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A young man awakens on an island, alone and seriously injured, with no memory, and as he searches for his identity he finds himself caught between two notorious pirates battling for a legendary treasure reportedly hidden by monks.
Brace yourself for a thrilling high-seas adventure and dare to set sail for the Isle of Fire."A great explosion rocked the crowded harbor. The ferocious blaze engulfed ship after ship expanding the circle of destruction in mere heartbeats. The fire rain had been unleashed."As Cat’s memory returns, he realizes that he has lived two very different lives. Now he must choose whether to return to the ways of his notorious father and join the evil Merchant, or defy the Merchant and risk his life to save his friends.The best-selling Isle of Swords adventure continues in Isle of Fire as ancient mariners rise from legend and cut an all-too-real swath of destruction across the Atlantic. The newly formed Wolf Fleet scours the Caribbean, hunting the pirates they once called comrades. And in the pitiless winds of a monstrous hurricane, whole fleets will be blasted apart and devoured.
"The wedding of Griffin 'Cat' Thorne and Anne Ross is on. Or is it? Captain Tobias Dredd, the infamous pirate 'Toby Scratch', has been scouring the South Pacific, searching for Father Carroll, a member of the clandestine holy warriors known only as The Brethren. When Dredd's ship, The Red Corsair, levels a Brethren monastery, Declan Ross and the crew of The Robert Bruce are called upon to pursue Father Carroll and maintain his safety at all costs. The hunt for Father Carroll is on between Ross and Dredd. At stake: the lives of everyone involved and a treasure worth three times the world. For Father Carroll alone knows the location of The Isle of Stars, and he knows its secrets"--Back cover.
"Black Vulmea's Vengeance" is an adventure tale featuring an Irish buccaneer, Black Vulmea. Terence Vulmea, aka Black Vulmea, was born a 17th-century Irish peasant, and he carried his vendetta with the English oppressors of his country to the waters of the Caribbean where he had to deal with angry pirates in search of a hidden treasure.
Three ancient scrolls beckon high school student Aidan Thomas to enter a realm of knights, kings, and unusual creatures, but he must rely on instinct and his latent athletic ability to deal with the terror, tempest, and treason in this new world.
The final book in the seminal sword and sorcery series featuring Fafhrd and the Gray Mouser from the Grand Master of Science Fiction and Fantasy. After their adventures in Swords and Ice Magic, Fafhrd the barbarian and Gray Mouser the thief remain on Rime Isle with their loves, seeking lives of respectability and peace. Fafhrd works to regain his archery skills after losing his left hand to Odin in battle. Meanwhile, the Gray Mouser embarks on a trading expedition aboard the ship Seahawk. But their respite will soon come to an end—for on the world of Nehwon, a brother and sister plot to regain the treasures stolen from them by the pirates of Rime Isle. Soon Fafhrd and the Gray Mouser, alone and together, are plagued by dreams and curses that will force them to confront the vengeful siblings, destructive temptations, sea demons, and ancient obsessions as “one of the great works of fantasy in this century” comes to its climactic end (Publishers Weekly). The highly regarded British horror author Ramsey Campbell called Fritz Leiber “the greatest living writer of supernatural horror fiction.” Drawing many of his own themes from the works of Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually having coined the term sword and sorcery that would describe the subgenre he would more than help create. While The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Grey Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one than Tolkien’s. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.
The second exciting adventure in The Door Within trilogy awaits! The Rise of the Wyrm Lord revisits favorite characters from The Door Within and opens with Aidan Thomas in trouble. Separated from his best friend by a thousand miles and unable to return to The Realm of Glimpses himself, Aidan needs a way to reach Robby with a message from King Eliam, the one true King. Enter Antoinette Reed, a bright but headstrong young woman who seems like the perfect person to reach King Eliam. When Aidan discovers that Antoinette has been called to enter The Realm, he solicits her help to find Robby's Glimpse before it is too late. But when she arrives in the Kingdom of Alleble, Antoinette finds the kingdom is in turmoil. Alleble's allies are inexplicably beginning to turn away, renouncing former ties with King Eliam. And there are rumors that the dark Prince of Paragory, sworn enemy of the Kingdom, is seeking an ancient evil power—the Wyrm Lord—to crush the Alleble once and for all. With over 250,000 copies sold in The Door Within trilogy, this is a perfect time to introduce the series to a new tween audience The fantasy genre is wildly popular among young readers, and The Rise of the Wyrm Lord is a heart-pounding second installment that will leave tweens and teens on the edge of their seats. Meets national education standards.
