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The Maze divides up the land, isolating communities and loved ones, and hated ones. On the Outside, the League of Monasteries rules supreme. On the Inside, the Kingdom rules in ignorance of its own isolation, free of all Gods. At its centre, the Village struggles to survive. This is a story of confusion, conflict, deception and double-crossing between members of a dysfunctional Royal Family. It is also the story of a despotic Chief Monk, and the story of an orphaned village girl wishing for a better life. By the end the emotional complexity, hurt and betrayals overwhelms all.
The first book in James Dashner’s #1 New York Times bestselling Maze Runner series is now a major motion picture featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster and the second book, The Scorch Trials, is soon to be a movie, hitting theaters September 18, 2015! Inside the Maze Runner: The Guide to the Glade is perfect for fans of The Hunger Games and Divergent. Explore the Glade and uncover the secrets to the Maze in the ultimate Maze Runner movie companion book. This action-packed volume features nearly 100 thrilling full-color photographs, up-close profiles of the Gladers, and details about the Glade, the Maze, and more! A must-have for fans of the Maze Runner series, who’ll want to learn all they can about The Maze Runner movie. Praise for the Maze Runner series: "[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost."—EW “Wonderful action writing—fast-paced…but smart and well observed.”—Newsday “[A] nail-biting must-read.”—Seventeen “Breathless, cinematic action.” —Publishers Weekly “Heart-pounding to the very last moment.” —Kirkus Reviews “Exclamation-worthy.” —Romantic Times [STAR] “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.”—Shelf Awareness, Starred
The Maze is a first-person perspective labyrinth in the form of a written book. Each page of the book represents a single room inside a complex set of interlocked rooms. As the reader, you can choose which door in a room to exit. But be careful! The descriptions of the rooms and their exits are described from the direction you are facing. With each choice that is made, you may wind deeper into the maze or if skilled enough, edge closer to the exit! The Maze is also a fantastic resource for storytellers and game masters. The rooms have very little detail which make it easy to overlay it with elaborate descriptions. What sets this book apart is that it provides a relative perspective from the viewpoint of the adventurer as they wonder through a series of rooms while trapped in The Maze. It's like playing a video game in form of a book! In addition to this book being read as a stand-alone puzzle, it can also be used to: -Provide a backdrop for a role playing game. -Provide a puzzle for part of a larger quest. -Used as a cooperative or competitive party game. -Add excitement to a bedtime story. -And many more Use your own imagination and you will quickly see that The Maze has endless possibilities. Let your adventure begin!
The first book in the blockbuster phenomenon The Maze Runner series now features chapters from the highly-anticipated series conclusion, The Fever Code, the book that finally reveals the story of how the maze was built! This special movie tie-in edition includes an eight-page full-color insert with photos from the film. The Maze Runner and Maze Runner: The Scorch Trials are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. The third movie, Maze Runner: The Death Cure, will hit screens in 2018. When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Outside the towering stone walls that surround them is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Then a girl arrives. The first girl ever. And the message she delivers is terrifying: Remember. Survive. Run. Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick "[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost."—EW “Wonderful action writing—fast-paced…but smart and well observed.”—Newsday “[A] nail-biting must-read.”—Seventeen “Breathless, cinematic action.”—Publishers Weekly “Heart pounding to the very last moment.”—Kirkus Reviews “Exclamation-worthy.”—Romantic Times “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.”—Shelf Awareness, Starred "Take a deep breath before you start any James Dashner book."-Deseret News
The Maze is a first-person perspective labyrinth in the form of a written book. Each page of the book represents a single room inside a complex set of interlocked rooms. As the reader, you can choose which door in a room to exit. But be careful! The descriptions of the rooms and their exits are described from the direction you are facing. With each choice that is made, you may wind deeper into the maze or if skilled enough, edge closer to the exit! The Maze is also a fantastic resource for storytellers and game masters. The rooms have very little detail which make it easy to overlay it with elaborate descriptions. What sets this book apart is that it provides a relative perspective from the viewpoint of the adventurer as they wonder through a series of rooms while trapped in The Maze. It's like playing a video game in form of a book! In addition to this book being read as a stand-alone puzzle, it can also be used to: -Provide a backdrop for a role playing game. -Provide a puzzle for part of a larger quest. -Used as a cooperative or competitive party game. -Add excitement to a bedtime story. -And many more Use your own imagination and you will quickly see that The Maze has endless possibilities. Let your adventure begin!
Can you imagine getting out of this labyrinth on your own? That's going to be a challenge that will require your focus and attention. Because of that, this book would make an excellent means to forget your worries and clear your head. Grab a copy of this book of mazes today!
This thoroughly updated edition provides a balanced review of the core methods and the latest research on animal learning and human memory. The relevance of basic principles is highlighted throughout via everyday examples to ignite student interest, along with more traditional examples from human and animal laboratory studies. Individual differences in age, gender, learning style, cultural background, or special abilities (such as the math gifted) are highlighted within each chapter to help students see how the principles may be generalized to other subject populations. The basic processes of learning – such as classical and instrumental conditioning and encoding and storage in long-term memory in addition to implicit memory, spatial learning, and remembering in the world outside the laboratory – are reviewed. The general rules of learning are described along with the exceptions, limitations, and best applications of these rules. The relationship between the fields of neuropsychology and learning and memory is stressed throughout. The relevance of this research to other disciplines is reflected in the tone of the writing and is demonstrated through a variety of examples from education, neuropsychology, rehabilitation, psychiatry, nursing and medicine, I/O and consumer psychology, and animal behavior. Each chapter begins with an outline and concludes with a detailed summary. A website for instructors and students accompanies the book. Updated throughout with new research findings and examples the new edition features: A streamlined presentation for today’s busy students. As in the past, the author supports each concept with a research example and real-life application, but the duplicate example or application now appears on the website so instructors can use the additional material to illustrate the concepts in class. Expanded coverage of neuroscience that reflects the current research of the field including aversive conditioning (Ch. 5) and animal working memory (Ch. 8). More examples of research on student learning that use the same variables discussed in the chapter, but applies them in a classroom or student’s study environment. This includes research that applies encoding techniques to student learning, for example: studying: recommendations from experts (Ch. 1); the benefits of testing (Ch. 9); and Joshua Foer’s Moonwalking with Einstein, on his quest to become a memory expert (Ch. 6). More coverage of unconscious learning and knowledge (Ch. 11). Increased coverage of reinforcement and addiction (Ch. 4), causal and language learning (Ch. 6), working memory (WM) and the effects of training on WM, and the comparative evolution of WM in different species (Ch. 8), and genetics and learning (Ch. 12).
In this fascinating book, New Yorker business columnist James Surowiecki explores a deceptively simple idea: Large groups of people are smarter than an elite few, no matter how brilliant—better at solving problems, fostering innovation, coming to wise decisions, even predicting the future. With boundless erudition and in delightfully clear prose, Surowiecki ranges across fields as diverse as popular culture, psychology, ant biology, behavioral economics, artificial intelligence, military history, and politics to show how this simple idea offers important lessons for how we live our lives, select our leaders, run our companies, and think about our world.
Published by the Boy Scouts of America for all BSA registered adult volunteers and professionals, Scouting magazine offers editorial content that is a mixture of information, instruction, and inspiration, designed to strengthen readers' abilities to better perform their leadership roles in Scouting and also to assist them as parents in strengthening families.