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This book constitutes the refereed proceedings of the 5th European Conference on Interactive Television, EuroITV 2007, held in Amsterdam, The Netherlands, May 2007. The volume covers a wide range of areas such as media studies, audiovisual design, multimedia, HCI, and management. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalization, and mobile TV.
"This book discusses the advent of social interactive television with its complex opportunities and challenges for media researchers and others today"--Provided by publisher.
The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals but also including user-generated content. Content sharing refers to all kinds of social activities that might occur around television watching, such as chatting about television content and sharing content. Finally, content control corresponds to the activity of deciding what to watch and how to watch it. A simple taxonomy (edit-share-control) is proposed as an evolutionary step over the established hierarchical produce-deliver-consume paradigm. The Evolution of TV Systems, Content, and Users towards Interactivity looks at how research in the area has spanned a rather diverse set of scientific subfields, such as multimedia, HCI, CSCW, UIST, user modeling, media and communication sciences. It demonstrates how each disciplinary effort has contributed and why the full potential of interactive TV has not yet been fulfilled. Finally, it describes how interdisciplinary approaches could provide solutions to some notable contemporary research issues. The Evolution of TV Systems, Content, and Users towards Interactivity is aimed at students and researchers, practitioners and developers. It assumes a basic understanding of past and current practices on the design of computer applications, networks and media content.
Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. After defining and summarizing current research and development, this book focuses on Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come. The Editors have carefully balanced the theoretical and empirical approaches providing a valuable insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, and raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.
The first-ever, fact-filled introduction to the brave new world of interactive TV: what it is, its services, and the across-the-board impact on television, cable, and computer industries. It covers the basic standards. Offers state-of-the-art coverage of interactive TV business models, the hype and reality of media convergence, TV datacasting, PC-based receivers and other smart appliances, case histories, and more.
"This forward-looking book focuses on interactive television (ITV), and illustrates how it is changing the face of TV broadcasting. The book provides professionals with important technical, strategic, and creative expertise to help in the development of ITV systems and with the assessment of their future business potential. Interactive TV Technology and Markets explains how bandwidth limitations associated with analog TV signals are eliminated as cable, satellite, and terrestrial TV network operators switch to digital bandwidth."--Jacket.
This book constitutes the refereed proceedings of the 5th European Conference on Interactive Television, EuroITV 2007, held in Amsterdam, The Netherlands, May 2007. The volume covers a wide range of areas such as media studies, audiovisual design, multimedia, HCI, and management. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalization, and mobile TV.
Interactive television (generally known as ITV or sometimes as iTV when used as branding) describes a number of techniques that allow viewers to interact with television content as they view it. This book is your ultimate resource for Interactive TV. Here you will find the most up-to-date information, analysis, background and everything you need to know. In easy to read chapters, with extensive references and links to get you to know all there is to know about Interactive TV right away, covering: Interactive television, Enhanced TV, Accidental Lovers, ActiveVideo Networks, Advanced Digital Broadcast, AFDESI, AOL TV, ASTRA Platform Services, ASTRA2Connect, ASTRA2Connect Maritime Broadband, Attack of the Show!, BBC Red Button, BD-J, Broadcast Markup Language, Captain Power and the Soldiers of the Future, CBS Summer Playhouse, CloudTV, Control System Middleware for operator functioning (CSMW), Crid, Datacasting, First Business, Football First, Free Stuff, Full Service Network, The Game Show, Ginga (SBTVD Middleware), Globally Executable MHP, Google TV, User: Nickwald/google tv (for AWID), Hauppauge MediaMVP, Hugo (franchise), Hybrid Broadcast Broadband TV, IceTV, IMX, Individual Television Experience, Interactive television standards, Smart TV, IP over DVB, IVOD, Key & See, Larry the Lobster (Saturday Night Live), MetaTV, MHEG-5, Moxi, MPEG-2, MSN TV, Multimedia Home Platform, Multiprotocol Encapsulation, OEDN, Open...., OpenTV, OpenTV Hardware Porting Kit, Overcasting, Playin' TV, Portable Content Format, Pushbutton, Red Button (digital television), ReplayTV, Rock Star (TV series), Satellite contribution, Slime Time Live, Solaris Mobile, Stoneroos, SWRV, Televisionary, Telly (home entertainment server), TiVo, TiVo, Inc., Transformers: The Headmasters, TV Site, TVWorks, U-Pick Live, UK Profile of MHEG-5, Unidirectional Lightweight Encapsulation, Viera Cast, WapTV, WTVML, XBMC, Xlet, Yasmin's Getting Married, YouView This book explains in-depth the real drivers and workings of Interactive TV. It reduces the risk of your technology, time and resources investment decisions by enabling you to compare your understanding of Interactive TV with the objectivity of experienced professionals.
Interactive Television is a budding, yet potentially revolutionary, technology application. The future of the Internet, World Wide Web, and television are marching towards a shared and interconnected future, where the Web and television will eventually be linked. In this book, David Feinleib tells the real inside story of the people and companies that took the risk to enter this next age of television and computer. Here you will find the insights of both the individuals and companies that are exploring this digital, interactive future. * First-hand accounts of industry veterans who made the decision to explore new forms of television and the Internet. * Complete narration of the adverse set of issues as told by advertising agency executives, producers of popular favorite television shows, and everyone in between. * Tells the evolution of Interactive Television, offers a technical reference to the new technologies involved, and details case studies of the cutting-edge companies that have begun to bring interactive content to the public today.
This book constitutes the refereed proceedings of the 4th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2015, and the 6th Congress on Interactive Digital TV, CTVDI 2015, held in Palma de Mallorca, Spain, in October 2015. The 10 revised full papers and two short papers presented together with an invited talk were carefully reviewed and selected for this volume from 30 accepted submissions. The papers are organized in topical sections on Second Screen Applications Immersive TV; Video Consumption Development Tools; IDTV Interoperability; IDTV User Experience; Audiovisual Accessibility.