The award-winning sword and sorcery classic that introduced Fafhrd and the Gray Mouser, from a Grand Master of Science Fiction and Fantasy. First in the influential fan-favorite series, Swords and Deviltry collects four fantastical adventure stories from Fritz Leiber, the author who coined the phrase “sword and sorcery” and helped birth an entire genre. In “Induction,” in the realm of Nehwon, fate brings young prince Fafhrd and apprentice magician the Gray Mouser together to mark the beginning of a loyal and lifelong friendship. Consumed by his wicked mother’s enchantments, Fafhrd finds freedom by pursuing the love of a beautiful actress in the Nebula and Hugo Award–nominated “The Snow Women.” Studying sorcery under a great wizard in a land where it is forbidden, Mouse crosses the thin line between white and black magic to avenge a great wrong in “The Unholy Grail.” And in the Nebula and Hugo Award–winning novella “Ill Met in Lankhmar,” Fafhrd and the Gray Mouser disguise themselves as beggars to infiltrate the Thieves’ Guild—only to pay a horrible price for their greed when they come face-to-face with a monstrous evil.
The difference in their uncanny eyes could not be easily discerned. In the rays of the setting sun, both Aravel's and Morlan's eyes appeared gold. In the pale moonlight...yellow. Seemingly the same. Such inscrutable likeness is the way of things with identical twins. But all who knew the two brothers well noted unmistakable differences, peculiarities more experienced than seen. Those who stood before King Aravel's gaze felt the glad firelight of a cozy inn. But those who fell under Morlan's stare felt the gleam of winter moonlight on the cold, white stone monuments in a boneyard. FROM THE BESTSELLING AUTHOR OF THE DOOR WITHIN TRILOGY comes an epic tale of two powerful kings whose rivalry threatens to tear the world of Myriad apart. Into this chaos of treachery and war, strides ex-assassin Alastair Coldhollow whose quest for redemption leads him to the one foe he cannot defeat with a thrust of his sword. Everything may hinge on an age-old prophecy, but after thousands of years, will the Sword appear in the Stars at last? With the aid of Abbagael Rivynfleur, a not-so-naive girl from the forest villages, Alastair will tread forgotten roads, face legendary creatures, and meet mysterious new races of people, all in an effort to find Myriad's Halfainin. So begins the sweeping seven-volume Myridian Constellation. Read on to discover what happens when the Sword is in the Stars, and the moon is blood red...
Fantasy. Mystery. Action. Humor. Parents, teachers, and librarians will no longer have to push kids to read—The Berinfell Prophesies will engage intermediate readers and leave them clamoring for more. The Seven succeeding Elven Lords of Allyra were dead, lost in the Siege of Berinfell as babes. At least that’s what everyone thought until tremors from a distant world known as Earth, revealed strange signs that Elven blood lived among its peoples. With a glimmer of hope in their hearts, sentinels are sent to see if the signs are true. But theirs is not a lone errand. The ruling warlord of Allyra, the Spider King, has sent his own scouts to hunt down the Seven and finish the job they failed to complete many ages ago. Now 13-year-olds on the brink of the Age of Reckoning when their Elven gifts will be manifest, discover the unthinkable truth that their adoptive families are not their only kin. With mysterious Sentinels revealing breathtaking secrets of the past, and dark strangers haunting their every move, will the young Elf Lords find the way back to the home of their birth? Worlds and races collide as the forces of good and evil battle. Will anyone escape the Curse of the Spider King? Learn more about The Berinfell Prophecies at www.heedtheprophecies.wordpress.com. Create your own tribe. Connect with fans through the forum. Win pre-release chapters and the opportunity to have Wayne and Christopher at your very own book party!