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Final Volume! Magatsuhi, the embodiment of the evil half of the Shikon Jewel, is on the loose. Then, demon Naraku begins to absorb the Shikon Jewel and its unfathomable power. All our friends fly into action to prevent him: Inuyasha, Kagome, Miroku, Sango and Sesshomaru! But Naraku defends himself by dividing and manipulating his attackers. And Kagome is losing her priestess powers, making her a prime target. Then Naraku’s true intentions are finally revealed and Kagome is swallowed up by the Meido! Is Kagome, for the first time, beyond her friends’ reach? And will the final battle over the Shikon Jewel draw Inuyasha and Kagome together...or pull them apart forever?! -- VIZ Media
Inuyasha and comrades are deeply entrenched in the battle of their lives as they fend off the vicious attacks of the undead assassins known as the Band of Seven. But Inuyasha gains some unlikely comrades in his fight when his brother Sesshômaru and feral rival Koga get entangled in the skirmish. As the Band of Seven's numbers dwindle, their attacks become increasingly more desperate and push Inuyasha's new allies to their limits. All comes to a fiery climax as another of Naraku's malevolent plots is revealed!
Historical action and romance from one of Japan’s most beloved creators! L to R (Western Style). The Fate of a Sword Inuyasha must defend himself against the corrupted human Tonshu, who turns out to be responsible for the creation of the mysterious sword known as Dakki. Tonshu is intent on taking Inuyasha's sword, the mighty Testsusaiga, and Dakki's unique properties pose a serious threat to Tetsusaiga. If Inuyasha loses this battle then the Tetsusaiga will be gone for good. Historical Action And Romance From One of Japan's Most Beloved Creators Kagome is a modern Japanese high school girl. Never the type to believe in myths and legends, her world view dramatically changes when, one day, she's pulled out of her own time and into another! There, in Japan's ancient past, Kagome discovers more than a few of those dusty old legends are true, and that her destiny is linked to one legendary creature in particular--the dog-like half-demon called Inuyasha! That same trick of fate also ties them both to the Shikon Jewel, or "Jewel of Four Souls." But demons beware...the smallest shard of the Shikon Jewel can give the user unimaginable power.
Rated T+ for older teens.
A guide to the manga series and related television programs profiles the characters, provides background on the mystical jewel at the center of the tale, lists battles, presents a portrait of the author, and offers other details.
Shifting Alliances Naraku steals the sacred stone of the “living mountain” demon Gakusanjin. Then, thieves have their eye on the gift Gakusanjin gives Inuyasha to help him and his friends retrieve the stone! Old and new enemies—all a manifestation of Naraku or each other—rear their ugly heads: Hakudoshi, Moryomaru, Goryomaru, Kagura, Kanna, and the Infant who houses Naraku’s heart. Now they’re not only attacking our friends, but each other... Who will come out on top?! And how will the changes in allegiances affect our heroes? On the personal front, Inuyasha travels to the future and meets Kagome’s classmates, Shippo pulls malicious pranks on his friends, and Sango is wildly jealous when Miroku visits—his fiancée?! -- VIZ Media
With the power granted by a large piece of the Shikon Jewel, Naraku's scheming is in high gear as his minions go forth to do his bidding. Kikyo, the priestess whose duty it once was to guard the jewel, gave the fragment to him, but why? Then Inuyasha takes on another of Naraku's evil offspring, a demon that inhabits the very sword his half brother Sesshomaru wields. Naraku's human origins may yet prove to be his downfall if Kikyo can exploit his weaknesses by forcing him to make a difficult choice, one that is mirrored by Inuyasha's lost love for Kikyo and a possible future with Kagome! -- VIZ Media
Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.