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Five years ago, little Gwenny’s father found, inside a bottle, a map with instructions on how to reach the mysterious Isle of 100,000 Graves and its legendary treasures ― and then he vanished. Now Gwenny, having stumbled across another bottle-shipped map, enlists the dubious help of a shipful of pirates, sets out to find the island, and her long-lost dad. Little does she realize that the Isle comes by its ominous name honestly, as the location of a secret school for executioners and torturers, where apple-cheeked youngsters are taught the finer points of extracting information from prisoners… and then putting an end to their lives in a wide variety of gruesome ways. And they’ve reached the point in their studies where theory should ideally give way to practice, so an influx of uninvited visitors comes as a blessing to the faculty. And yes, this story is a comedy. Albeit a dark one.
A group of little people find themselves without a home in this horror fantasy classic Newly homeless, a group of fairies find themselves trying to adapt to their new life in the forest. As they dodge dangers from both without and within, optimistic Aurora steps forward to organize and help build a new community. Slowly, the world around them becomes more treacherous as petty rivalries and factions form. Beautiful Darkness became a bestseller and an instant classic when it was released in 2014. This paperback edition of the modern horror classic contains added material, preparatory sketches, and unused art. While Kerascoët mix gorgeous watercolors and spritely cartoon characters, Fabien Vehlmann takes the story into bleaker territory as the seasons change and the darkness descends. As with any great horror, there are moments of calm and jarring shocks while a looming dread hangs over the forest.
Charlotte—aka Charlie—a pretty redhead, sets up an expedition to find her brother. The young scientist, who disappeared underground several months ago, claimed, to everyone's astonishment, to be able to prove the existence of Hell by using Darwin's theory of evolution. The little group, led by Charlie, plunge underground in his pursuit. The deeper they progress into the entrails of our planet, the more they enter another world that hides other forms of life heretofore never experienced. The discovery changes them gradually in a way they cannot at first perceive…
Sven, a semi-aimless Scandinavian artist who has ended up in Montpellier, France on a futile romantic pursuit, enjoys nocturnal raids into other people's homes, disguised as a werewolf. The way he figures it, the disguise will give him an extra few moments' advantage vis-à-vis any startled home owner if things get ugly... but he hasn't taken into account the existence of a society of real Montpellier-based werewolves who do not take kindly to this new pretender. So while Sven spends his days playing chess and poker with his friends, sketching his way through his picturesque chosen hometown, and coping with romantic dilemmas -- both his and those of his best friend, the Breakfast-at-Tiffany's-obsessed Audrey, who has girl troubles of her own -- little does he realize that a genuine threat to his life, and for that matter his humanity, is closing in on him. Werewolves of Montpellier is a lycanthropic thriller, a romantic comedy, and an existential drama -- beware the full moon!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Brimming with drama, doubloons and untold skulduggery, the Sea of Thieves is a strange and treacherous stretch of ocean where swarthy scallywags the world over flock to test their might and mettle. Join us on a tale of danger and discovery as we follow the legend of two of the hardiest crews ever to brave its turbulent waters. Who will be the first to claim the treasure that awaits them… and who will be the first to walk the plank?
The Camino de Santiago is a 500 mile, historic pilgrimage route to Santiago de Compostela in northwestern Spain. It is walked by thousands every year, both Christians and non-believers. To mark his 50th birthday, the brilliant Norwegian cartoonist Jason decided that walking the length of the Camino was what he needed to do. On the Camino is Jason’s memoir of that trek — 32 days and 500 miles from St. Jean Pied de Port to Finisterre, observing with the eye of an artist, chronicling both the good (people, conversations) and the bad (blisters, bedbugs). Full of quiet incidents, odd encounters, small triumphs, and the occasional setback, On the Camino is the latest graphic novel by a master cartoonist.
A detective is walking down the street. It is raining. He sees a “Lost Cat” poster. A minute later he sees the cat from the photo. He picks it up and goes back to the poster. He calls the number. A woman answers. He turns up at her place and gives her the cat. She invites him in from the rain for a cup of coffee. They talk and find out they have a lot in common: both are divorced and living alone. Some days later he invites her out for a dinner. She accepts. He shows up at the agreed time. She doesn’t. He calls her home and knocks on her door. No answer. He asks the neighbors. They haven’t seen her. She has disappeared. He makes some phone calls and investigates, but can’t find her. He gets a new client and has to start working on a new case. In his head he continues their conversation. Lost Cat, the new graphic novel by Jason (after years of “graphic novellas” of less than 50 pages, arguably his first genuine graphic NOVEL) is both a playful take on the classic detective story, and a story about how difficult it is to find a sister spirit, someone you feel a real connection to―and what do you do if you lose that person?
Jason returns with more tales of love and loss among the dog- and cat-headed. Another all-original collection of full-color graphic novellas in the format of Low Moon, Athos in America takes its title from the lead story, a prequel of sorts to the graphic novel The Last Musketeer, in which the seemingly ageless swashbuckler turns up in a bar in 1920 New York and relates the tale of how he went to Hollywood to play himself in a film version of The Three Musketeers. Another tie-in with a previous Jason story occurs in “The Smiling Horse,” in which the characters from the story “&” in Low Moonattempt to kidnap a woman.
Comics and childhood have had a richly intertwined history for nearly a century. From Richard Outcault’s Yellow Kid, Winsor McCay’s Little Nemo, and Harold Gray’s Little Orphan Annie to Hergé’s Tintin (Belgium), José Escobar’s Zipi and Zape (Spain), and Wilhelm Busch’s Max and Moritz (Germany), iconic child characters have given both kids and adults not only hours of entertainment but also an important vehicle for exploring children’s lives and the sometimes challenging realities that surround them. Bringing together comic studies and childhood studies, this pioneering collection of essays provides the first wide-ranging account of how children and childhood, as well as the larger cultural forces behind their representations, have been depicted in comics from the 1930s to the present. The authors address issues such as how comics reflect a spectrum of cultural values concerning children, sometimes even resisting dominant cultural constructions of childhood; how sensitive social issues, such as racial discrimination or the construction and enforcement of gender roles, can be explored in comics through the use of child characters; and the ways in which comics use children as metaphors for other issues or concerns. Specific topics discussed in the book include diversity and inclusiveness in Little Audrey comics of the 1950s and 1960s, the fetishization of adolescent girls in Japanese manga, the use of children to build national unity in Finnish wartime comics, and how the animal/child hybrids in Sweet Tooth act as a metaphor for commodification.