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A handsome, lavishly illustrated volume celebrates the human genius for invention from the dawn of civilization to the beginning of the new millennium.
Dyson has become a byword for high performing products, technology, design and invention. Now, James Dyson, the inventor and entrepreneur who made it all happen, tells his remarkable and inspirational story in Invention: A Life. Famously, over a four-year period, James Dyson made 5127 prototypes of the cyclonic vacuum cleaner that would transform the way houses are cleaned around the world. In devoting all his resources to iteratively developing the technology, he risked it all, but out ofmany failures and setbacks came hard-fought success. His products - including vacuum cleaners, hair dryers and hair stylers, and fans and purifiers - are not only revolutionary technologies, but design classics. This was a legacy of his time studying at the Royal College of Art in the 1960s, when he was inspired by some of the most famous artists, designers and inventors of the era, as well as his engineering heroes such as Frank Whittle and Alec Issigonis. In Invention: A Life, Dyson reveals how he came to set up his own company and led it to become one of the most inventive technology companies in the world. It is a compelling and dramatic tale, with many obstacles overcome. Dyson has always looked to the future, even setting up his own university to help provide the next generation of engineers and designers. For, as he says, 'everything changes all the time, so experience is of little use'. Whether you are someone who has an idea for a better product, an aspiring entrepreneur, whether you appreciate great design or a page-turning read, Invention: A Life offers you inspiration, hope and much more.
This encyclopedia of inventions provides the dates, the details and the stories of how we gained some of the things we now take for granted. Every possible invention is covered from the simple paperclip to the irritating parking meter.
Documents the innovations of a group of eccentric geniuses who developed computer code in the mid-20th century as part of mathematician Alan Turin's theoretical universal machine idea, exploring how their ideas led to such developments as digital television, modern genetics and the hydrogen bomb.
As a technology pioneer at MIT and as the leader of three successful start-ups, Kevin Ashton experienced firsthand the all-consuming challenge of creating something new. Now, in a tour-de-force narrative twenty years in the making, Ashton leads us on a journey through humanity’s greatest creations to uncover the surprising truth behind who creates and how they do it. From the crystallographer’s laboratory where the secrets of DNA were first revealed by a long forgotten woman, to the electromagnetic chamber where the stealth bomber was born on a twenty-five-cent bet, to the Ohio bicycle shop where the Wright brothers set out to “fly a horse,” Ashton showcases the seemingly unremarkable individuals, gradual steps, multiple failures, and countless ordinary and usually uncredited acts that lead to our most astounding breakthroughs. Creators, he shows, apply in particular ways the everyday, ordinary thinking of which we are all capable, taking thousands of small steps and working in an endless loop of problem and solution. He examines why innovators meet resistance and how they overcome it, why most organizations stifle creative people, and how the most creative organizations work. Drawing on examples from art, science, business, and invention, from Mozart to the Muppets, Archimedes to Apple, Kandinsky to a can of Coke, How to Fly a Horse is a passionate and immensely rewarding exploration of how “new” comes to be.
This complete illustrated history of inventions and inventors that have shaped civilization and the modern world is a useful reference guide and source of inspiration for would-be inventors of all kinds, young and old alike.
Named one of WIRED’s "The Best Pop Culture That Got Us Through 2020" In Analogia, technology historian George Dyson presents a startling look back at the analog age and life before the digital revolution—and an unsettling vision of what comes next. In 1716, the philosopher and mathematician Gottfried Wilhelm Leibniz spent eight days taking the cure with Peter the Great at Bad Pyrmont in Saxony, trying to persuade the tsar to launch a voyage of discovery from Russia to America and to adopt digital computing as the foundation for a remaking of life on earth. In two classic books, Darwin Among the Machines and Turing’s Cathedral, George Dyson chronicled the realization of the second of Leibniz’s visions. In Analogia, his pathbreaking new book, he brings the story full circle, starting with the Russian American expedition of 1741 and ending with the beyond-digital revolution that will complete the transformation of the world. Dyson enlists a startling cast of characters, from the time of Catherine the Great to the age of machine intelligence, and draws heavily on his own experiences at the Institute for Advanced Study in Princeton, New Jersey, and onward to the rain forest of the Northwest Coast. We are, Dyson reveals, entering a new epoch in human history, one driven by a generation of machines whose powers are no longer under programmable control. Includes black-and-white illustrations
Presents reproducible cross-curricular activities for grades four through eight on historic and modern inventions and inventors, and includes ideas for student inventions.
A captivating, humorous, and downright perplexing selection of nineteenth-century inventions as revealed through remarkable–and hitherto unseen–illustrations from the British National Archive Inventions that Didn’t Change the World is a fascinating visual tour through some of the most bizarre inventions registered with the British authorities in the nineteenth century. In an era when Britain was the workshop of the world, design protection (nowadays patenting) was all the rage, and the apparently lenient approval process meant that all manner of bizarre curiosities were painstakingly recorded, in beautiful color illustrations and well-penned explanatory text, alongside the genuinely great inventions of the period. Irreverent commentary contextualizes each submission as well as taking a humorous view on how each has stood the test of time. This book introduces such gems as a ventilating top hat; an artificial leech; a design for an aerial machine adapted for the arctic regions; an anti-explosive alarm whistle; a tennis racket with ball-picker; and a currant-cleaning machine. Here is everything the end user could possibly require for a problem he never knew he had. Organized by area of application—industry, clothing, transportation, medical, health and safety, the home, and leisure—Inventions that Didn’t Change the World reveals the concerns of a bygone era giddy with the possibilities of a newly industrialized world.
"Inventions and Patents" is the first of WIPO's Learn from the past, create the future series of publications aimed at young students. This series was launched in recognition of the importance of children and young adults as the creators of our future.