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Lizzie Bennington is on the brink of winning her first title in a mixed doubles match at the Boca Raton tournament when Jack Archer, Lizzies competitor across the net, stops play complaining of leg cramps. As she watches the trainers hands move up Jacks muscular loin, Lizzie tries to keep her composure, but she cannot hide her admiration. When Jack catches an unwitting look of prurient pleasure in Lizzies eye, the real game between the plucky, spirited beauty and the reckless, thrill-seeking playboy begins. But Jacks overtures only anger Lizzie. She cant forget the unsportsmanlike stunt that lost her the Boca match. She knows he is a notorious playboy. Whats more, Christina Richter is his partner off the court as well as on it. Still, Lizzie cannot deny her attraction. When she finally gives in, the relationship is threatened not only by Christina but by the number one mens player, Rodolfo Salazar, a volatile sexy Spaniard, who would like nothing better than to cross the net to get to Lizzie before Jack does. Even so, no one stands in the way of Lizzie and Jacks union more than Lizzie and Jack themselves. Only ti me will tell if two players on opposite sides of the net can find love.
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
In life as in sports, it's how you play the game that matters You don't have to be a star athlete to take away valuable lessons from the world of sports, whether it's learning how to get along with others, to never give up, or to be gracious in victory and defeat. In this companion volume to his New York Times bestseller, The Games Do Count, Brian Kilmeade reveals personal stories of the defining sports moments in the lives of athletes, CEOs, actors, politicians, and historical figures—and how what they learned on the field prepared them to handle life and overcome adversity with courage, dignity, and sportsmanship.
Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).
A journey through the history, culture, and mystique of tennis from “an original and provocative mind” (The Wall Street Journal). If you’ve watched Rafael Nadal spin a forehand at 4000 rpm, Maria Sharapova arabesque out of a serve, Serena Williams utterly destroy a short ball, or Roger Federer touch a volley into an impossibly angled winner, you know how exciting tennis can be. This book reveals the long history and unique culture behind the sport. With a penchant for tennis’s inherent drama, historian Elizabeth Wilson finds its core: a psychological face-off between flamboyant personalities navigating the ebbs and flows of fortune in the confines of a 78 x 36–foot box—whether of clay, grass, or DecoTurf. Walking the finely kempt lawns of Victorian England, she shows how tennis’s early role as a social pastime that included both men and women—and thus, lots of sexual tension—set it apart from most other sports and their dominant masculine appeal. Even today, when power and endurance are more important than ever, tennis still demands that the body behave gracefully and with finesse. In this way, Wilson shows, tennis has retained the vibrant spectacle of human drama and beauty that have always made it special, not just to sports fans but to popular culture. Telling the stories of all the greats, from the Renshaw brothers to Novak Djokovic, and of all the advances, from wooden racquets to network television schedules, Wilson offers a tennis book like no other, keeping the court square in our sights as history is illuminated around it. “A sporting history unlike any I’ve read—one that, in its sophistication and thoughtfulness, shows up the hollowness of most other accounts.” —Observer
Queen of Pop, superstar, maverick, fashionista, Lady Gaga is one of the most recognisable and sensational pop stars for a generation. A true original, Gaga found fame the hard way, playing the grimy bars and burlesque shows of New York City, before finally relocating to Los Angeles to begin work on what would become her debut album The Fame. Constantly en vogue and always in the public eye, this is the biography of the rise and rise of Gaga, from her early life as a teenage protege, to her life as one of the most respected musicians and most recognised entertainers on the planet.
Now a movie starring Lucy Hale and Austin Stowell, USA Today bestselling author Sally Thorne’s hilarious and sexy workplace comedy all about that thin, fine line between hate and love. Nemesis (n.) 1) An opponent or rival whom a person cannot best or overcome. 2) A person’s undoing 3) Joshua Templeman Lucy Hutton and Joshua Templeman hate each other. Not dislike. Not begrudgingly tolerate. Hate. And they have no problem displaying their feelings through a series of ritualistic passive aggressive maneuvers as they sit across from each other, executive assistants to co-CEOs of a publishing company. Lucy can’t understand Joshua’s joyless, uptight, meticulous approach to his job. Joshua is clearly baffled by Lucy’s overly bright clothes, quirkiness, and Pollyanna attitude. Now up for the same promotion, their battle of wills has come to a head and Lucy refuses to back down when their latest game could cost her her dream job…But the tension between Lucy and Joshua has also reached its boiling point, and Lucy is discovering that maybe she doesn’t hate Joshua. And maybe, he doesn’t hate her either. Or maybe this is just another game.
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Tennis's gladiatorial beauty, its stylish duelling and fashionable court-wear make it a romantic's dream. Ever since young men and women first came together to play on vicarage lawns, this most Victorian of games has always had a peculiarly passionate undercurrent - love even makes it into the scoring system. And passion in other forms - the rivalry of Federer and Nadal, and John McEnroe's legendary angry outbursts. Beyond the romance, tennis has always been a barometer of the times. French star Suzanne Lenglen was a celebrity trailblazer, Jimmy Connors channelled punk, and Henman Hill is unrecognisable from the days when the All England Club ostracised working-class Fred Perry - and the great English tennis champion who is now more famous as a leisure clothing brand than a sportsman. Love Game is the must-have companion for tennis fans during Wimbledon 2015. It tells the story of tennis' journey from upper-middle-class hobby to global TV spectacle, taking in the innovators and trendsetters, the great players, heroes and iconoclasts, and the politics, class wars and culture clashes of what could rightfully be called the 'beautiful game'.