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This classroom-tested book uses the Internet as a valuable resource to enrich the topics you already teach. Your students will gather up-to-the-minute information and explore relevant questions to complete 10 fun, reproducible scavenger hunts. The topics include Ancient Egypt, Ancient Greece, the Body, Martin Luther King, Jr., the Nine Planets, the Rainforest, Volcanoes, Whales, and the White House. Great for boosting research skills and making the most of time spent on the Internet! For use with Grades 4-8.
This practical, how-to guide makes it easy for teachers to incorporate the latest technology in their classes. Employing an informal workshop approach, the book avoids technical jargon and pays special attention to the needs of teachers who are expanding the use of computers in their classrooms. The authors focus on what teachers do and how they can do it better, and provide a wide variety of proven tools, tips, and methods for enhancing these activities with technology."Best Ideas for Teaching with Technology" provides extensively illustrated tutorials for a wide variety of software, online tools, and teaching techniques. It covers everything from lesson plans, to time management, how to show animation, blogging, podcasts, laptop strategies, and much, much more. In addition, periodic updates to the text will be available on the authors' website.
Contains twenty reproducible worksheets designed to help students in grades four through eight conduct Internet searches on events in American history, each with reading-comprehension questions and graphic organizers.
A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.
There is so much more to teaching today than simply teaching. Prepping for multiple courses, grading papers, duties, coaching, class advising, lack of parental support, limited administrative support, etc. These distractions make it more and more difficult to find the time to sustain a level of creativity in the classroom. Everyone could use a playbook. Something to refer to that provides that specific spark or research that can enhance the classroom experience. This book will provide you with ways to deliver curriculum, not organize it. The best material in the world is often ignored by students because of the method it is delivered. You may even discover that after reading and implementing ideas from this book, you will begin to surprise yourself with additional ideas of your own.
Contains twenty-five reproducible worksheets designed to help students in grades four through eight conduct Internet searches on famous Americans, each with reading-comprehension questions and graphic organizers.
A funny, playful salute to the power and importance of books from New York Times best-selling author Carmen Agra Deedy. When Sunrise Elementary School advertised for a thick-skinned librarian with a burning love of books, Miss Lotta Scales knew she was perfect for the job. Who could guard books better than a REAL dragon? Yet when she won't let any of the children take a book from the shelves, the teachers form a delegation. Not even sweet Miss Lemon can convince Miss Lotta Scales that "the library belongs to the children." Fortunately, when nearsighted Molly Brickmeyer stumbles onto a copy of Snuff the Magic Dragon and reads the tale out loud, her storytelling beckons the children back to the library and brings them face to face with the Library Dragon. Can an open book temper the flames of the school's hotheaded librarian? Filled with clever dragon puns, this is an entertaining story, now available in an audio edition, about the power and importance of books for both children and adults.
How do we love numbers? Let us count the ways: They're on street signs and bus stops, featured on phones, thermometers, chalkboards, and scales. They show the time and the date, and help us to measure distance, sizing, and so much more. This spirited picture book by beloved author-illustrator Taro Gomi will charm and inform the youngest of readers, offering them a unique—and useful—look at a key concept we count on. Plus, this is the fixed format version, which looks almost identical to the print edition.
Build students Internet skills as they expand their knowledge of stars, moons, planets, space exploration, and more. This book offers more than 100 space Web sites, plus reproducible graphic organizers that help students record the information they gather. Using this information, students build a star life-cycle mobile, write their own myth about a constellation, create travel brochures of the planets, complete a timeline of historic space events, and more! For use with Grades 3-6."
Students develop their Internet research skills as they learn about the body’s systems, the senses, health, genes, and more. Reproducible graphic organizers help students analyze and record information they find on the Web. Then they use what they’ve learned to conduct simple science experiments, create easy projects, and complete fun activities. Students will invent an animal with a unique skeleton, write a play about the digestive system, create optical illusions, and more. For use with Grades 3-6.