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Part I shares the Bennets' extraordinary Journey into the Myst. As they write, "What we are about to tell you would have been quite unbelievable to me before this journey began. It is not a story of the reality either of us has known for well over our 60 and 70 years of age, but rather, the reality of dreams and fairy tales." This is the true story of a sequence of events that happened at Mountain Quest Institute, situated in a high valley of the Allegheny Mountains of West Virginia. The story begins with a miracle, expanding into the capture and cataloging of thousands of pictures of electromagnetic spheres widely known as "orbs." This joyous experience became an exploration into the unknown with the emergence of what the author's fondly call the Myst, the forming and shaping of non-random patterns such as human faces, angels and animals. As this phenomenon unfolds, you will discover how the Drs. Alex and David Bennet began to observe and interact with the Myst. Part II, Patterns in the Myst, brings Science into the Spiritual experience, bringing to bear what the Drs. Bennets have learned through their research and educational experiences in physics, neuroscience, human systems, change, knowledge management and human development. Embracing the paralogical, patterns in the Myst are observed, felt, interpreted, analyzed and compared in terms of their physical make-up, non-randomness, intelligent sources and potential implications. Along the way, the Bennets were provided amazing pictures reflecting the forming of the Myst. In Part III, The Mind and the Myst, the Bennets shift to introspection to explore the continuing impact of the Myst experience on the human psyche.
What we are about to tell you would have been quite unbelievable to me before this journey began. Thus begins The Journey into the Myst, the first book in the Myst series. This second book in the series explores the phenomenon of the Myst, the forming and shaping of non-random patterns such as human faces, angels and animals. The authors integrate Science into the Spiritual experience, bringing to bear what the Drs. Bennets have learned through their research and educational experiences in physics, neuroscience, human systems, change, knowledge management and human development. Embracing the paralogical, patterns in the Myst are observed, felt, interpreted, analyzed and compared in terms of their physical make-up, non-randomness, intelligent sources and potential implications. Along the way, the Bennets share insights and amazing pictures reflecting the forming of the Myst.
This book chronicles the amazing spiritual journey made by the author after a series of misfortunes took him from a happy life into an abyss filled with grief and aching loss. He thus began questioning everything about life, faith, truth, and God. In frustrated desperation, he started a five-year quest for answers to the melancholy and pain. The author writes of powerful hidden knowledge discovered during his fight back to wholeness. Through these secrets, he ultimately attained a deep, genuine sense of peace, joy, and purpose. The book shares personal details of his significant insight-filled journey, as well as the hidden formula for happiness that he uncovered along the way. His references to long-lost ancient wisdom make it easy for readers to quickly find their own pathway to profound peace and joy. They are also led to discover the means by which they can personally experience a life of true contentment, coming to understand their life's unique purpose and thereby achieving deep personal fulfillment.
In the mystifying land of Turbulus, a group of heroes embark on a journey to halt the advancement of a great evil. This ancient evil has been growing in power, leaving mass destruction in its wakethe Demon Lords. For Myst City, the mightiest kingdom in the land, impending doom looms over their town. With their forces routed and allies out of reach, can they hold up against the armies of the Demon Lords? Embark on a journey into the strange land of Turbulus as the heroes meet many obstacles, face betrayal, confront the past, and make sinister contracts in their quest to restore harmony.
Follow the amateur sleuth, Wolflock F. Felen, as he leaves his hometown of Plugh after an unspeakable disgrace. To try and save face he begins his travels to Mystentine University, where he thinks he'll study to be the best investigator in all of Puinteyle. But every step of the way is fraught with mysteries and mischief. Each thrilling case threatens to forestall his journey and he must use all his deductive skills to solve them before the Winter frost freezes his path, or return home in shame. Find the clues, decode the letters, and solve the puzzles in each adventure and solve the darker mysteries that lurk in Wolflock's shadow before it's too late.
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.
Story of a young farm boy caught in the quest of finding the candidate potentate of the Mystic Lord
"By 1885 Stanley had become deeply interested in the schemes of Mr. (afterwards Sir) William Mackinnon, chairman of the British India Steam Navigation Company, for establishing a British protectorate in East Equatorial Africa, and it was believed that this object could be furthered at the same time that relief was afforded to Emin Pasha, governor of the the Equatorial Province of Egypt, who had been isolated by the Mahdist rising of 1881-1885. Instead of choosing the direct route Stanley decided to go by way of the Congo, as thereby he would be able to render services to the infant Congo State, then encountering great difficulties with the Zanzibar Arabs established on the Upper Congo" (EB). Stanley and Tippoo Tib, the chief of the Congo Arabs, entered into an agreement for the latter to assume governorship of the Stanley Falls station and supply carriers for the Emin relief expedition, and then travelled up the Congo to Bangala together. They parted ways at Stanley Falls and Stanley started his trip toward Albert Nyanza, leaving a rear-guard at Yambuya on the lower Aruwimi under the command of Major E.M. Barttelot. Stanley's journey to Albert Nyanza became a hazardous 160-day march through "nothing but miles and miles, endless miles of forest" that claimed the lives of over half of Stanley's men from starvation, disease, and hostility of the natives. Finally upon the arrival at Albert Nyanza, Stanley achieved communication with Emin but was troubled by the non-arrival of his rear-guard. He retraced his steps back to Yambuya to find that Tippoo Tib had broken faith, Barttelot had been murdered, and the camp was in disarray and only one European was left. Stanley again set out for Albert Nyanza, where Stanley, Emin Pasha, and the survivors of the rear-guard began the return journey to Zanzibar by way of Uganda, a trip during which he discovered the Mountains of the Moon (Ruwenzori), traced the course of the Semliki River, discovered Albert Edward Nyanza and the great southwestern gulf of Victorian Nyanza. Of Stanley's original 646 men, only 246 survived. This account of his adventures was wildly popular and published in six languages."--Abebooks website.
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.