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Finalist - 11th Annual National Indie Excellence Awards (2017) – Pre-Teen Fiction Category Readers' Favorite Five Star Review The second adventure of the award-winning Jaspa’s Journey series for strong middle grade readers. Jaspa and his friends embark on a whirlwind tour of London while attempting to solve the riddles of ‘the Path’, a quest that will enable their new friend, Ernest, to fulfil his dream of becoming a member of the secret Ses society known as ‘the Pride’. Their route speeds them from famous landmarks to parts of the city most tourists never see. Yet something feels wrong. It’s almost as if the Path is designed to be absolutely impossible. As the clock ticks down, Jaspa, Ernest and the others rush towards their final goal... And the surprising discoveries that await them at the Path’s ultimate destination.
Winner: Independent Press Awards (2021) – Juvenile Fiction Category Gold Winner: Elite Choice Awards (2020) – Children's Book (8-12) Category Honorable Mention: Purple Dragonfly Awards (2021) – Middle Grade Fiction Finalist: Book Excellence Awards (2021) – Pre-Teen Fiction Category Readers' Favorite Five Star Review In the latest award-winning adventure of the Jaspa’s Journey series for strong middle grade readers, Jaspa and his friends find themselves battling the Alaskan wilderness. When one of their number comes down with a Ses variant of Spanish Flu, the last pandemic to require worldwide lockdowns, they must brave the northern wilds, searching for a ghost town that may be home to an elusive Hermit who might hold the key to a cure.
Finalist - Book Excellence Awards (2018) – Pre-Teen Fiction Category The third instalment of the award-winning Jaspa’s Journey series for strong middle grade readers. Having conquered most of Europe, in 1815 the Emperor Napoleon Bonaparte and the might of France suffered their final, crushing defeat at the Battle of Waterloo, one of the most famous and brutal battles in history. So when Ben and Sam visit the legendary battlefield, Jaspa and his friends can’t resist tagging along. But when Ben is tricked into a loaded dare by his bullying nemesis, Gobber, all bets are off. To win, Ben must find something called a geocache – part of a worldwide scavenger hunt based on GPS technology – hidden somewhere on the famous battlefield. After nearly getting trampled during an all-too-real re-enactment of the combat, Jaspa and the others set out to scour the battlefield for the cache. They’ve hardly begun when their task is unexpectedly complicated by a sudden onslaught of unprovoked attacks by a fierce Ses stranger. Will the friends succeed in turning the tables on Gobber’s sly plan, by finding the geocache in time? Will they discover the reason for the hostility of the mysterious stranger? Or will Waterloo again be a place of defeat, as it was for Napoleon two centuries ago?
F stands for "funny" in this perfect gift for students or anyone who has ever had to struggle through a test and needs a good laugh. Celebrating the creative side of failure in a way we can all relate to, F in Exams gathers the most hilarious and inventive test answers provided by students who, faced with a question they have no hope of getting right, decide to have a little fun instead. Whether in science (Q: What is the highest frequency noise that a human can register? A: Mariah Carey), the humanities (Q: What did Mahatma Gandhi and Genghis Khan have in common? A: Unusual names), math, or other subjects, these 250 entries prove that while everyone enjoys the spectacle of failure, it's even sweeter to see a FAIL turn into a WIN.
Having conquered most of Europe, in 1815 the Emperor Napoleon Bonaparte and the might of France suffered their final, crushing defeat at the Battle of Waterloo, one of the most famous and brutal battles in history. So when Ben and Sam visit the legendary battlefield, Jaspa and the Ses can't resist tagging along. But after Ben is tricked into a loaded dare by his bullying nemesis, Gobber, all bets are off. To win, Ben must find something called a geocache - part of a worldwide scavenger hunt based on GPS technology - hidden somewhere on the famous battlefield. After nearly getting trampled during an all-too-real re-enactment of the combat, Jaspa and the others set out to scour the battlefield for the cache. They've hardly begun when their task is unexpectedly complicated by a sudden onslaught of unprovoked attacks by a fierce Ses stranger. Will the friends succeed in turning the tables on Gobber's sly plan, by finding the geocache in time? Will they discover the reason for the hostility of the mysterious stranger? Or will Waterloo again be a place of defeat, as it was for Napoleon two centuries ago? "Jaspa and friends are back in another exciting, intriguing, fun and fact-filled adventure. It's a tribute to the skill of author Rich Meyrick that we instantly accept the guidance and wisdom of these tiny creatures... and find them as 'real' as their human companions. They're like old friends... and leave us looking forward to a fourth Jaspa adventure." -Robert Rayner, author of Colourland
Environmental issues are all too often treated separately from politics and social change. This volume tries to redress the balance. Common to the essays is a search for the interrelationship between ecological stress and politics.
General study on Somalia - covers history, revolutionary social change, physical geography, demographic aspects, social structure, Islamic religious practice, education, refugees, economy, agriculture, trade, government, legal system, politics, international relations, defence, etc. Bibliography, glossary, maps, photographs, statistical tables.
Technology Policy and Practice in Africa