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Japanese graphic design enjoys a unique reputation in the design world, with a distinct aesthetic that makes it instantly recognizable to experts and amateur designers alike. This book explores this unmistakable discipline from all angles, from historical and cultural backgrounds of the form to contemporary work. It features interviews with contemporary designers, discussions on cultural influences such as yamato-e, ukiyo-e, and manga, historical information on the movement's development, and numerous examples of exceptional projects by Japanese designers organized in four categories: logos, posters and books, branding, and packaging. Articles by graphic designers like Masaaki Hiromura, Daigo Daikoku, Eriko Kawakami and more round out the contents, making Japanese Graphics a comprehensive guide to this fascinating field of design.
For many, Made in Japan is synonymous with quality the perfect marriage of aesthetic appeal and functionality. The intentions of the designer can be found in the slightest detail, but none are overworked, preferring spare elegance to busy excess. Mixing traditional art and philosophy with contemporary design to create a material and visual culture that blends seamlessly into their lives at home. With this strong national identity and focus on design, it is no wonder their creative output is admired and imitated throughout the world. Made in Japan highlights more than 40 creatives from different fields who exemplify this design character through their work in graphic design and branding, illustration, packaging, fashion, product and spatial design.
Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.
A washed-up American football player finds a new life in sumo wrestling.
Approaching the avant-garde Japanese performance art form of butoh from a cross-cultural, gender studies, and scientific perspective, award-winning artist and teacher Vangeline brings a fresh look at this postmodern dance form.Butoh, a performance art form that grew out of the Japanese avant-garde scene of the 1950s, has traveled from east to west over the last 60 years, growing in popularity as it evolves. With origins in modern dance, French mime, and the surrealist movement, this fascinating postmodern dance genre is often thought of as mysterious and is frequently misunderstood. Through twenty years of research, interviews with some of the world's top practitioners, historical documents, and rare photographs, Vangeline shines light on this "dance of darkness." New revelations include the under-represented role of women in the development of the form, the connection between butoh and neuroscience, and the cross-cultural perspective of international influences on the evolution of the dance. Butoh: Cradling Empty Space will appeal to dance students, teachers, performance art scholars, somatic healers, and anyone interested in choreography, theater, and Japanese history, culture and art.The book includes rare photographs, helpful graphics, a detailed bibliography and footnotes, and resources for additional information."[A] handbook for the butoh practitioner, the (art) historian, the dance critic, and the curious reader. Encompassing, and reconciling, problems of movement, gender, race and universality, Cradling Empty Space guides the reader through the many possibilities of butoh."-Alice Baldock, Faculty of History, University of Oxford, from the ForewordPraise for Vangeline's choreography and dance work:"Captivating." -New York Times "[She] moves with the clockwork deliberation of a practiced Japanese Butoh artist."-Los Angeles Times
Area_2is the second volume in the graphics version of Phaidon's award-winning series of curated compendiums, which includes Cream, Fresh Cream, Blink, 10x10, 10x10_2, and Spoon. Covering all manifestations of printed graphics created by the world's most visionary designers, Area_2 presents the posters, books, magazines, typography, packaging, and ephemera that has influenced visual culture over the past five years.
The critically-acclaimed Danish artist group SUPERFLEX, founded in 1993 by Jakob Fenger (b. 1968), Bjørnstjerne Christiansen (b. 1969), and Rasmus Nielsen (b. 1969), create humorous and playfully subversive installations and films that deal with financial crisis, corruption, migration, and the possible consequences of global warming. The artists describe their practice as the provision of "tools" that affect or influence social or economic contexts, and often root their projects in particular local situations, inviting the participation of viewers. Their work poses questions of political, economic, and environmental behavior and responsibility. This catalogue accompanies the group's first major museum survey in the United States and highlights video, sculpture, and installation works relevant to the history, present, and future of cities like Miami, poised on the leading edge of pressing issues such as climate change and immigration.Co-published by Museum of Art and Design at Miami Dade College (MOAD), Superflex: We Are All in the Same Boat includes an introduction by the exhibition's curator, Jacob Fabricius, Artistic Director of Kunsthal Aarhus, essays by Stephanie Wakefield and Gean Moreno, and George Yudice, and a fictional text about water, flooding, and the future of Miami by science-fiction writer Mark von Schlegell.EXHIBITIONNovember 15, 2018 - April 21, 2019Museum of Art and Design at Miami Dade College (MOAD), Miami