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The role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.
Fun engineering activity book contains lots of drawing and writing ideas to help kids think and draw like an engineer - NO MATH REQUIRED! Includes drawing prompts and instructions for using dot grid, quad graph, and isometric graph paper to teach different types of engineering drawing. Recommended for grades 3 through 8. Learn how engineers use technical drawings to design and build machines, structures, and other objects. Discover the different fields of engineering. Directed drawing pages help kids discern basic shapes and how they fit together to create objects. Isometric drawing pages teach a simple way to show objects in 3D. Great to use as gifts or prizes for your after-school STEM or STEAM club members! To Teachers and Parents: These activities meet and reinforce the NGSS science standards. For more exciting Kids STEM activity books, visit www.STEM-Inspirations.com.
The communication demands expected of today’s engineers and information technology professionals immersed in multicultural global enterprises are unsurpassed. New Media Communication Skills for Engineers and IT Professionals: Trans-National and Trans-Cultural Demands provides new and experienced practitioners, academics, employers, researchers, and students with international examples of best practices in new, as well as traditional, communication skills in increasingly trans-cultural, digitalized, hypertext environments. This book will be a valuable addition to the existing literature and resources in communication skills in both organizational and higher educational settings, giving readers comprehensive insights into the proficient use of a broad range of communication critical for effective professional participation in the globalized and digitized communication environments that characterize current engineering and IT workplaces.
The 2012 International Conference on Emerging Computation and Information teChnologies for Education (ECICE 2012) was held on Jan. 15-16, 2012, Hangzhou, China. The main results of the conference are presented in this proceedings book of carefully reviewed and accepted paper addressing the hottest issues in emerging computation and information technologies used for education. The volume covers a wide series of topics in the area, including Computer-Assisted Education, Educational Information Systems, Web-based Learning, etc.