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The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real. Journey to a land of ancient magic and hidden wonders -- the isle of Great Britain!
Ever since the floods came and washed the world away, survivors have been desperate to win a place on X-Isle, the island where life is rumoured to be easier than on what's left of the mainland. Only young boys are in with a chance, the smaller and lighter the better. Baz and Ray are two of the lucky few to be chosen, but they soon discover that X-Isle is a far cry from paradise. Ruled by Preacher John, a dangerous religious fanatic, it's a violent, unpredictable place where terrible things can happen at any moment. The boys hatch an extraordinary plan in order to protect themselves - the construction of a mighty weapon of defence. But can they complete this weapon in time, and are they really prepared to use it in order to secure their freedom? Powerful and compelling, X-ISLE is a fast-moving thriller that will keep you guessing right to the very end.
Book one in the #1 New York Times best-selling Descendants series--now in the wickedly fun, action-packed graphic novel! Twenty years ago, all the evil villains were banished from the kingdom of Auradon to the Isle of the Lost--a dark and dreary place protected by a force field that makes it impossible for them to leave. Stripped of their magical powers, the villains now live in total isolation, forgotten by the world. Mal learns from her mother, Maleficent, that the key to true darkness, the Dragon's Eye, is located inside her scepter in the forbidden fortress on the far side of the island. The eye is cursed, and whoever retrieves it will be knocked into a deep sleep for a thousand years. But Mal has a plan to capture it. She'll just need a little help from her "friends." In their quest for the Dragon's Eye, these four kids begin to realize that just because you come from an evil family tree, being good ain't so bad.
Evil tree. Bad Apple? Twenty years ago, all the evil villains were banished from the kingdom of Auradon to the Isle of the Lost--a dark and dreary place protected by a force field that makes it impossible for them to leave. Stripped of their magical powers, the villains now live in total isolation, forgotten by the world. Mal learns from her mother, Maleficent, that the key to true darkness, the Dragon's Eye, is located inside her scepter in the forbidden fortress on the far side of the island. The eye is cursed, and whoever retrieves it will be knocked into a deep sleep for a thousand years. But Mal has a plan to capture it. She'll just need a little help from her "friends." In their quest for the Dragon's Eye, these four kids begin to realize that just because you come from an evil family tree, being good ain't so bad.
The fifth, and best novel yet in David Drake's acclaimed epic fantasy series is filled with startling revelations, action, romance and sorcery.
"Early Travels in Palestine" by using Thomas Wright gives a fascinating glimpse into the writer's explorations of the Holy Land all through the 19th century. The book details Wright's experiences and observations as he navigates the ancient landscapes of Palestine. A travelogue of cultural and ancient significance, Wright's narrative gives readers with a bright portrayal of the location, blending personal encounters with the broader ancient context. Wright's eager eye for detail and his appreciation for the archaeological and architectural marvels of Palestine shine via in the pages of this paintings. As he traverses ancient cities and sacred web sites, the author weaves collectively a narrative this is each informative and reflective. The book no longer only serves as a journey account however additionally delves into the complexities of the political and social dynamics of the time. "Early Travels in Palestine" is a testament to Wright's intellectual curiosity and his dedication to documenting the landscapes and cultures he encounters. The textual content is richly adorned with descriptions of biblical websites, local customs, and the author's interactions with the various communities inhabiting the location.
After a few successful missions, the misfits have made quite a name for themselves! This time, their help is requested by a very special VIP. Can they find out who the candy cane culprit is? After how well they did helping a leprechaun, trolls, and a cyclops during their last few assignments, the misfits are tapped for another mission! And not just any mission, but a top-secret one for a very special someone. This time, they're headed to the North Pole! Santa is dismayed because toys are being broken and candy canes are being stolen every night. The elves tell them of a local legend who they think is responsible: a great, big monster that roams the mountain, but Santa is not so sure. All he knows is that they're in danger of not having enough toys in time for Christmas! Will the misfits be able to crack the case and save Christmas?