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Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes that address common programming tasks, as well as techniques for building web apps that work in any browser. Just copy and paste the code samples into your project—you’ll get the job done faster and learn more about JavaScript in the process. You'll also learn how to take advantage of the latest features in ECMAScript 5 and HTML5, including the new cross-domain widget communication technique, HTML5's video and audio elements, and the drawing canvas. You'll find recipes for using these features with JavaScript to build high-quality application interfaces. Create interactive web and desktop applications Work with JavaScript objects, such as String, Array, Number, and Math Use JavaScript with Scalable Vector Graphics (SVG) and the canvas element Store data in various ways, from the simple to the complex Program the new HTML5 audio and video elements Implement concurrent programming with Web Workers Use and create jQuery plug-ins Use ARIA and JavaScript to create fully accessible rich internet applications
"JavaScript Cookbook" literally hands the Webmaster a set of ready-to-go, client-side JavaScript applications with thorough documentation to help them understand and extend those applications. By providing such a set of applications, this guide allows Webmasters to immediately add extra functionality to their Web sites.
Take advantage of JavaScript’s power to build robust web-scale or enterprise applications that are easy to extend and maintain. By applying the design patterns outlined in this practical book, experienced JavaScript developers will learn how to write flexible and resilient code that’s easier—yes, easier—to work with as your code base grows. JavaScript may be the most essential web programming language, but in the real world, JavaScript applications often break when you make changes. With this book, author Eric Elliott shows you how to add client- and server-side features to a large JavaScript application without negatively affecting the rest of your code. Examine the anatomy of a large-scale JavaScript application Build modern web apps with the capabilities of desktop applications Learn best practices for code organization, modularity, and reuse Separate your application into different layers of responsibility Build efficient, self-describing hypermedia APIs with Node.js Test, integrate, and deploy software updates in rapid cycles Control resource access with user authentication and authorization Expand your application’s reach through internationalization
In today's Web 2.0 world, JavaScript and Dynamic HTML are at the center of the hot new approach to designing highly interactive pages on the client side. With this environment in mind, the new edition of this book offers bite-sized solutions to very specific scripting problems that web developers commonly face. Each recipe includes a focused piece of code that you can insert right into your application. Why is JavaScript & DHTML Cookbook so popular? After reading thousands of forum threads over the years, author and scripting pioneer Danny Goodman has compiled a list of problems that frequently vex scripters of various experience levels. For every problem he addresses, Goodman not only offers code, but a discussion of how and why the solution works. Recipes range from simple tasks, such as manipulating strings and validating dates in JavaScript, to entire libraries that demonstrate complex tasks, such as cross-browser positioning of HTML elements, sorting tables, and implementing Ajax features on the client. Ideal for novices as well as experienced scripters, this book contains more than 150 recipes for: Working with interactive forms and style sheets Presenting user-friendly page navigation Creating dynamic content via Document Object Model scripting Producing visual effects for stationary content Positioning HTML elements Working with XML data in the browser Recipes in this Cookbook are compatible with the latest W3C standards and browsers, including Internet Explorer 7, Firefox 2, Safari, and Opera 9. Several new recipes provide client-side Ajax solutions, and many recipes from the previous edition have been revised to help you build extensible user interfaces for Web 2.0 applications. If you want to write your own scripts and understand how they work, rather than rely on a commercial web development framework, the JavaScript & DHTML Cookbook is a must.
