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"Inventors at Work, with Chapters on Discovery" by George Iles is a study about the history of inventions. Excerpt: The equipment and the talents for invention and discovery are now touched upon. First, knowledge, especially as the fruit of disinterested inquiry; Observation, as exercised by trained intelligence calling to its aid the best modern instruments; Experiment, as an educated passion for building on original lines. Then, in the mechanical field, we bestow a few glances at self-acting machines, at the simplicity of design which makes for the economy not only in building but in operation and maintenance.
The greatest discoveries are made outside the classroom! Learn all about mistakes that changed the world with this collection of the strange stories behind everyday inventions! It's no accident that you'll love this book! SANDWICHES came about when an English earl was too busy gambling to eat his meal and needed to keep one hand free. POTATO CHIPS were first cooked by a chef who was furious when a customer complained that his fried potatoes weren’t thin enough. Coca-Cola, Silly Putty, and X rays have fascinating stories behind them too! Their unusual tales, and many more, along with hilarious cartoons and weird, amazing facts, make up this fun-filled book about everyday items that had surprisingly haphazard beginnings. And don't miss Eat Your Words about the fascinating language of food! “A splendid book that is as informative as it is entertaining . . . a gem.” —Booklist, Starred Review
Parametric Modeling with Autodesk Inventor 2020 contains a series of seventeen tutorial style lessons designed to introduce Autodesk Inventor, solid modeling, and parametric modeling. It uses a hands-on, exercise-intensive approach to all the important parametric modeling techniques and concepts. The lessons guide the user from constructing basic shapes to building intelligent mechanical designs, to creating multi-view drawings and assembly models. Other featured topics include sheet metal design, motion analysis, 2D design reuse, collision and contact, stress analysis, 3D printing and the Autodesk Inventor 2020 Certified User Examination. Autodesk Inventor 2020 Certified User Examination The content of Parametric Modeling with Autodesk Inventor 2020 covers the performance tasks that have been identified by Autodesk as being included on the Autodesk Inventor 2020 Certified User examination. Special reference guides show students where the performance tasks are covered in the book.
Inventors at Work: The Minds and Motivation Behind Modern Inventions is a collection of interviews with inventors of famous products, innovations, and technologies that have made life easier or even changed the way we live. All of these scientists, engineers, wild-eyed geniuses, and amateur technologists have dedicated their lives to the pursuit of that singular Eureka! moment in their laboratories or garages. Each has altered the modern world as we know it in some significant way. The conversations will show budding tinkerers, professional inventors, educators, and onlookers how the top minds in the field come up with ideas and manage the first steps of inspiration, how they experiment productively, how they “sell” ideas to others and secure funding, how they execute the final product, and how they commercialize and protect their work. All inventors will learn from these conversations, whether they are exploring new chemical compounds in million-dollar labs or perfecting a household gadget or toy in a basement workshop. Author Brett Stern, an inventor himself, explores with each inventor the nature of creativity and intuition, the skill set needed, and the force, motivation, or desire that must be summoned to spend endless hours searching for an answer to a question that no one else has asked or solving a problem most think has no solution. The book is required reading for all technical and creative individuals to better understand the innovation process and the logistics of following through on an idea that has the potential to change society. This book offers: Interviews with inventors of world-changing products and technologies An outline of the steps required in the creative/inventing process whether the goal is a civilization-changing process or a device meant to impress friends and family and perhaps earn license fees. An instructive overview of how to solve problems in innovation—and how to use failures as stepping stones to successful inventions
Brimming with mystery and treasure, this action-packed tale sends a boy in need of luck and girl in need of a friend on an adventure that will change their lives forever. Meet George, the third Lord of Devonshire and the unluckiest boy in London. Why is George so unlucky? First, he's an orphan. Second, unless he sells everything, he's about to lose his house. So when his family's last heirloom, a priceless map to the Star of Victory (a unique gem said to bring its owner success in any battle) is stolen by a nefarious group of criminals, George knows that there is no one less lucky--or more alone--than he is. That is until Ada Byron, the future Countess of Lovelace, bursts into his life. She promises to help George recover his family legacy, and is determined to find her own father along the way--all in a flying machine she built herself. Joined by a mischievous orangutan and the long-lost son of an infamous pirate, Ada and George take off on a cross-continent journey through the skies that will change their lives, and perhaps the world, forever.
Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web