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New Maps of Hell' part 1! In Metropolis, Lois Lane and Clark Kent investigate a rash of suicides, while Batman tracks an assassin with a deadly weapon in Gotham City. And on Themyscira, Wonder Woman is playing host to newly arrived academics, when a massive explosion hits!
Amos Fortune has split from the deck and joined with a new Royal Flush gang—who then attack the members of the Justice League Detroit. But when the old King and Jack show up, the pot gets anted up into a three-way battle! 'A Game of Chance' part 2.
Superman, Batman, Wonder Woman, the Flash, Green Lantern and the Martian Manhunter are the world?s greatest super-team ? the Justice League of America! When the Justice League take down the genocidal war criminal General Tuzik, their problems are just beginning! First a Starro virus almost kills the Flash, then Tuzik uses it - and Sybil, the mysterious 'hypothetical woman? - to create a small army ofsuperheroes, using them to take control of China! Outgunned and outmatched, the JLA must mount a last-ditch attack to save the world from a terrifying evil!
Evil genius Professor Ivo has built a new version of Amazo - the robot with the combined powers of the JLA - and this time it's a teenager! But will 'Kid Amazo' live up to his programming and destroy the Justice League? Or will he defy it and become one of the good guys?
The classic creative team of Roger Stern and John Byrne reunite for this tale from JLA CLASSIFIED #50-54! The Justice League faces a foe who's out for revenge, but The World's Greatest Super Heroes have no record of ever battling him before!
One of the most eclectic and distinctive writers currently working in comics, Grant Morrison (b. 1960) brings the auteurist sensibility of alternative comics and graphic novels to the popular genres-superhero, science fiction, and fantasy-that dominate the American and British comics industries. His comics range from bestsellers featuring the most universally recognized superhero franchises (All-Star Superman, New X-Men, Batman) to more independent, creator-owned work (The Invisibles, The Filth, We3) that defies any generic classification. In Grant Morrison: Combining the Worlds of Contemporary Comics, author Marc Singer examines how Morrison uses this fusion of styles to intervene in the major political, aesthetic, and intellectual challenges of our time. His comics blur the boundaries between fantasy and realism, mixing autobiographical representation and cultural critique with heroic adventure. They offer self-reflexive appraisals of their own genres while they experiment with the formal elements of comics. Perhaps most ambitiously, they challenge contemporary theories of language and meaning, seeking to develop new modes of expression grounded in comics' capacity for visual narrative and the fantasy genres' ability to make figurative meanings literal.
Did you know that comic books are being promoted by noted organizations including American Library Association and many educators as a tool for engaging young readers?
Superheroes are enjoying a cultural resurgence, dominating the box office and breaking out of specialty comics stores onto the shelves of mainstream retailers. A leading figure behind the superhero Renaissance is Grant Morrison, long-time architect of the DC Comics' universe and author of many of the most successful comic books in recent years. Renowned for his anarchic original creations--Zenith, The Invisibles, The Filth, We3--as well as for his acclaimed serialized comics--JLA, Superman, Batman, New X-Men--Grant Morrison has radically redefined the superhero archetype. Known for his eccentric lifestyle and as a practitioner of "pop magic," Morrison sees the superhero as not merely fantasy but a medium for imagining a better humanity. Drawing on a variety of analytical approaches, this first-ever collection of critical essays on his work explores his rejuvenation of the figure of the superhero as a means to address the challenges of modern life.
Comic book heroes are taking over the popular culture world. This title includes a brief overview of the industry, a grading guide, and features an interview with a comic book insider.