Leagues on the Amazon Godfrey Morgan or, The Robinson Crusoe School The Green Ray Mathias Sandorf The Star of the South Ticket No. “9672” Robur the Conqueror The Master of the World The Waif of “Cynthia” North Against South or, Texar's Revenge The Flight to France or, The Memoirs of a Dragoon Kéraban the Inflexible Adrift in Pacific or, Two Years' Vacation Topsy Turvy Cesar Cascabel Mistress Branican The Castle of the Carpathians Claudius Bombarnac Captain Antifer Facing the Flag An Antarctic Mystery Jules Gabriel Verne (1828-1905) was a French novelist, poet, and playwright best known for his adventure novels and his profound influence on the literary genre of science fiction.
Journeys of dislocation and return, of discovery and conquest hold a prominent place in the imagination of many cultures. Wherever an individual or community may be located, it would seem, there is always the dream of being elsewhere. This has been especially true throughout the ages for Jews, for whom the promises and perils of travel have influenced both their own sense of self and their identity in the eyes of others. How does travel writing, as a genre, produce representations of the world of others, against which one's own self can be invented or explored? And what happens when Jewish authors in particular—whether by force or of their own free will, whether in reality or in the imagination—travel from one place to another? How has travel figured in the formation of Jewish identity, and what cultural and ideological work is performed by texts that document or figure specifically Jewish travel? Featuring essays on topics that range from Abraham as a traveler in biblical narrative to the guest book entries at contemporary Israeli museum and memorial sites; from the marvels medieval travelers claim to have encountered to eighteenth-century Jewish critiques of Orientalism; from the Wandering Jew of legend to one mid-twentieth-century Yiddish writer's accounts of his travels through Peru, Jews and Journeys explores what it is about travel writing that enables it to become one of the central mechanisms for exploring the realities and fictions of individual and collective identity.