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Far from his adopted home, the Golden City of Shondakor, Koja, self-exiled insectoid of the Yathoon Horde, has blundered into the savage land he had renounced, accompanied only by little Taran, ward of Prince Jandar. Lost in the treacherous scarlet plains, the two are hurled to separate, unnamable fates - Taran forsaken in shackles, along with the lovely Princess Xara, while the renegade Koja is locked on a perilous course of vengeance for the evils done to his clan. All destinies collide at the Great Yathoon Games in the hidden valley of Sargol - the impenetrable citadel girdled by a seething mote of flames.
The fourth fantasy in the saga of Jandar of Callisto, a human stranded on an impossible world, facing a thousand deadly foes!
Jonathan Dark, or Jandar, is mysteriously transported from Earth to the Jovian moon of Callisto (or Thanator), and has succeeded in freeing the city of Shondakar from the occupying Black Legion and the opportunistic Zandaharian Sky Pirates. The only problem is that Shondakar's rightful ruler, the princess Darloona, has been abducted by the fleeing Prince Thuton of Zandahar. To free her, Jandar takes one of the Sky Pirates' captured airships to raid the enemy city.
On Earth, life held for him only the fate of a recluse--confined to daydreams and the lore of ancient wonders but apparently destined never to share them--until he found the formula that let him cross space to the world of the Green Star. There, appearing in the body of a fabled hero, he is to experience all that his heroid fantasies had yearned for. A princess to be saved . . . an invader to be thwarted . . . and otherworldly monsters to be faced! A thrilling adventure in the grand tradition of Edgar Rice Burroughs, as only Lin Carter can tell it! This edition includes an afterword by Lin Carter.
Carson Napier finds himself trapped in the perplexing Room of Enigmatic Doors, where each choice leads to a potential demise. With determination and sharp wit, he navigates the treacherous puzzle, unlocking the path to his ultimate quest: rescuing the captivating Princess Duare. Despite her reluctance and the imminent threat of execution, Carson remains steadfast in his mission, bound by his unwavering honor.
A new ruler has arisen on the ancient continent of Lemuria. It is Thongor the Barbarian, whose dauntless courage and mighty sword have made him overlord of a thriving young empire. Against him conspire in secret those dedicated to the Black Gods of Chaos. Suddenly Thongor's wife, the Princess Sumia, is abducted. Thongor speeds to her rescue -- but his enemies are cunning as well as ruthless. Embroiled deeper and deeper in a danger compounded of both sorcery and science, Thongor learns that he must carry his battle to the Gods themselves!
Jerry Morgan is a man with no future on Earth he is offered a new life on Mars and he takes it. He starts out his new life on Mars on the wrong foot by meeting a princess and killing the fearsome-looking Martian he wrongly believes is menacing her. Which in actuality is the princess's beloved pet. From there Morgan becomes entangled in the politics of the Byzantine Martian royal court spurns the advances of a would-be lover escapes his hosts and role as an expendable political pawn. Various adventures follow with dazzling swordplay feats of strength and other trials tribulations and treacheries.Kline's Mars has multiple parallel canals surrounded by walls and terraces and the construction of the canals by Martian machines is described. The story has a race-war element that may jar the modern reader.
G. W. Thomas is back with four new novellas of Swords & Sorcery. "Gladiator King" by David A. Hardy stars Cingetorix from the gladiator's arena to the sacred groves of the King of Nemi. "Through Dungeons Deep" by Jack Mackenzie sees the return of Sirtago and Poet as they become champions and hunt a wizard. But all is not what it seems. Best of all, Poet tells the tale this time."The Daughter of Lilith" continues Michael Ehart's fantastic Ninshi series. In the days of Mesopotamia, Ninshi is haunted by deeds past and monsters present. "The Work We Have In Hand" is set in the same world as G. W. Thomas' Dragontongue. Follow the wizard Emerrant and his unwilling servant, Aberdin Vol, as they try to figure out where all the wizards and witches in Stormcock have gone.