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Interactive Psychology: People in Perspective is the first online textbook for introductory psychology that was conceived and built as an immersive, interactive online learning experience. Whether students read and work with this ebook on their phone, tablet, or laptop, Interactive Psychology will help them succeed in their psychology course. Studies have shown that students who use interactive ebooks spend significantly more time on the textÕs practice materials than students who use printed textbooks, and students who test themselves frequently achieve better grades in their courses (Sommers, Shin, Greenebaum, Merker, & Sanders, 2019). Interactive Psychology embraces that research to improve student learning through interactive explorations, compelling videos, dynamic maps and graphs, and Check Your Understanding questions at the end of each study unit. With Interactive Psychology, students learn psychology by doing psychology.
Interactive Psychology: People in Perspective is the first online textbook for introductory psychology that was conceived and built as an immersive, interactive online learning experience. Whether students read and work with this ebook on their phone, tablet, or laptop, Interactive Psychology will help them succeed in their psychology course. Studies have shown that students who use interactive ebooks spend significantly more time on the textÕs practice materials than students who use printed textbooks, and students who test themselves frequently achieve better grades in their courses (Sommers, Shin, Greenebaum, Merker, & Sanders, 2019). Interactive Psychology embraces that research to improve student learning through interactive explorations, compelling videos, dynamic maps and graphs, and Check Your Understanding questions at the end of each study unit. With Interactive Psychology, students learn psychology by doing psychology.
Interactive Psychology: People in Perspective is the first online textbook for introductory psychology that was conceived and built as an immersive, interactive online learning experience. Whether students read and work with this ebook on their phone, tablet, or laptop, Interactive Psychology will help them succeed in their psychology course. Studies have shown that students who use interactive ebooks spend significantly more time on the text's practice materials than students who use printed textbooks, and students who test themselves frequently achieve better grades in their courses (Sommers, Shin, Greenebaum, Merker, & Sanders, 2019). Interactive Psychology embraces that research to improve student learning through interactive explorations, compelling videos, dynamic maps and graphs, and Check Your Understanding questions at the end of each study unit. With Interactive Psychology, students learn psychology by doing psychology.
In this innovative product, a black-and-white text contains the core coverage of the general topics of introductory psychology with a built-in section review. It is supplemented by a website that contains the full-colour illustrations usually found within the text and a multitude of study aids including a customized version of The Psychology Place Website. Based on Lefton's Psychology, this is a briefer, more cost-effective alternative to a traditional introductory psychology text. It is intended that the student use both the text and the website as the basis for learning.
Psychology is part of everyone's experience. Here, Dr. Gillian Butler and Dr. Freda McManus provide an understanding of some of psychology's leading ideas and their practical relevance. They answer some of the most frequently asked questions about psychology in a stimulating introduction for anyone interested in understanding the human mind and behavior.
Reflecting the latest APA Guidelines and accompanied by an exciting, new, formative, adaptive online learning tool, Psychological Science, Fifth Edition, will train your students to be savvy, scientific thinkers.
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.