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Miniature Golf explains in words and pictures the six decades of a purely American sport, filled with wonderful mini-memorabilia, signage, and inventive hazards guaranteed to charm and delight mini-golf fans everywhere. 210 illustrations, 150 in full color.
The perfect golfing gift: A book that is a complete, working 9-hole miniature golf course, with miniature golf balls and putter included. The first book you can play through. The book that's a true original. Featuring nine themed courses, from pirates to dinosaurs to the classic windmill, The Miniature Book of Miniature Golf celebrates the silliness and the golf-for-everyone! attitude of Putt-Putt. Each page in the book is a cleverly designed hole, modeled on real mini golf courses. Tap the ball through the grooves and make sure to avoid the obstacles. Then see if you can get it in the clown's mouth on the last hole. Every hole is par fun.
Contains nearly four hundred color photographs of unique signs, artifacts, and buildings discovered by the author while traveling the roads of America for some thirty years.
An illustrated history of the most influential and unique humor magazine in post-war America.
"Tim Hollis hits a hole in one in this beautiful and entertaining look at America's miniature golf courses."--Brian Rucker, author of Treasures of the Panhandle "I can't wait to add this fun little book to my collection. Hollis makes the world of miniature golf come to life with unique vintage postcards and photos."--Rick Kilby, author of Finding the Fountain of Youth Dinosaurs, octopusi, ghosts, mermaids, dragons, rocket ships, castles, and more! The Minibook of Minigolf takes you on a wacky and wonderful tour of miniature golf in the southeast, where it has always been most popular--and where it began in 1925: at Tom Thumb Golf on Lookout Mountain near Chattanooga, Tennessee, birthplace of the game. Enjoy this trip through southern states and classic American memories--then get out on the road, find the nearest course, and play a round or two!
This “engaging social history of play” explores how technology and culture have shaped toys, games, and leisure—and vice versa (Choice). In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, technology historian Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about “playing” at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media’s colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.
"This book will provide the first comprehensive and critical overview of Associated American Artists (AAA), the commercial enterprise best known as the publisher of prints by Thomas Hart Benton, John Steuart Curry, and Grant Wood. It addresses not only AAA's storied involvement in the sale of American prints via mail-order catalogue, but also its ongoing promotion of American art in a range of mediums over six decades. Through aggressive marketing of studio prints, reproductions of art, ceramics and textiles, and associations with corporate advertisers, AAA sought to bring "original" American art over the threshold of every American home"--
Visit Goofy Golf, Florida's coolest miniature golf course. Explore Gatorama, home to the state's largest captive croc, Goliath. See Orange World, the 62-foot-tall orange-shaped fruit stand. The author of Roadside New Jersey goes south to explore the outrageous roadside attractions that have come to define the Sunshine State in this fun, full-color book. Experience the best Florida has to offer.
When the colonies that became the USA were still dominions of the British Empire they began to imagine their sporting pastimes as finer recreations than even those enjoyed in the motherland. From the war of independence and the creation of the republic to the twenty-first century, sporting pastimes have served as essential ingredients in forging nationhood in American history. This collection gathers the work of an all-star team of historians of American sport in order to explore the origins and meanings of the idea of national pastimes—of a nation symbolized by its sports. These wide-ranging essays analyze the claims of particular sports to national pastime status, from horse racing, hunting, and prize fighting in early American history to baseball, basketball, and football more than two centuries later. These essays also investigate the legal, political, economic, and culture patterns and the gender, ethnic, racial, and class dynamics of national pastimes, connecting sport to broader historical themes. American National Pastimes chronicles how and why the USA has used sport to define and debate the contours of nation. This book was published as a special issue of the International Journal of the History of Sport.