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DL Williams is an interdimensional traveller, moving through the 2D, audiocentric world inhabited by peculiar hearing people while negotiating the fantastical 3D world shaped by sign language.
New York Times bestselling author Simon R. Green continues his Secret Histories fantasy adventure series featuring supernatural super agent Eddie Drood. The name’s Drood. Shaman Drood. For centuries, my seriously dysfunctional family have been battling the forces of evil, all the while keeping you everyday folks safe, sound, and blissfully unaware of just how truly nasty this world can be. And due to some recent internal conflicts, I’m the man in charge of the whole mess. So, of course, things are about to go sideways. It turns out that in the darkest days of World War II, my family was in a hard place, fighting a desperate battle against some infernal creatures the Nazis had brought into the fray. So, the Droods decided to fight fiend with fiend, making a very stupid deal with a bunch of demons called the Loathly Ones to take our side. The good news is they did a hell of a job. The bad news is they decided to stick around. Now, they’re calling home to let their even more nightmarish masters know that this world is ripe for conquest. And me and mine are the only ones who can stop them.
Picking his way through Andean cocaine fields, Central American prisons, Colorado pot shops, and the online drug dens of the Dark Web, Tom Wainwright provides a fresh, innovative look into the drug trade and its 250 million customers. More than just an investigation of how drug cartels do business, Narconomics is also a blueprint for how to defeat them. How does a budding cartel boss succeed (and survive) in the 300 billion illegal drug business? By learning from the best, of course. From creating brand value to fine-tuning customer service, the folks running cartels have been attentive students of the strategy and tactics used by corporations such as Walmart, McDonald's, and Coca-Cola. And what can government learn to combat this scourge? By analyzing the cartels as companies, law enforcers might better understand how they work -- and stop throwing away 100 billion a year in a futile effort to win the "war" against this global, highly organized business. Your intrepid guide to the most exotic and brutal industry on earth is Tom Wainwright. Picking his way through Andean cocaine fields, Central American prisons, Colorado pot shops, and the online drug dens of the Dark Web, Wainwright provides a fresh, innovative look into the drug trade and its 250 million customers. The cast of characters includes "Bin Laden," the Bolivian coca guide; Old Lin," the Salvadoran gang leader; "Starboy," the millionaire New Zealand pill maker; and a cozy Mexican grandmother who cooks blueberry pancakes while plotting murder. Along with presidents, cops, and teenage hitmen, they explain such matters as the business purpose for head-to-toe tattoos, how gangs decide whether to compete or collude, and why cartels care a surprising amount about corporate social responsibility. More than just an investigation of how drug cartels do business, Narconomics is also a blueprint for how to defeat them.
You are a four-dimensional human. Each of us exists in three-dimensional, physical space. But, as a constellation of everyday digital phenomena rewires our lives, we are increasingly coaxed from the containment of our predigital selves into a wonderful and eerie fourth dimension, a world of ceaseless communication, instant information, and global connection. Our portals to this new world have been wedged open, and the silhouette of a figure is slowly taking shape. But what does it feel like to be four-dimensional? How do digital technologies influence the rhythms of our thoughts, the style and tilt of our consciousness? What new sensitivities and sensibilities are emerging with our exposure to the delights, sorrows, and anxieties of a networked world? And how do we live in public with these recoded private lives? Laurence Scott—hailed as a "New Generation Thinker" by the Arts and Humanities Research Council and the BBC—shows how this four-dimensional life is dramatically changing us by redefining our social lives and extending the limits of our presence in the world. Blending tech-philosophy with insights on everything from Seinfeld to the fall of Gaddafi, Scott stands with a rising generation of social critics hoping to understand our new reality. His virtuosic debut is a revelatory and original exploration of life in the digital age.
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes. This book is a great resource for both Players and Game Masters introducing classic archetype specialist classes as well as new and strange hybrids. Requires the Dice & Glory Core Rulebook This book contains: Over 70 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 4 Brick classes, 16 Fighter classes, 7 Adventurer classes, 5 Rogue classes, 6 Psychic classes, 19 mage classes, 7 Clergy classes and 13 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms! ...And advice on how and why to pick a specialist class, advice for Game Masters about NPC's and monsters with specialist classes. This book is an invaluable resource for any player or GM of the D&G system.
Bringing together the work of leading researchers, this book provides a clear and accessible overview of current research on destination recommendation systems. These systems guide consumer behaviour by enabling Internet users to quickly and effectively find relevant information about travel destinations, attractions, accommodation and transportation. The chapters in this book cover consumer behaviour, perceptual factors influencing consumer choice, and the design of destination recommendation systems. The book examines four different types of destination marketing system and concludes by analysing the future of recommendation systems for travellers.
Julian James is a Grade C citizen in a world where the Archons, a reptilian race of aliens, control the planet. Most citizens are permitted one day off per week and it’s one such day that Julian meets Taal, a visitor on reconnaissance from another dimension. This chance meeting fills Julian with feelings he’s never had before. He takes an instant liking to this handsome visitor and the attraction is mutual. He manages a few more meetings with Taal and the two men plot Julian’s escape to the beauty and freedom of Taal’s dimension. But things rarely go to plan. Julian’s been smart, but has he been smart enough to outwit the all-seeing, all-powerful Archon overlords and their human puppets? There is no such thing as a small risk. Taal and Julian’s escape plan will either end in spectacular happiness or abysmal disaster. Many citizens wouldn’t even try it. But Julian isn’t just any citizen.
According to the Maya Prophecies, the 5,000-year"Fourth Age" will come to it end in 2012. In a remarkable adventure which takes her all over Central South America and involves strange ceremonies at sacred pyramids, scaling an active volcano and chases with drug runners, Patricia Mercier attempts to discover whether 2012 will be the end of the world as know it or the dawning of a new golden age.
New York Times bestselling author Simon R. Green continues his Secret Histories series with debonair-yet-deadly paranormal agent Eddie Drood pulled into a hunt for a treasure worth far more than mere money... As part of a family legacy representing courage, determination, and the occasional dirty trick, Eddie Drood rather enjoys making his own rules—and breaking them. When it comes to facing down the darkest entities in creation and putting real boots to ethereal ass, he’s the best in the biz. Or at least one of the best. He thinks. That’s why he’s been summoned to the deathbed of the one and only Alexander King—a living (for now) legend in the realm of otherworldly cloak-and-dagger operations. As an independent agent, King has managed to collect quite a cache of secrets, conspiracies, and evidence worth killing for and then some. And he’s putting the whole lot up for grabs in a twisted game of intelligence, skill, and survival. Pitted against a selection of prime recruits from all over the supernatural spy game, Eddie is going to have to call on all his skills and dirty tricks, to come out ahead in the great spy game where only the quick and the cool survive. Because one of King’s prized secrets is going to help Eddie uncover a hidden threat within his own family... “Bright, fast-paced...Eddie makes a likable hero, and fans will enjoy following him through this surprisingly complex mystery.”—Publishers Weekly “Eddie gets to the bottom of things with style and a particularly cynical sense of humor. Series-spinner Green’s Drood books are fun, funny, and action-packed, and Eddie is one of his most entertaining creations.”—Booklist
Two fun-loving cosmic explorers embark on adventures together throughout the metaphysical universe. Joshua and Jor-EL meet the caretaker of the Large Magellanic Cloud galaxy and encounter a civilisation living inside one of the galaxy’s stars. The adventurers also travel to Earth where they embark on multi-dimensional quests with Nature Spirits, a young Earth girl named Jenna, and whales. With Hyer, a highly evolved teacher who has a Liquid Crystalline Light Body, they visit a Light Ship and Inner Earth