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Ian and Braden Thomas return to the U.S. to extract Katie Buchanan, the sister of the teammate who had betrayed them. Unfortunately, they're not the only ones after Katie.
In the battle against the vampiric Ticks, humanity was slowly but certainly headed for extinction. For months, twin sisters Lily and Mel had been “quarantined” with thousands of other young people being harvested for their blood—food for the Ticks. Finally escaping with a few friends, the twins are separated—and must continue the fight on their own . . . After making it to a resistance base camp in Utah, Lily learned to survive at all costs. But when a Tick attack decimates the fighters, Lily and her pregnant friend, McKenna, decide to make the hard trek north to Canada—and safety. Meanwhile, Mel is being taught how to survive by the very vampire that turned her. Living without her sister is hard, but dealing with the fact that her autism was cured by the vampire bite is an even bigger challenge. But when a monstrous betrayal places Lily in mortal danger, Mel must set out to find her, save her, and begin to unravel the empire of destruction that the Ticks have built.
The restless rats return in James Herbert's Lair, the second horror novel in the Rats trilogy. The mutant white rat had grown and mated, creating offspring in its own image. They dominated the others, the dark-furred ones, who foraged for food and brought it back to the lair. Now the dark rats were restless, tormented by a craving they could not satisfy. But the white slug-like thing that ruled them knew. Its two heads weaved to and fro and a stickiness drooled from its mouth as it remembered the taste of human flesh . . . 'Not for the nervous' – Daily Mirror Continue the chilling series from the Master of Horror, with Domain.
Winner of the AIGA'S International Competition for Notable Graphic Design. “It’s both an architecture and movie fan’s dream.” - Los Angeles Times "Strikingly designed." - Publishers Weekly “Explores the cinematic tradition of antiheroes with architecturally significant private spaces." - Architectural Digest “A fascinating gift for that highbrow nerd in your life.” - Syfy Wire Why do bad guys live in good houses? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.
Entering another world through a toy store, Gregory joins Sir Rosemary and a gourmet named Bear on a journey involving princesses, magic spells, and hidden passages.
The exciting second book in the fantastical series for ages 10-14 by NYT bestselling author, Kelley Armstrong. Rowan is now the Royal Monster Hunter, and her twin brother, Rhydd, is destined to be king. But her mother's cousin Heward is still determined that his children be the ones to inherit the titles, and will stop at nothing to show that Rowan and Rhydd are too immature to properly lead. After the gryphon that Rowan captured in Book One gives birth but then dies, Rowan is left with a baby gryphon she knows she cannot keep. And it grows faster than anyone can imagine . . . In order to save face after an accident involving the troublesome gryphon, Rowan, with the help of her friends Dain and Alianor, along with an entourage of monstrous companions, must make a journey to the mountains to release the gryphon back into the wild. What starts off as a simple enough task soon becomes a dangerous quest, as the group encounters numerous rare and deadly monsters along the way, including wyverns and ceffyl-dwrs. Nothing is easy when you're a "monster magnet" like Rowan. Can she prove herself worthy of the title of Royal Monster Hunter? Find out in this exciting second book in the Royal Guide to Monster Slaying series!
In the beginning, they rallied behind Hitler in the national interest of Germany; in the end, they sacrificed their lives to assassinate him. A history of German resistance to Hitler in high places, this book offers a glimpse into one of the most intractable mysteries. Why did high-ranking army officers, civil servants, and religious leaders support Hitler? Why did they ultimately turn against him? What transformed these unlikely men, most of them elitist, militaristic, and fiercely nationalistic, into martyrs to a universal ideal? The resisters in On the Road to the Wolf's Lair are not the singular souls doomed to failure by the massive Nazi machinery, but those who emerged from the Third Reich itself--those people whose cultural, administrative, and military positions allowed them, ultimately, to form a systematic, organized opposition to the Nazi regime. These were people with a vested interest in the Third Reich, and their slow and painful awakening to its evils makes a dramatic story, marked as much by temporizing and compromise, vacillation and reluctance--a resistance to conscience--as by the intrigue and heroics of political resistance that finally emerged. Hamerow follows these men as, one by one, they find themselves overwhelmed by guilt and contrition over their support of a murderous regime. He shows how their awakened moral reckonings and higher interests overrode lifetime habits and disciplines on the road to "the wolf's lair." The result is an unsparing history of the German resistance to Hitler--one where the players emerge for the first time as real people with complex motives and evolving characters. Almost a history of the possibility of an emerging collective moral conscience within a destructive environment, the book adds to our understanding of the fall of the Third Reich and of the task of history itself.
Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. They have been written by the likes of Stephen R. Donaldson, Robert Jordan, and Terry Goodkind. Now add to that list David Farland, whose epic fantasy series began with The Runelords, continued in Brotherhood of the Wolf and the New York Times bestseller Wizardborn, and reaches its peak now in The Lair of Bones. Prince Gaborn, the Earth King, has defeated the forces arrayed against him each time before: the magical and human forces marshaled by Raj Ahten, who seeks immortality at any cost and has given up his humanity in trade; and the inhuman, innumerable, insectile hordes of the giant Reavers from under the Earth, whose motives are unknowable, but inimical to human life. Now there must be final confrontations, both on the field of battle, with the supernatural creature that Raj Ahten has become, and underground, in the cavernous homeland of the Reavers, where the sorcerous One True Master who rules them all lies in wait--in the Lair of Bones. The survival of the human race on Earth is at stake. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In a tale of ancient evil, Bram Stoker creates a world of lurking horrors and bizarre denizens: a demented mesmerist, hellbent on mentally crushing the girl he loves; a gigantic kite raised to rid the land of an unnatural infestation of birds, and which receives strange commands along its string; and all the while, the great white worm slithers below, seeking its next victim...
The year is 403 B.C. The Athenian philosopher Xenophon finds himself with an army of Greeks marching to what is now Turkey. Their mission: to aid the Persian pretender Cyrus in a war against his brother Artaxerxes. At a great battle, Cyrus is killed and his army destroyed—except for the Greeks holding his right flank. Xenophon and the Greeks are now stranded in the heart of the Persian Empire, outnumbered a hundred to one. The story of Xenophon's march to escape the Persian noose is an intensely personal and human tale, replete with clashes of arms and desperate hardships. It is also the tale of two civilizations at mortal odds with each other. With their turbulent mix of anarchy and democracy, Xenophon's men resembled a mobile Greek city, cutting both a military and a cultural slash through the Persian Empire. Though Xenophon's journey would end badly, his experience in the East would prove invaluable for those who followed, for sixty years later, the Greeks would return to Persia under Alexander. John Prevas brings this epoch-shaping story to life with a compelling narrative vivified by his personal retracing of much of the route trod by Xenophon and his men in one of history's great adventures.