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Explains how to write code and discusses topics including Web servers, databases, polymorphism, and the Java Virtual Machine.
This companion CD-ROM contains elements specially selected to enhance this book.
The Java 2 Black Book is the most up-to-date comprehensive reference on the latest version of Java, version 1.3. This revised edition of the best-selling book has been updated to reflect changes available in the latest version of Java including drag and drop, security enhancements, the new applet deployment enhancements, and the new Java Naming and Directory Interface. It also includes new features such as the new Java sound API and its use in both applications and applets, plus expanded coverage of Java's JDBC data access capabilities. This book is a great reference tool-jam-packed with easily accessible information.
The book is written in such a way that learners without any background in programming are able to follow and understand it entirely. It discusses the concepts of Java in a simple and straightforward language with a clear cut explanation, without beating around the bush.On reading the book, readers are able to write simple programs on their own, as this is the first requirement to become a Java Programmer. The book provides ample solved programs which could be used by the students not only in their examinations but also to remove the fear of programming from their minds.After reading the book, the students gain the confidence to apply for a software development company, face the interview board and come out successful. The book covers sample interview questions which were asked in various interviews. It helps students to prepare for their future careers.
This book is a one time reference and a solid introduction, written from the programmer s point of view that contains hundreds of examples covering every aspect of Java 6. It helps you master the entire spectrum of Java 6 from Generics to Security enhancements; from new applet deployment enhancements to Networking; from Servlets to XML; from Sound and Animation to database handling; from Java Naming from Internationalization to Dynamic Scripting and Groovy and much more.
Level: Absolute beginner in Java. This book is for programmers who would love to learn Java quickly and firmly with hands on approach. After completing this book you will have core understanding of the Java programming language and Java platform. The book offers comprehensive coverage of Java fundamentals explained in a simplified language supported by examples.The book is divided into 29 chapters where each major topic has it's own chapter and each chapter has multiple examples to support and provide clarity on the concept. The topics covered in this book are 1. What is Java? 2. JDK and JRE 3. Setting Path Variable 4. Complier and Interpreter 5. The First Program 6. The HelloWorld Program 7. Anatomy of HelloWorld Program 8. Multiple Main Methods 9. Public Class and File Name 10. Runtime Execution 11. Alternate HelloWorld Program 12. Numeric Data Types 13. Non Numeric Data Types 14. Literal and Constant 15. Escape Sequence 16. Immutable String 17. StringBuilder Class 18. Wrapper Classes 19. IF... Else 20. Switch... Case 21. For... Loop 22. While... Loop 23. Break and Continue 24. Conversion and Casting 25. Arithmetic and Relational Operators 26. Logical and Ternary Operators 27. Arrays 28. Jagged Array 29. For Each Loop Basically the book has lot of code(examples) for clear and deeper understanding of Java programming language.
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Developed with an eye to the C++ or Java programmer moving to the Web or into more distributed environments, C# can be ported to multiple platforms and used to develop any type of program, from a Windows service to a Web component. Written by a Microsoft insider and expert programmer, this book contains comprehensive coverage of the C# programming language, compiler, and Common Library Runtime of the language. It contains an overview of the capabilities and syntax of the C# programming language. It helps programmers get up to speed on C# quickly, and is an ideal reference for everyday troubleshooting.