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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
This interdisciplinary volume explores, analyzes, and celebrates intermedial processes. It investigates the dynamic relations between media in contemporary artistic productions such as digitalized poetry and installations or musical scores by Walter Steffens and Hugh Davies; in texts like Dieter Roth’s diaries, Ror Wolf’s guidebooks, Charles Baudelaire’s art criticism, or Lewis Carroll’s Alice books; and in inherently intermedial pieces like Stéphane Mallarmé’s Un Coup de Dés and Augusto de Campos’s poetry. Through distinct and diverse methodological approaches to intermedial inquiry, the contributors probe multiple forms of interaction between media: adaptation, appropriation, transposition, transfer, recycling, grafting, recontextualization, intertextualization, transmedialization, and transcreation. In so doing, they offer perspectives which refine our understanding of the term ‘medium’ and demonstrate ways in which intermedial creations engage their audiences and stimulate creative responses. Written in honor of Claus Clüver, a groundbreaking leader in intermediality studies, the essays participate in and broaden the scope of current discourses in the international forum. The range of their subjects and methodologies will interest literary scholars, art historians, musicologists, scholars of new media as well as those working in intermediality studies, word and image or word and music studies, and anyone whose interests cross traditional disciplinary boundaries.
The cooperation and collaboration between media, art forms, and cultural studies
As active and critical members of the Montreal media scene, we invite you to explore FNC as we have. Each spread in this zine was made by a team of two students, who wrote an article and designed a vectorized layout. You'll notice that each spread creates a different sense of space- even spreads, which feature the same exhibition. As interpreters and artists, we value this variety, these different perspectives, and their mosaic of creativity. Between writing, experiencing and designing, the interpretations of each team differ both aesthetically and critically, as they remix their experience into one cohesive design- into one cohesive space.
Six marketing communication tools—advertising, personal selling, sales promotion, direct marketing, public relations, and sponsorship—are reviewed in this text for South African learners and practitioners. This fully updated edition focuses on recent developments in marketing communications, highlighting the use of the World Wide Web, e-mail, and instant messaging in marketing. The user friendly and interactive presentation for self-assessment makes this an outcome-based learning tool.
This book constitutes the refereed proceedings of the 9th International Conference on Object-Oriented Information Systems, OOIS 2003, held in Geneva, Switzerland in September 2003. The 29 revised full papers and 11 revised short papers presented together with an invited paper and abstracts of 2 invited talks were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on evolution of OOIS, OOIS frameworks, patterns and components, object-oriented databases, XML on Web aspects, evolution, object-oriented design and architecture, and modeling of information systems.
Why do public issues like the environment rise and fall in importance over time? To what extent can the trends in salience be explained by real-world factors? To what degree are they the product of interactions between media content, public opinion, and policymaking? This book surveys the development of eight issues in Canada over a decade -- AIDS, crime, the debt/deficit, the environment, inflation, national unity, taxes, and unemployment -- to explore how the salience of issues changes over time, and to examine why these changes are important to our understanding of everyday politics. Agenda-Setting Dynamics in Canada offers one of the first empirical analyses of the interaction of the media, the public, and policymakers in Canada and, more generally, makes an important contribution to the study of political communications and policymaking well beyond the Canadian context.
This book constitutes the refereed proceedings of the Second International Conference on Human.Society@Interet, HSI 2003,held in Seoul, Korea, in June 2003. The 57 revised full papers and 31 revised short papers presented were carefully reviewed and selected from 219 submissions. The papers are organized in topical sections on Web performance, authentication, social issues, security and document access, routing, XML, Internet applications, e-business, scheduling and resource allocation, wireless networks, Web components, multimedia communications, e-payment and auctions, cyber education, mobility and handoff, Internet protocols, mobile agents, and communications.