Download Free Instinctive Computing Book in PDF and EPUB Free Download. You can read online Instinctive Computing and write the review.

This book attempts to connect artificial intelligence to primitive intelligence. It explores the idea that a genuinely intelligent computer will be able to interact naturally with humans. To form this bridge, computers need the ability to recognize, understand and even have instincts similar to humans. The author organizes the book into three parts. He starts by describing primitive problem-solving, discussing topics like default mode, learning, tool-making, pheromones and foraging. Part two then explores behavioral models of instinctive cognition by looking at the perception of motion and event patterns, appearance and gesture, behavioral dynamics, figurative thinking, and creativity. The book concludes by exploring instinctive computing in modern cybernetics, including models of self-awareness, stealth, visual privacy, navigation, autonomy, and survivability. Instinctive Computing reflects upon systematic thinking for designing cyber-physical systems and it would be a stimulating reading for those who are interested in artificial intelligence, cybernetics, ethology, human-computer interaction, data science, computer science, security and privacy, social media, or autonomous robots.
Simplicity in nature is the ultimate sophistication. The world's magnificence has been enriched by the inner drive of instincts, the profound drive of our everyday life. Instinct is an inherited behavior that responds to environmental stimuli. Instinctive computing is a computational simulation of biological and cognitive instincts, which influence how we see, feel, appear, think and act. If we want a computer to be genuinely secure, intelligent, and to interact naturally with us, we must give computers the ability to recognize, understand, and even to have primitive instincts. This book, Computing with Instincts, comprises the proceedings of the Instinctive Computing Workshop held at Carnegie Mellon University in the summer of 2009. It is the first state-of-the-art survey on this subject. The book consists of three parts: Instinctive Sensing, Communication and Environments, including new experiments with in vitro biological neurons for the control of mobile robots, instinctive sound recognition, texture vision, visual abstraction, genre in cultures, human interaction with virtual world, intuitive interfaces, exploitive interaction, and agents for smart environments.
This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing: one Special Session during the Eighth International ACM Conference on Multimodal Interfaces 2006 and a Workshop organized in conjunction with the 20th International Joint Conference on Artificial Intelligence 2007. It covers foundational issues of human computing, sensing humans and their activities, and anthropocentric interaction models.
Simplicity in nature is the ultimate sophistication. The world's magnificence has been enriched by the inner drive of instincts, the profound drive of our everyday life. Instinct is an inherited behavior that responds to environmental stimuli. Instinctive computing is a computational simulation of biological and cognitive instincts, which influence how we see, feel, appear, think and act. If we want a computer to be genuinely secure, intelligent, and to interact naturally with us, we must give computers the ability to recognize, understand, and even to have primitive instincts. This book, Computing with Instincts, comprises the proceedings of the Instinctive Computing Workshop held at Carnegie Mellon University in the summer of 2009. It is the first state-of-the-art survey on this subject. The book consists of three parts: Instinctive Sensing, Communication and Environments, including new experiments with in vitro biological neurons for the control of mobile robots, instinctive sound recognition, texture vision, visual abstraction, genre in cultures, human interaction with virtual world, intuitive interfaces, exploitive interaction, and agents for smart environments.
Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays by practitioners and scholars from a variety of disciplines that explore the accompanying ethical, social, and conceptual issues. The contributors examine technologies that range from fitness monitors to neural implants to a toe-controlled mouse. They discuss topics that include the policy implications of ingestibles; the invasive potential of body area networks, which transmit data from bodily devices to the internet; cyborg experiments, linking a human brain directly to a computer; the evolution of the ankle monitor and other intrusive electronic monitoring devices; fashiontech, which offers users an aura of “cool” in exchange for their data; and the “final frontier” of technosupremacism: technologies that seek to read our minds. Taken together, the essays show the importance of considering embodied technologies in their social and political contexts rather than in isolated subjectivity or in purely quantitative terms. Contributors Roba Abbas, Andrew Iliadis, Gary Genosko, Suneel Jethani, Deborah Lupton, Katina Michael, M. G. Michael, Marcel O'Gorman, Maggie Orth, Isabel Pedersen, Christine Perakslis, Kevin Warwick, Elizabeth Wissinger
Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.
Ambient Intelligence Perspectives contains selected papers from the first international Ambient Intelligence Forum AmIF 2008 in Hradec Kraacute;loveacute;, Czech Republic. The forum is intended as the beginning of a series of rather broadly oriented discussion opportunities for discussing interdisciplinary, if not transdisciplinary aspects of rapidly evolving areas of Ambient Intelligence. Its aims were to review and discuss recent advances and promising research trends in AmI technology, intelligent environments, methods, middleware development, as well as applications in areas such as healthcare, product lifecycle and transport services. The intention to provide an opportunity of a very broad interaction among a wide rank of A01s coming from different surroundings means a great enrichment to all participants and gives ground to the success of the conference. Finally it led towards an interesting choice of three invited and twenty-five contributed papers, which are published in this book. All papers were carefully reviewed by the international program committee. Participants from twelve countries contributed to the scientific program and established a fruitful discussion atmosphere.
Ambient Diagnostics addresses innovative methods for discovering patterns from affordable devices, such as mobile phones, watches, cameras, and game interfaces, to interpret multimedia data for personal health monitoring and diagnosis. This is the first comprehensive textbook on multidisciplinary innovations in affordable healthcare—from sensory fusion, pattern detection, to classification. Connecting the Dots The material in this book combines sensing, pattern recognition, and visual design, and is divided into four parts, which cover fundamentals, multimedia intelligence, pervasive sensors, and crowdsourcing. The author describes basic pattern discovery models, sound, color, motion and video analytics, and pattern discovery from games and social networks. Each chapter contains the material’s main concepts, as well as case studies, and extensive study questions. Contains overviews about diagnostic sensors on mobile phones Reflects the rapidly growing platforms for remote sensing, gaming, and social networking Incorporates cognitive tests such as fatigue detection Includes pseudo code and sample code Provides vision algorithms and multimedia analytics Covers Multimedia Intelligence Extensively Ambient Diagnostics includes concepts for ambient technologies such as point-and-search, the pill camera, active sensing with Kinect, digital human labs, negative and relative feature spaces, and semantic representations. The book also introduces methods for collective intelligence from online video games and social media.
We describe in this book, new methods and applications of hybrid intelligent systems using soft computing techniques. Soft Computing (SC) consists of several intelligent computing paradigms, including fuzzy logic, neural networks, and evolutionary al- rithms, which can be used to produce powerful hybrid intelligent systems. The book is organized in five main parts, which contain a group of papers around a similar subject. The first part consists of papers with the main theme of intelligent control, which are basically papers that use hybrid systems to solve particular problems of control. The second part contains papers with the main theme of pattern recognition, which are basically papers using soft computing techniques for achieving pattern recognition in different applications. The third part contains papers with the themes of intelligent agents and social systems, which are papers that apply the ideas of agents and social behavior to solve real-world problems. The fourth part contains papers that deal with the hardware implementation of intelligent systems for solving particular problems. The fifth part contains papers that deal with modeling, simulation and optimization for real-world applications.
The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 47 papers included in the first volume are organized in topical sections on accessibility, affective HCI, computer-mediated communication, computer-supported cooperative work, evaluation, finding and retrieving, fun/aesthetic design, gestures, and HCI in the classroom.