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How Israeli universities collaborate in Israeli state violence against Palestinians Israeli universities have long enjoyed a reputation as liberal bastions of freedom and democracy. Drawing on extensive research and making Hebrew sources accessible to the international community, Maya Wind shatters this myth and documents how Israeli universities are directly complicit in the violation of Palestinian rights. As this book shows, Israeli universities serve as pillars of Israel's system of oppression against Palestinians. Academic disciplines, degree programs, campus infrastructure, and research laboratories all service Israeli occupation and apartheid, while universities violate the rights of Palestinians to education, stifle critical scholarship, and violently repress student dissent. Towers of Ivory and Steel is a powerful expose of Israeli academia’s ongoing and active complicity in Israel’s settler-colonial project.
The Mediterranean is a cradle of many civilisations. Its historic settlements and archaeological sites, as well as its customs and traditional crafts skills, form a legacy that is shared by every country on its shore. Since this unique cultural endowment is a resource under threat and a shared responsibility, a regional programme within the Euro-Mediterranean Partnership, Euromed Heritage, is helping the 27 Partners to transform their cultural capital into a social and economic assest, and to appreciate their common interests.
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
The astonishing discovery of the Valley of the Golden Mummies in Bahariya Oasis, deep in the Western Desert of Egypt, is considered perhaps the most spectacular Egyptian archeological discovery since that of Tutankhamun's tomb. This vast site was uncovered by accident, when a donkey stumbled into the opening of one of the many underground tombs of a 2,000-year-old cemetery believed to cover approximately two square miles. Never before have so many mummies been discovered at a single site: multi-chambered tombs dating from the Roman period in Egypt held rows of mummies, many adorned with gilded masks and painted cases, others wrapped in linen. Whole families were found placed together. Jewelry, pottery, amulets, and other artifacts were also uncovered, and it is estimated that as many as 10,000 mummies may ultimately be uncovered from the site, which has escaped plunderers and is thus remarkably intact. Featuring some 250 color illustrations, most of which have never before been published, this exciting book reveals the lives, customs, and religious beliefs of this until now little-known community. As such, it will both fascinate and enthrall all those with an interest in the ancient history of Egypt.
Today, nearly any group or nation with violence in its past has constructed or is planning a memorial museum as a mechanism for confronting past trauma, often together with truth commissions, trials, and/or other symbolic or material reparations. Exhibiting Atrocity documents the emergence of the memorial museum as a new cultural form of commemoration, and analyzes its use in efforts to come to terms with past political violence and to promote democracy and human rights. Through a global comparative approach, Amy Sodaro uses in-depth case studies of five exemplary memorial museums that commemorate a range of violent pasts and allow for a chronological and global examination of the trend: the U.S. Holocaust Memorial Museum in Washington, DC; the House of Terror in Budapest, Hungary; the Kigali Genocide Memorial Centre in Rwanda; the Museum of Memory and Human Rights in Santiago, Chile; and the National September 11 Memorial Museum in New York. Together, these case studies illustrate the historical emergence and global spread of the memorial museum and show how this new cultural form of commemoration is intended to be used in contemporary societies around the world.