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Since the dawn of time, the Izuna wolves have been entrusted as guardians against Japan's evil spirits. Set in the wondrous world of "Legend of the Scarlet Blades."
This classic work describes shamanic figures surviving in Japan today, their initiatory dreams, ascetic practices, the supernatural beings with whom they communicate, and the geography of the other world in myth and legend.
The manga adaptation of the hit light novel series enters its second chapter! Summoned by a boy who calls himself God in a world where games decide everything, the prodigy gamer siblings Sora and Shiro quickly rise to the top of human society. Having secured a future for the nation of Elkia and humankind in this world, the siblings set their sights on a new prize—the Eastern Union. It's finally time to challenge the other races!
Nobu Fudo has worn the pale, wooden mask since childhood, when he was still known as Shinnosuke. He was just a poor boy who dreamed of becoming a powerful samurai. When his sister is attacked, his inner warrior awakens and his anger is unstoppable. But something else has also awakened. Something dark and terrible.
A detailed analysis of the structure of nineteenth-century Japanese religious institutions
IT'S A GAME OF LIFE AND DEATH BETWEEN THE GAMER SIBLINGS AND A GOD!Subsequent to the eternal Great War, Disboard-the world where everything is decided by games and wagers rather than violence-is born. But winners still trample losers, and the victims pile up. A young Shrine Maiden laughs at how nothing has changed... Sora and Shiro agree to a dice game in which the number of dice you have is determined by your age, but in a contest where all the players are pitted against one another and death hangs in the balance, will the sibling gamers survive or lose everything-including their lives?
In a world where everything is decided by games, adorable (but foulmouthed) Izuna Hatsuse is a young Werebeast girl who wants to learn more. As she follows Sora, Shiro, and the others, what answers will she find for herself? LET THE GAMES BEGIN!
In this fantasy world, everything's a game--and these gamer siblings play to win! Meet Sora and Shiro, a brother and sister who are loser shut-ins by normal standards. But these siblings don't play by the rules of the "crappy game" that is average society. In the world of gaming, this genius pair reigns supreme, their invincible avatar so famous that it's the stuff of urban legend. So when a young boy calling himself God summons the siblings to a fantastic alternate world where war is forbidden and all conflicts--even those involving national borders--are decided by the outcome of games, Sora and Shiro have pretty much hit the jackpot. But they soon learn that in this world, humanity, cornered and outnumbered by other species, survives within the confines of one city. Will Sora and Shiro, two failures at life, turn out to be the saviors of mankind? Let the games begin...!
Set in the same feudal Japanese world of "Legend of the Scarlet Blades" and "Izuna," comes an origin tale, full of the universe's signature magic and blood.
Multi-Eisner award-winning writer Paul Tobin pens a fantasy epic of the adventures of Geralt of Rivia, a witcher--one of the few remaining monster hunters from the critically acclaimed video game fantasy The Witcher by CD Projekt Red! Featuring story art by Joe Querio, Piotr Kowalski, Max Bertolini, with a bonus sketchbook section and additional art by Dave Johnson (100 Bullets), Dan Panosian (Slots), Stan Sakai (Usagi Yojimbo), Duncan Fegredo (MPH), Simon Bisley (Lobo), and a cover by Mike Mignola (Hellboy). Collects issues #1-#5 of the Witcher comic series House of Glass, Fox Children, Curse of Crows, and collected for the first time, Killing Monsters one-shot--and features annotations from the creators of the comics, as well as a sketchbook section.