Building rich JavaScript applications that bring a desktop experience to the Web requires moving state from the server to the client side—not a simple task. This hands-on book takes proficient JavaScript developers through all the steps necessary to create state-of-the-art applications, including structure, templating, frameworks, communicating with the server, and many other issues. Throughout the book, you'll work with real-world example applications to help you grasp the concepts involved. Learn how to create JavaScript applications that offer a more responsive and improved experience. Use the Model-View-Controller (MVC) pattern, and learn how to manage dependencies inside your application Get an introduction to templating and data binding Learn about loading remote data, Ajax, and cross-domain requests Create realtime applications with WebSockets and Node.js Accept dropped files and upload data with progress indicators Use major frameworks and libraries, including jQuery, Spine, and Backbone Write tests and use the console to debug your applications Get deployment best practices, such as caching and minification
Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes for common programming tasks, along with techniques for building apps that work in any browser. You'll get adaptable code samples that you can add to almost any project--and you'll learn more about JavaScript in the process. The recipes in this book take advantage of the latest features in ECMAScript 2020 and beyond and use modern JavaScript coding standards. You'll learn how to: Set up a productive development environment with a code editor, linter, and test server Work with JavaScript data types, such as strings, arrays, and BigInts Improve your understanding of JavaScript functions, including arrow functions, closures, and generators Apply object-oriented programming concepts like classes and inheritance Work with rich media in JavaScript, including audio, video, and SVGs Manipulate HTML markup and CSS styles Use JavaScript anywhere with Node.js Access and manipulate remote data with REST, GraphQL, and Fetch Get started with the popular Express application-building framework Perform asynchronous operations with Promises, async/await, and web workers
Strengthen your applications by adopting Test-Driven Development (TDD), the OpenAPI Specification, Continuous Integration (CI), and container orchestration. Key FeaturesCreate production-grade JavaScript applications from scratchBuild microservices and deploy them to a Docker container for scaling applicationsTest and deploy your code with confidence using Travis CIBook Description With the over-abundance of tools in the JavaScript ecosystem, it's easy to feel lost. Build tools, package managers, loaders, bundlers, linters, compilers, transpilers, typecheckers - how do you make sense of it all? In this book, we will build a simple API and React application from scratch. We begin by setting up our development environment using Git, yarn, Babel, and ESLint. Then, we will use Express, Elasticsearch and JSON Web Tokens (JWTs) to build a stateless API service. For the front-end, we will use React, Redux, and Webpack. A central theme in the book is maintaining code quality. As such, we will enforce a Test-Driven Development (TDD) process using Selenium, Cucumber, Mocha, Sinon, and Istanbul. As we progress through the book, the focus will shift towards automation and infrastructure. You will learn to work with Continuous Integration (CI) servers like Jenkins, deploying services inside Docker containers, and run them on Kubernetes. By following this book, you would gain the skills needed to build robust, production-ready applications. What you will learnPractice Test-Driven Development (TDD) throughout the entire bookUse Cucumber, Mocha and Selenium to write E2E, integration, unit and UI testsBuild stateless APIs using Express and ElasticsearchDocument your API using OpenAPI and SwaggerBuild and bundle front-end applications using React, Redux and WebpackContainerize services using DockerDeploying scalable microservices using KubernetesWho this book is for If you're a JavaScript developer looking to expand your skillset and become a senior JavaScript developer by building production-ready web applications, then this book is for you.
Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!
Automated testing will help you write high-quality software in less time, with more confidence, fewer bugs, and without constant manual oversight. Testing JavaScript Applications is a guide to building a comprehensive and reliable JS application testing suite, covering both how to write tests and how JS testing tools work under the hood. You''ll learn from Lucas de Costa, a core contributor to popular JS testing libraries, as he shares a quality mindset for making testing decisions that deliver a real contribution to your business. You''ll benefit from informative explanations and diagrams, easily-transferable code samples, and useful tips on using the latest and most consolidated libraries and frameworks of the JavaScript ecosystem. about the technology No developer wants to waste time making sure every application feature still works whenever they push new code to production. Thankfully, automated testing delivers quick and precise feedback on whether your application still functions correctly every time you update it. With automated testing, you can validate your application with a single command--and unlike humans, machines don''t forget steps or make mistakes! about the book Testing JavaScript Applications is a guide to creating JavaScript tests that are targeted to your application''s specific needs. Dripping with the insight author Lucas da Costa has developed as a core contributor to some of the most popular JS testing libraries, this book offers dozens of detailed code samples that you can apply to your own projects. You''ll learn how to write tests for both backend and frontend applications, covering the full spectrum of testing types so you can pick an approach that''s right for you. Taking on the role of a developer for a bakery''s web store, you''ll learn to validate different aspects including databases, third-party services, and how to spin-up a real browser instance to interact with the entire application. All examples are delivered using the popular testing tool Jest and modern packages of the JavaScript ecosystem. what''s inside Writing practical tests that make a real business contribution Writing tests for both front-end and back-end applications Managing the costs and complexity of your tests Practicing test-driven development Dealing with external dependencies, like databases or third-party APIs Supporting tests by creating a "culture of quality" about the reader For junior JavaScript developers. No testing experience required. about the author Lucas da Costa is a core maintainer of Chai and Sinon.JS, two of the most popular testing tools in the JavaScript ecosystem. He has also contributed to Jest and other relevant open-source projects. Lucas is committed to a culture of sharing and has spoken at major software engineering conferences, including JSConf Colombia, FluentConf, HolyJS, CityJSConf London, and many others.