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Biological visual systems employ massively parallel processing to perform real-world visual tasks in real time. A key to this remarkable performance seems to be that biological systems construct representations of their visual image data at multiple scales. A Pyramid Framework for Early Vision describes a multiscale, or `pyramid', approach to vision, including its theoretical foundations, a set of pyramid-based modules for image processing, object detection, texture discrimination, contour detection and processing, feature detection and description, and motion detection and tracking. It also shows how these modules can be implemented very efficiently on hypercube-connected processor networks. A Pyramid Framework for Early Vision is intended for both students of vision and vision system designers; it provides a general approach to vision systems design as well as a set of robust, efficient vision modules.
This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.
The contributions to this volume, the sixteenth in the prestigious Attention and Performance series, revisit the issue of modularity, the idea that many functions are independently realized in specialized, autonomous modules. Although there is much evidence of modularity in the brain, there is also reason to believe that the outcome of processing, across domains, depends on the synthesis of a wide range of constraining influences. The twenty-four chapters in Attention and Performance XVI look at how these influences are integrated in perception, attention, language comprehension, and motor control. They consider the mechanisms of information integration in the brain; examine the status of the modularity hypothesis in light of efforts to understand how information integration can be successfully achieved; and discuss information integration from the viewpoints of psychophysics, physiology, and computational theory. A Bradford Book. Attention and Performance series.
The following are th€:" proceedings of the Second International Workshop on Human and Machine Perception held in Trabia, Italy, on July 21~25, 1996, under the auspices of two Institutions: the Cybernetic and Biophysics Group (GNCB) of the Italian National Research Council (CNR) and the 'Centro Interdipartimentale di Tecnologie della Conoscenza' ofPalenno University. A broad spectrum of topics are covered in this series, ranging from computer perception to psychology and physiology of perception (visual, auditory, tactile, etc.). The theme of this workshop was: "Human and Machine Perception: Information Fusion". The goal of information and sensory data fusion is to integrate internal knowledge with complementary and/or redundant information from many sensors to achieve (and maintain) a better knowledge of the environment. The mechanism behind the integration of information is one of the most difficult challenges in understanding human and robot perception. The workshop consisted of a pilot phase of eight leCtures introducing perception sensorialities in nature and artificial systems, and of five subsequent modules each consisting of two lectures (dealing with solutions in nature and machines respectively) and a panel discussion.
Human and animal vision systems have been driven by the pressures of evolution to become capable of perceiving and reacting to their environments as close to instantaneously as possible. Casting such a goal of reactive vision into the framework of existing technology necessitates an artificial system capable of operating continuously, selecting and integrating information from an environment within stringent time delays. The YAP (Vision As Process) project embarked upon the study and development of techniques with this aim in mind. Since its conception in 1989, the project has successfully moved into its second phase, YAP II, using the integrated system developed in its predecessor as a basis. During the first phase of the work the "vision as a process paradigm" was realised through the construction of flexible stereo heads and controllable stereo mounts integrated in a skeleton system (SA V A) demonstrating continuous real-time operation. It is the work of this fundamental period in the V AP story that this book aptly documents. Through its achievements, the consortium has contributed to building a strong scientific base for the future development of continuously operating machine vision systems, and has always underlined the importance of not just solving problems of purely theoretical interest but of tackling real-world scenarios. Indeed the project members should now be well poised to contribute (and take advantage of) industrial applications such as navigation and process control, and already the commercialisation of controllable heads is underway.
"The main theme of the 1988 workshop, the 18th in this DARPA sponsored series of meetings on Image Understanding and Computer Vision, is to cover new vision techniques in prototype vision systems for manufacturing, navigation, cartography, and photointerpretation." P. v.
This volume is a post-event proceedings volume and contains selected papers based on presentations given, and vivid discussions held, during two workshops held in Taormina in 2003 and 2004. The 30 thoroughly revised papers presented are organized in the following topical sections: recognition of specific objects, recognition of object categories, recognition of object categories with geometric relations, and joint recognition and segmentation.
This book describes the design of a complete, flexible system for perceptual organization in computer vision using graph theoretic techniques, voting methods, and an extension of the Bayesian networks called perceptual inference networks (PINs). The PIN, which forms the heart of the system and which is based on Bayesian probabilistic networks, exhibits potential for application in several areas of computer vision as well as a range of other spatial reasoning tasks. The text includes a highly comprehensive, classificatory review of prior work in perceptual organization and, within that framework, identifies key areas for future work by the computer vision research community.