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This work covers the principles of programming and core Java features. New sections include Class inheritance, FileDialog, new naming conventions for AWT objects, and new coverage of scrollbars. Programming concepts are presented as objective, source code, sample run and example review.
Comprehensive and incremental, this text focuses on rapid Java application development. The early chapters introduces JavaBeans-the basis of rapid Java application development; while subsequent chapters apply-step-by-step- rapid application development techniques to build comprehensive, robust and useful graphics applications, database and client/server applications, and distributed applications.
& • Everything Java developers need to start building J2EE applications using WebSphere Tools for the WebSphere Application Server & & • Hands-on techniques and case studies: servlets, JSP, EJB, IBM VisualAge for Java, and more & & • Written by IBM insiders for IBM Press
A complete, extensive first course in Java 2 programming. This package provides fully-integrated, world-class training in Java, the world's #1 programming language. It includes the leading interactive Java tutorial on CD-ROM, the Java Multimedia Cyber Classroom, Third Edition, with a new browser-based display engine that's more intuitive and enjoyable for students to use. Students also get the best-selling textbook Java How to Program, Third Edition, by Harvey and Paul Deitel, the world's #1 team of college programming authors and business trainers. Both the CD-ROM and book have been completely updated for Java 2, and are designed to work together perfectly. The Java Multimedia Cyber Classroom, Third Edition CD-ROM comes with 8+ hours of audio, hundreds of interactive exercises, over 350 insider's tips, and more than 12,000 lines of fully-tested Java code, all instantly searchable, and certified to run on Windows 95, 98, and NT 4.0. The brand-new Third Edition of Java How to Program covers Java and O-O programming end-to-end, focusing specifically on real-world development issues. At over 1100 pages, it's full of tips, good practices, and pitfalls to avoid, plus hundreds of live code programs, and screen captures that show exactly what the code does. Together, the CD-ROM and book cover all the Java and object-oriented techniques students need to develop successfully.
This new edition employs the Shelly Cashman Series' proven step-by-step approach to learning, presenting difficult Java programming concepts in a straightforward and exciting way! The new layout and design of the book make it easy for students to stay on track, while the real-world examples keep students interested. Every chapter has been rewritten to include all new programming examples as well as additional conceptual coverage, stressing the fundamentals of producing well-designed programs.
Java Programming "Cheat Sheet" Inside! Everything You Need to Create Java 2 Applets! If you want to use Java 2 — and not just read about it — this is the book for you. Find out how to add oomph and interactivity to your Web site with some nifty applets, provide a friendly user interface to your corporate database, or develop games. Java™ Programming For Dummies®, 3rd Edition, brings you all the practical information and sample code you need to get programming in Java 2 — right away. Start Programming Today! CD-ROM Includes: Java 2: Create your own Java 2 applets with Java 2 development tools from Sun Microsystems MindSpring Internet Access Microsoft's popular Web browser Trial version of JBuilder Professional 2 Sample applets created by people from around the world — including Ticker Tape, Calendar, Sprite, Quizem, JavaBots, Shopping Cart, and more! Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like — free — but they have no technical support. System Requirements: 486 or faster PC with Windows 95, 98, or NT; or 68040 or PowerPC Mac with System 7.5 or later; SPARC Solaris 2.3 or 2.4, or X86 Solaris 2.5; 16 MB RAM; CD-ROM drive double-speed (2x) or faster. Inside, find helpful advice on how to: Master the latest Internet standards in Java 2 Write Java 2 code you can use again and again in different applications Produce dynamic Web pages that respond to user input Create sprites, bots, and other applets that can run on all kinds of computers — PCs, Macs, and UNIX workstations Transfer mini programs without losing or corrupting data Develop multi-user games you can play across the Internet
The author takes an objects early approach to teaching Java, with the assumption that teaching beginners the big picture early gives them more time to master the principles of object-oriented programming. The text focuses on the motivation behind Java's strengths and the benefits of the object-oriented paradigm. It provides a solid understanding of objects and methods, concentrating on problem decomposition and program design. A firm grasp on these fundamentals allows the smaller details, and some of Javas advanced features, to fall into place from both instructor and student perspectives.