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Japanese graphic design enjoys a unique reputation in the design world, with a distinct aesthetic that makes it instantly recognizable to experts and amateur designers alike. This book explores this unmistakable discipline from all angles, from historical and cultural backgrounds of the form to contemporary work. It features interviews with contemporary designers, discussions on cultural influences such as yamato-e, ukiyo-e, and manga, historical information on the movement's development, and numerous examples of exceptional projects by Japanese designers organized in four categories: logos, posters and books, branding, and packaging. Articles by graphic designers like Masaaki Hiromura, Daigo Daikoku, Eriko Kawakami and more round out the contents, making Japanese Graphics a comprehensive guide to this fascinating field of design.
For many, Made in Japan is synonymous with quality the perfect marriage of aesthetic appeal and functionality. The intentions of the designer can be found in the slightest detail, but none are overworked, preferring spare elegance to busy excess. Mixing traditional art and philosophy with contemporary design to create a material and visual culture that blends seamlessly into their lives at home. With this strong national identity and focus on design, it is no wonder their creative output is admired and imitated throughout the world. Made in Japan highlights more than 40 creatives from different fields who exemplify this design character through their work in graphic design and branding, illustration, packaging, fashion, product and spatial design.
Looking at the production of the youngest generation of graphic designers in Japan - which reflects a remix of influences from Western graphics with a re-appropriation of local cultural expression - 'JPG' is about 3-D and computer graphics, as well as other fields of visual culture.
Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.
This acclaimed annual is a collection of award winning works selected by the Japan Graphics Designers Association. Hundreds of eye-catching posters, package designs, C.I. works, display designs, and more.
JPG--a tidy twist of letters that refers to both Japanese graphic design and that ubiquitous form of digital image transmission, the jpeg. Here is the youngest generation of graphic designers in Japan, a motley, formidable group whose work reflects a remix of influences from the West and appropriations of local cultural expressions. JPg is about 3D and computer graphics, but also about other fields of visual culture, from printed matter to consumer goods to contemporary art. Organized around three poetically conceived categories--"Scanning the World," "Multiplying Out," and "Free to Browse"--JPg acknowledges that design is everywhere. It is our space, our environment, and our experiences of the world; it is the media, it is the packaged and prepared food we eat, it is the cell phone we hold to our ear. JPg asks where all this design comes from, where it goes, and how we experience it--but in a specifically Japanese context, with all its possibilities for a more global application.
The best of Japanese graphic poster design, from the 1964 Tokyo Olympics to the Issey Miyake logo This book brings together the best of Japanese graphic poster design--from the 1964 Tokyo Olympics to the creation of the Issey Miyake logo, and from the Osaka Expo to the official poster for the Pan-Pacific Design Congress. Japanese contemporary posters are considered to have started in the mid-'50s, after World War II and following a period of depression, post-militarism and post-autarchy. This new expressive mode was fueled by stimuli from abroad, but it was also a chance to reinterpret traditional themes and colors, bringing them into modernity in refreshing and fruitful ways. In the maze of expressive forms that flourished in Japan during the postwar period, graphic design stands out as a precious tool for following the thread of national creativity and the intense permanence of traditional aesthetic sensibility through these new forms. Over half a century after the inception of graphics and with the coming Olympic Games taking place in 2021, this volume takes a wide view of the trends and aesthetic shifts that can be traced in the development of graphic design in Japan. Contemporary Japanese Graphic Designersincludes 85 graphic designers and 756 posters. It is the most complete volume on the subject in any language.
This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.
From the kitsch cuteness of Hello Kitty to the cult of manga and anime, Japanese design has long paved the way for the West to follow. Graphic Japan goes beyond this well-known territory to reveal the myriad styles of design produced in Japan today, from packaging to posters, and typography to new media. Contemporary Japanese graphic design is a unique collision of traditional cultural influences and a focused thrust toward modernization on global terms, and the book reflects this marriage of tradition and hypermodernity. Essays on today's innovators are beautifully printed in a simple, elegant manner that is typical of traditional Japanese work, and are combined with bold and colorful visual material which reflects the brash, global commerciality of much new material. This book is an inspirational "must" for designers in the West.