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A quest to fulfill a lifelong wish leads to magic, adventure—and puns—as the New York Times–bestselling author revisits the enchanted land of Xanth. In Xanth, everyone has a talent. But that doesn’t mean everyone loves his talent, and no one understands that better than Hapless. Endowed with the ability to conjure any instrument he wants, Hapless could be an extraordinary musician if only he could play a tune that didn’t fall ear-piercingly flat. His one desire is to find an instrument he can play—and maybe a girlfriend or three. But like music, women have never been his forte. When the Good Magician hears about Hapless’s desperate desire, he sends the young man on a quest to find the elusive Isis Orb, a magical talisman that could fulfill his wish. But the mysterious Egyptian goddess for whom the orb is named guards the enchanted object and won’t let anyone see it—let alone use it. Setting out to achieve the impossible, Hapless meets an eclectic mix of creatures that join him on his journey. Like the musically challenged Hapless, they all have wishes they hope the Isis Orb will grant. But the only way they can control the orb is to capture the five totems from the regions of Xanth: Fire, Earth, Air, Water, and the Void. Together, this motley crew will heroically fight dragons, a six-headed griffin, and even a beautiful, seductive water gorgon who tries to rain on Hapless’s parade. With its thrilling exploits and endless humor, the newest addition to Piers Anthony’s beloved Xanth series is sure to keep readers enthralled. Isis Orb is the 40th book in the Xanth series, but you may enjoy reading the series in any order.
Featuring a wealth of additional material, this book explains the meaning and the importance of orbs--the physical presence of angels found in digital photographs--in a wider and more advanced context. With nearly 50 photographic examples accompanied by meditations to allow the energy of the orbs to be more fully absorbed, this advanced tool for ascension explores spirit guides and the angelic hierarchy in greater depth, including the powers, the chakras, the archangels, the Lords of Karma, and the Ascension Masters.
Three installments of the New York Times–bestselling series set in a land of enchantment filled with magic, surprises, adventure, and—best of all—puns! The world of Xanth is a wacky one full of offbeat heroes and surprising journeys. In these three volumes of this hilarious series, characters bumble their way through many misadventures to find their happy ending on the other side, aided and hindered by puns along the way. Board Stiff: Thanks to a mental typo and an ornery wishing well the once beautiful Irrelevant Kandy is now a board of wood—with mind control powers. And Ease wishes everything wasn’t so easy. Fortunately, Humfrey the Good Magician is there to provide them with a quest: saving the puns of Xanth. But who released a virus that could destroy Xanth’s essence, and will Kandy and Ease figure out how to stop it in time? Five Portraits: Astrid Basilisk is a sweet girl whose very glance is deadly. As she embarks on a selfless mission to save five difficult children from future Xanth, she must fight the pun virus that threatens to destroy the magical world. Isis Orb: Hapless has the ability to conjure any musical instrument he wants, but he can’t carry a tune in a bucket. All he wants is to learn to play an instrument and get a girlfriend. When the Good Magician hears about his desperate desire, he sends Hapless on a quest to find the elusive Isis Orb, a magical talisman that could fulfill his wish. But the mysterious Egyptian goddess guarding it isn’t going to let him simply take it.
This comparative religion book contains a startling perspective of the extraordinary history of the Egyptian religion and its profound influence upon the later Christian faith. The text demonstrates that the popular god Horus and Jesus possessed many characteristics and attributes in common.
A collection of meditations created by me. Good for beginners and established meditators. Includes an introduction and grounding exercise.
Mastering interoperability in a computing environment consisting of different operating systems and hardware architectures is a key requirement which faces system engineers building distributed information systems. Distributed applications are a necessity in most central application sectors of the contemporary computerized society, for instance, in office automation, banking, manufacturing, telecommunication and transportation. This book focuses on the techniques available or under development, with the goal of easing the burden of constructing reliable and maintainable interoperable information systems. The topics covered in this book include: Management of distributed systems; Frameworks and construction tools; Open architectures and interoperability techniques; Experience with platforms like CORBA and RMI; Language interoperability (e.g. Java); Agents and mobility; Quality of service and fault tolerance; Workflow and object modelling issues; and Electronic commerce . The book contains the proceedings of the International Working Conference on Distributed Applications and Interoperable Systems II (DAIS'99), which was held June 28-July 1, 1999 in Helsinki, Finland. It was sponsored by the International Federation of Information Processing (IFIP). The conference program presents the state of the art in research concerning distributed and interoperable systems. This is a topical research area where much activity is currently in progress. Interesting new aspects and innovative contributions are still arising regularly. The DAIS series of conferences is one of the main international forums where these important findings are reported.
This book analyses the issue of child soldiers in order to understand how armed groups engage with international organizations to gain international legitimacy. The work examines why some armed groups ‘follow the rules’ of international humanitarian law and others do not. It argues that armed groups in conflicts around the world engage with international organizations in order to gain international legitimacy and to show they are following the laws of war. By examining the issue of child soldiers in contemporary armed conflict, the volume establishes a typology of which groups will engage with international actors and follow the laws of war – and which will not. The main aim of the book is to understand the rationality of even the most violent of actors, and to understand when and how armed groups can be encouraged to follow the laws of war. The work draws from extensive primary research conducted among armed groups in Syria and Myanmar, including al-Qaeda, the Islamic State, and the many small ethnic insurgent groups of Myanmar. This book will be of much interest to students of war and conflict studies, security studies, international humanitarian law, and International Relations.
Kandy may be bored stiff, but a magical mishap makes her problem literal in this hilarious novel in the New York Times–bestselling Xanth series. In the land of Xanth, where everyone has a unique magical talent, adventures come easily to most. But two inhabitants find themselves quite bored . . . until they’re inadvertently thrust together on a mission to save Xanth from an anti-pun virus that could turn their world into just another Mundania. Irrelevant Kandy is gorgeous, but thanks to a mental typo and an ornery wishing well, she’s now an actual board—with mind control powers. So much for her big plans for adventure, excitement, and romance. And Ease has his own problems, namely that everything is just too easy. He craves a challenge. Fortunately, Humfrey the Good Magician is more than happy to provide them with a quest. The duo—along with a basilisk bodyguard in the form of a young woman and nefarious android Com Pewter—is tasked with saving the puns of Xanth. But who could have released a virus that would destroy Xanth’s essence, and can Kandy and Ease figure out how to stop it in time?
Something’s rotten in the land of Xanth—and it’s not just the undead—in this “cheeky” adventure in the New York Times–bestselling series (Publishers Weekly). Horrors and hilarity collide as a fate far worse than death awaits a vivacious young visitor to “the Florida-shaped fantasy land where anything goes and the puns pack every page” (Kirkus Reviews). Breanna, a beautiful young newcomer to the enchanted land of Xanth, must deal with a distressing dilemma. She has unwittingly attracted the affections of King Xeth, ruler of Xanth’s Zombies, who yearns to make her queen of the undead! Her quest to preserve her innocence, and find her destiny, takes her on an exhilarating excursion packed with perils, puzzles, and piles of puns. Zombie Lover will provide a profusion of macabre merriment.